What do you think of a Command & Conquer mod?


(Mavrik347) #41

I doubt it, can we get back to feedback please, we are supposed to get all that sorted, you guys just tell us what you want and what you think of different things.


(Joe999) #42

doubt is waste of time, only knowing and not knowing counts. what do you think are the chances that EA themselves are working on a commercial C&C first person shooter and if they do, how do you think they’ll make sure that they’ll make most money from it?


(Mavrik347) #43

can we get back to feedback please, we are supposed to get all that sorted, you guys just tell us what you want and what you think of different things.


(Wils) #44

Please stop quoting yourself - everyone on this forum is capable of reading text the first time round.


(Joe999) #45

can we get back to feedback please, we are supposed to get all that sorted, you guys just tell us what you want and what you think of different things.

i would, but i don’t see why i should as your mod most probably won’t see the light of day. so my feedback is: don’t waste your abilites on something you don’t own.


(Mavrik347) #46

Sorry, but when people ask questions already answered a few inches up it can feel like im typing on a garden fence. I already said we have copyright sorted and we may not even be moving here, I will certainly be buyig the game, but the actual mod may not be moving to ET:QW. The thread is just getting derailed into a legal debate instead of its original pupose.

Joe999, please, if you have nothing constructive to post then dont post in the thread at all, if you go in a thread and dont like it just go back and choose another. This is a feedback thread not a “hahahaha your mod will flops like a soggy cerial house!” thread.


(Joe999) #47

then i got another question for you: with which words did i make fun of you and your intentions? you wanted feedback, i gave you mine. so if you don’t like it, why do you ask for feedback at all? :uhoh:


(Mavrik347) #48

i would, but i don’t see why i should as your mod most probably won’t see the light of day.
That isnt somthing you say to a group of people actually putting the effort in to make something, its common curtisy. Constructive critisism is always welecome.


(Joe999) #49

so what isn’t constructive in “i have doubts that whatever i suggest will ever see the light of day?”. and again: where did i make fun of you?


(Mavrik347) #50

If you had worded it like that then that would be perfectly fine, but how you said it, in my quote above is phrased in a way asif it is meant to attack the ability of the team, I stand up for my team and if you say stuff that is like an attack on their reliebility thenyou attack me. Basically if you make fun of them you make fun of me, we are a team. Can we please just drop it and get back to the thread?


(RosOne) #51

Can we please just drop it and get back to the thread?

Don’t know if they are, but to me the models look unfinished. All modes besides the C&C one are pretty straight forward and for me it doesn’t make a difference if it’s in the C&C universe, WWII, Star Wars or Warcraft universe. The C&C game mode reminds me of baserace. Drop the commander role and make a baserace map for ET:QW with C&C models/skins. I’m sure it’d get popular. I don’t like the upgrade purchase part…

Does it mean the better the player the better his boomstick? What’s the goal of this gamemode? Fraglimit? Objective? Domination?

Overall I am not fascinated by the idea of the mod. Besides, it’s missing the most important part - the completely asymmetric teams. Probably both the GDI and NOD will be played pretty much the same.

As for any support from Splash Damage: I don’t have any first-hand experience, but I’m sure they will help you out if you run into some problems.


(Nail) #52

remember what happened to Halogen another C&C mod


(Joe999) #53

well maybe you should read the whole 2 sentences that were written instead of picking up the one that you wanted to read :wink:

anyway, if you want to invest your time in that, feel free to do so. but as Nail refers to Halogen, which is the other direction Halo -> C&C, i would consider that those guys invested 3 years into that mod only to have it closed down leaving them with only waste of time … well except that they gained experience with the stuff they liked to do.

here’s feedback besides the legal issues: i wouldn’t like to see a command & conquer mod explicitly, however i would like to see mods which use the quake wars engine just for the mere fact that i’m confident that it will pwn and because i think that very good games will come from it, especially as i think that the support for the modding community will be great. i don’t care about the story behind a mod, it’s the game that counts for me, and the game should be fun and entertaining.


(Nail) #54

well, the Quake Wars “engine” is a modified D3, I’d be happy to see any decent mod that was fun


(The Pope) #55

Just rename everything. It should be safe enough to have the Global Protection Alliance using their Mastadon Tanks against the Scorpion Cult.


(moonShield) #56

Sounds like a Tribes, CnC and ET mixture… w0000t!


(TheKaiser) #57

Call it “Direct & Destroy” and make things like the “Foot of Zod” and “Wooly Tanks”, and you’ll be fine :slight_smile:


(Danyboy) #58

lol “Foot of Zod” sounds almost Monty Python-esque


(Mavrik347) #59

C&C and the Holy Grail.


(Sir. AAK625) #60

Hey Sir. Mavrik :).

Definitely looking forward to a C&C mod for ET:QW.