What makes a real super player


(carnage) #1

i have been reeding the super player post and it turns out what was mean by super player actual meant cheater who uses hack and aimbot with similar programs to help him win

there has also been talk about ow to determine a super player by the kills/deaths ratio. This i dissagre with, if ET is a game focused entierly on teamplay, then Teamplay should be even more important than individual play e.g. aim skills

i started to wonder what it is that make a super player,

i thought of
individual skills -----

aim
hit/miss ratio
stealth
grenades skill
camping
reaction times
movement
jumping

team skills ----
role play e.g. actualy reviving ppl as a medic
covering fire
target priority
sacrafice

unnoticed skils —
battle sence, actualy thinking about where the enamies are at a given time, best point of atack, weekness in enemy defence


from that list you may think that the individal skills are more important but, a skiled player could fight his way all the way to the dyno point, but a super player could delay the enemy engineers reaching the dyno point to disarm dynomite

the skilled player could kill 5 oponents, but the super player could kill one engineer but because that is the only player that mattered to the enemy at the moment he would of done the better job

if you get what i mean can you think of anything that could be added to that list so i can try work out some way of actualy testing a players value to there team and not themselves


(eq-Shrike) #2

of course aiming and kill/death ration is important in ET - if you play a clan which totally outclasses you in these departments other teamwork type skills don’t help much. I remember playing Bio on oasis and not even getting much further past the CP on attack.

We tried different tactics

  • covs laying smoke cover
  • loads o medics
  • fops to cannister before rushing out
  • heavy weapons
  • etc

…didn’t make much of a difference …we were still cut down like dawgs as soon as we saw them :slight_smile:

Having said that though where there isnt such a huge differnce in aim teamwork type skills become much more important/valuable imo.

A classic example is the medic who does NOT (shock horror) lead the team pushing to the objective but rather hangs back reviving fallen team mates. Another example is the engie who keeps the tank moving on fueldump as allies … there are many examples.

IMO XP doesnt really count for much. You can be a great teamplayer and end up with relatively low XP. After all if it takes one cov to grab a uni and help an eng blow the objective he won’t be high in the xp table but it was his teamplay that won the match for allies.

Olli


(Ragnar_40k) #3

Its a mixture of tactics (camping, trick planting, etc.) and skill (aim, strafe (trick) jumps. etc).
And to a minor extent hardware (connection, fps etc.).


(ouroboro) #4

scripting and config tweaks play a pretty large part, TBH. not to start a flame war, but i just can’t allow anyone to claim they would play as well on default settings as they would with the kind of leet tweaks and scripts i could show you :wink:

i’d love to stand over the shoulder of a match between two top rated CAL invite clans and force them to delete all .cfg files, restart ET, and just play with the auto-generated config - allowing only the in-game menu to be used for their settings (sensitivity, gamma, etc), as well as reinstalling their mouse drivers to overwrite the registry entries and possibly boosted usb port drivers. i’m not saying they would suck… it takes a higher level of skill for a player to rise to the top against other players with the same hardware and tweaks… but i AM saying their “skill” would drop a few pegs, guaranteed.

i know scripting and tweaks sure have done a lot for my game, and when i test myself as described above, i have a harder time playing, TBH.


(Ragnar_40k) #5

I have a pmove_fixed toggle script, everything else I set via the ingame config menus.


(ouroboro) #6

pmove_fixed is useless on etpro now, if i recall correctly. anyway, that’s great, and i commend you for “staying honest”, but the next logical question is - “yes, but are you in a top ranked clan?”


(Kendle) #7

They play A part, and a very SMALL part at that, IMHO.

RTCW was played at QuakeCon 2003 with very strict cvars (even stricter than default “out of the box” settings) and certainly a world away from the legoland configs top players were used to using, it made bugger all difference if WTV was anything to go by.


