i have been reeding the super player post and it turns out what was mean by super player actual meant cheater who uses hack and aimbot with similar programs to help him win
there has also been talk about ow to determine a super player by the kills/deaths ratio. This i dissagre with, if ET is a game focused entierly on teamplay, then Teamplay should be even more important than individual play e.g. aim skills
i started to wonder what it is that make a super player,
i thought of
individual skills -----
aim
hit/miss ratio
stealth
grenades skill
camping
reaction times
movement
jumping
team skills ----
role play e.g. actualy reviving ppl as a medic
covering fire
target priority
sacrafice
unnoticed skils —
battle sence, actualy thinking about where the enamies are at a given time, best point of atack, weekness in enemy defence
from that list you may think that the individal skills are more important but, a skiled player could fight his way all the way to the dyno point, but a super player could delay the enemy engineers reaching the dyno point to disarm dynomite
the skilled player could kill 5 oponents, but the super player could kill one engineer but because that is the only player that mattered to the enemy at the moment he would of done the better job
if you get what i mean can you think of anything that could be added to that list so i can try work out some way of actualy testing a players value to there team and not themselves


) and i would have trouble playing. But with time i would readjust to the new settings. So if you made a player use a default config, after a few weeks playing they would be pretty much back to the same level of skill they started with.