(blushing_bride) #8

i find luck to be an important factor for being a super player on pub servers. You know how it is you’re busy hopping around avoiding bullets etc and jumping to avoid mines in all the places where you expect them. Then some nubbin team mate running nearby triggers a mine that kills you and not him. Oh and you spend the next 30 seconds in limbo as well. Even worse some nasty field ops air strikes spawn on oasis and you spawn ayt the back of the spawn area. The scared nubbins in front of you not understanding that they have five seconds of invincibility stand there panic stricken and block you in so you get killed. A few such incidents can keep you out of a map for minutes on end which is frustrating as hell. I could go on all day but i think you get the picture. I suspect luck plays an important part in clan games as well although i expect it gets a lot less lucky the higher up the skill level you play. Im pretty sure my clan has won and lost games down to luck rather than tactical cunning and aiming skills. (although sometimes we win cos we are leeks or something like that)


(ouroboro) #9

i disagree, but perhaps you havn’t see the stuff i’m talking about. i’m not even talking about “legoland” visual stuff. that can help but only a little, and depending on the cvar - and in fact most of that visual stuff is just old habits carried over from the days when everyone played on a pile of trash PC and HAD to use those tweaks just to get 30 FPS. the fact is that more detail can help you play better, if your box can handle it.if i could run at full AA/AF and full eye-candy and still maintain my FPS, i would, because it’s certainly easier to spot an enemy in the distance if he is nice a crisp and sharp and smooth, rather than looking for movement in a pile of jaggies and blocky pixels.

no, i’m talking about complex scripting. i’m not going to go into detail, but there are scripts that do some quite awesome things and make you pretty devastating in a 1v1.

–> they play a large part.

as for the CON you mentioned, i’d be willing to bet my hind end that those players are a lot better online from their home PC :wink:

like i said, certainly the best players ARE superior at the base level. that doesn’t mean they don’t benefit from scripts/tweaks. if a top player was to clone him/herself and have a duel, one with their huge, bloated configs and the other with a fresh install, the tweaker clone would own the default clone 9 times out of 10*

*numbers pulled from my butt to make a point :wink:


(meLonF) #10

config tweaking plays a pretty small part … if you took away someones config it would make a difference, but only because they would not be ‘used’ to those settings. For example if i went back to an untweaked config, some of my weapon switching stuff wouldn’t work and i would find myself getting out medpacks when i wanted my pistol :moo: So initally i would get killed more often (going into firefights with med packs out does that :smiley: ) and i would have trouble playing. But with time i would readjust to the new settings. So if you made a player use a default config, after a few weeks playing they would be pretty much back to the same level of skill they started with.

(btw i consider ‘tweaks’ to be console only commands. Anything editable in a menu shouldn’t be considered a ‘tweak’ as even the most novice player can find these options by opening the menus and you are only changing options that the developers wanted you to change - i.e. crosshair etc).


(SwordOfDamocles) #11

Haha. The nubbins behind them would probably be alot less frustrated if he realised you only get 3 seconds of invincibilty - not 5. :rofl:


(blushing_bride) #12

:twak:

er i count quick


(Lanz) #13

No, I’ve been competing in clan games against some really good players for a long time. Everyone tweaks their configs, but not as you seem to think, they adjust the settings infinitum to suit their play style and those settings become vital to perform well. Very few players in the top use some lame scripts that helps them aim etc, scripts like that hinder your skills rather than helping. Of course you would lose with a default config if you are used to have your keys bound a certain way and your mouse settings tweaked to suit your play style. The thing that differ between the casual player and the “fanatic” is that the casual player don’t tweak the settings or don’t know how to tweak them.

Some people just spend too much time on games, this is a fact, and if they have what it takes to become really good they will. I mean some have 3-4 clan matches per night plus spends a couple of hours every day on individual training on pub servers, just training their aim, over and over. How this could be fun is beyond me, but don’t talk about lame configs as the thing that makes these people good, it’s too much play time to be healthy and this leads to some people becoming insanely good.


(ouroboro) #14

sigh, if you only knew… :slight_smile:

i was going to make a long post and go into details, but then i decided it’s actually best if people don’t believe this stuff. it helps to keep that aura of mystique alive, and that’s cool :slight_smile:

it’s like a closely guarded recipe - you simply cannot believe that your grandma is anything less than a brilliant cook, when in fact she just knows a few leet tricks that she learned from her mother, but why should she ruin the mystery for her grandkids, as long as they rave about her yummy goodies :wink:


(SCDS_reyalP) #15

You would lose that bet. You can go out and watch the wolftv demos if you want.

How do you know about those ‘secret tweaks’ you claim exist ? If they are that big of an advantage, wouldn’t they be an exploit which should be fixed ? If so, you should have reported them to the etpro team and league admins. If they are not an exploit, then you should make them known to everyone you can, to level the playing field. If the etpro team and admins refuse to acknoledge them as an exploit, you should make them public so the community can decide.

You can also go out and download a lot of the top players configs. You expect us to believe that there is some secret stuff they all edit out ? Sorry, but this community is way to diverse to keep a secret like that for long. There have been things like that which showed up, and were concealed for a while, but they come out. (centerview scripts in rtcw come to mind)

Or are you just trying tolling for attention again :moo:


(Akilae) #16

Ok ok, now i’m really curious what you sexies are talking about, what are those magic scripts and what are those lame scripts, are you sexies even reffering to the same thing?


(]UBC[ McNite) #17

Well… no idea what scripts u guys are talking about, but i know that you can increase your accuracy by script noticeably.

And the thing about tweaking… we got a player who has talent, that s for sure, and he played a lot. But he became real good when he spent days on trying out every single setting you can have and compared his to configs of clanplayers. Now he goes on publics and does k/d-ratios like 60/4. His record is 70/1 in 19 mins. And that came with the serious tweaking. (No new hardware, no better connection, and he doesnt use scripts cuz he doesnt know how to do them - he s using the class/spawnscript i did.)
The thing is: he s doing that on publics where the average pubbers go. On pro-servers (of which I know a british and a swedish one) he s among the better players, but by far not the best.

So there are 2 differences between the average pubber and a real good player: real good settings for your gameperformance and a lot of experience in aiming, moving and tactics (knowledge of what u can do where and when).
And, yes, you can learn tactics but not by “learning” them… they come with time and some have a better/faster understanding of them, some slower, some will never even reach the lower levels of tactical knowledge (that s life, ppl are different). And its good that way imo.


(Nail) #18

ouroboro, you are full of it, you keep talking about “super scripts” I DON"T believe you. I think you’re just trolling again, remember you have stated a couple times before you just post to be a shit disturber, this is just another feeble trolling attempt…all yak, no proof!! GO AWAY TROLL


(ouroboro) #19

ok i’ll go away then (from this thread at least :P), if the alternative is to declare everything i know to be a lie in order to make you happy…

it took me many months to learn about the tricks i’m talking about, i’m not going to hand them out to every common Shrub player on here. perhaps if you knew what i am talking about you would scoff and say, “man, that’s nothing! everyone does that!” which would only reinforce my argument. or, you might have never seen the stuff before, which would make you all far less expert than you claim.

either way, i’m not talking out of my ass.

it seems like whatever i say, i ruffle feathers, because most of you gamers simply CANNOT accept the notion that there are shortcuts in life. you prefer to delude yourselves into believing that the vast differences in hardware and config settings mean nothing - that every single gamer on the planet is playing on an utterly identical and equal playing field, and the best aim will rise to the top regardless of any mitigating factors.

this is the definition of naivete.

if i have a shortcut to a program on my desktop, is it not easier to launch that program than it would be by opening my file browser and navigating to the actual executable? i am accomplishing the exact same thing, but i am automating the entire navigation process to make my life easier so i can focus on other things.

this is all i’m talking about with scripting. why can’t you accept that human nature drives us to look for shortcuts? a river will look for the straightest path to the ocean it can find. these things i’m claiming take nothing away from the skill of the player, so i don’t understand why you refuse to acknowledge the truth?

the truth is that if a player can script a way to do something easier than he/she can do it manually, they will do so. the most basic example of this is the common crouch toggle. this allows one to free up a finger for other things when one wishes to remain crouched but still move about. this is simply common sense - i have 10 fingers and can only do so much at the same time.

that is just the tip of the iceberg, however. open your minds a little (just a little, it wont hurt i promise!) and imagine the possibilities. once you think of something usefull that can be scripted easier than done manually, and when you realize that using such a shortcut would in fact improve your game, then ask yourself if you are the first person to ever think of it?


@Nail: flattery will get you nowhere, sunshine.


(SCDS_reyalP) #20

So you would rather win because you know ‘tricks’ rather than by skill ? GG. Have fun pwnzoring shrub nubs OMG!!!11111111111111 :moo: Fortunately, many of the best players in the game (as demonstrated by winning various leagues) take a more sportsman like attitude. Strangely, execing one of their configs doesn’t turn an ordinary player into a ‘super’ player.

Needless to say, I am shocked to find you talking out your posterior, yet again. :banana: