It might be better to have an engineer class who uses his personal credits to build stuff. To make up for them not getting kills they could get a little bit of money every time the building is used - eg if someone buys something from a war factory or a turret gets a kill. That way you can have everyone building at the start and then switching to soldiers once the base is up, for example. Plus there’s no problems with squandering the team money.
What do you think of a Command & Conquer mod?
May be some kind of:
“I want to build …
Spend your money / points …”
Votelike.
Automatically started if engineer (or whoever) choose something to build from menu / is placed as “draft” in the map.
The other players than have 30 sec.
some nice ideas sloating around. ill just add a few more reasons behind some of my arguments that seem to in contest with other ideas of implementaion
the two reason i went with the idea of having an automated construction for team structures and personal structures was
-it limits the amount of technolgies avaidable to a team meaning that the way they vote to progress though a tech tree means that as they get to the later stages the actuly weapons/vehicles avaidable to a team may be drasticaly differnt in differnt matches allowing for a more rts style where the stratergy changes depednign on what is avadiable rather than clasic FPS where the situation is very similar on every match of a given map
-it stops playes needing to build the sort of building a team needs but nobody wants to spend the credits on e.g. a radar done that realy gives the team a better radar ability and allows the construction on the nuke silo. but since the construction effect benefits the team why would someone want to spend THERE credits on it when if someone else did they would all get the same effect
may be able to earn a credit for every enemy unit detected by the radar per x mins? I guess that would discourage people even further from using radar to cover the rear or something. Maybe mappers could restrict this by putting in a few damaged installations that only need a free repair, or are triggered by map events? Not an organic MP gameplay solution, but something often seen in the C&C campaigns.
may be able to earn a credit for every enemy unit detected by the radar per x mins? I guess that would discourage people even further from using radar to cover the rear or something. Maybe mappers could restrict this by putting in a few damaged installations that only need a free repair, or are triggered by map events? Not an organic MP gameplay solution, but something often seen in the C&C campaigns.
well maby could work for the radar but it was an example as many buildings in the C&C games are realy just sorta of a bridge for technological advances and there isnt much more of an insentive to build them. and its not realy C&C style if you have to put half damaged buildings already into every map so the players can finish the tech tree
also the making tech bridge buildings free is going agasint the C&C style again since these buldings although had little function other than allowing the construction of the next set of buildingss and maby a vehciely upgrade or something were often very expensive for money/power so it slowed down the players tech advancemnt so you couldnt shoot stight to the best weapons and tech
DANG! I would love this mod! That be sweet to play! Just please make it Mac/Linux native, for we can play this great mod too! And plus 99% of the ET Mods been Mac/Linux native too! Been a long time C&C player. C&C 95 was my first ever game I ever played and been hooked to the C&C series since!
But, how would you do the Nuke and Ion Cannon? What about Tiberian? Will you be able to hop into a harvester and collect it and bring it back the the base to get money for your team? Will infantry die if they touch the Tiberian? Will you guys maybe add some Tiberian Sun units?
It shouldn’t be hard to work with the engine since you can destroy buildings and such. Love to the idea! Will be fun to play!
Theres already an ion cannon (Orbital Laser) in QW. As for nuke Convert the Hammer missile.
I tried to play C&C last night but the graphics were too blocky for my pc. And it didnt seem too know what a soundblaster was.
Hopefully you can still have the voice-over from the original.
One of these http://www.imdb.com/title/tt0252337/
Or some female with a sexy voice too say Mission Accomplished
Our aim is, if you ever played the original (95) we are trying to have everything in that, in the mod, I’m afraid units from other C&C’s most proberly will not be put on, but if you like this then after we finish, if it is a sucess then we may go on and make a Red Alert mod etc. and work our way through the franchise untill you have them all.
Team SD have modded games before, so they may know what you are talking about. And if you ask in the mod forums ‘nicely’ you will surely get help. Also , wlcome to the forums
Why should they? We are non-profit, music will be remixed and made again so it is inhanced and therefore our work not EAs. We arn’t using their logo’s etc. and I have already been told as long as we are non-profit and obviosly don’t steal work then we are all ok. Persides it isn’t an EA creation, its a Westwood Studios one who were bought out EA as they were a threat to becoming bigger than them (they like monopoly, I think the boss it the shoe, I like the hat), EA then renuwed the copyright so they own all the copyright etc etc. Basicaly I’v already been told its ok and we haven’t even said we are moving here yet, just that we are considering it.
Thanks for replying but there is no need to reply like I am a criminal of some sort.
Mav - i think the reason you wont get sued is not because of your reasons - but because Xenon spent a ton of cash buying a license from EA.
Our aim is, if you ever played the original (95) we are trying to have everything in that, in the mod, I’m afraid units from other C&C’s most proberly will not be put on, but if you like this then after we finish, if it is a sucess then we may go on and make a Red Alert mod etc. and work our way through the franchise untill you have them all.
u shure ur not touching any IP at all there, if you have to change it so much then why make it a C&C mod, from a balance point of view the building stucture from a harcore rts game might not fit so neatly into a genre that more primerily a FPS game. you cant simply take the damage/time things from differnt vehciles like you could in a rts game to work out wich one is the best there is a lot more to consider when player will much more in control of them
They have to defend their trademarks and intellectual property, otherwise they risk losing the ability to in future cases. EA own all the Command and Conquer IP now, so it doesn’t matter who originally created it, or that you’re not doing this commercially for profit.
If you’ve been told its ok, that’s cool - just make sure you’ve been told it’s ok to make your mod for a competing publishers game by EA’s legal department, and that you have some record of that. If you were told it would probably be ok to make the mod for Battlefield by a random EA employee, I would be less confident that you have the proper permission to do so.
What a great birthday preasent for friday lol, I’ll check this out with him.
Wills,
1st:
I’ll ask the people who’ll know when I get into the office again on monday.
2nd:
I don’t forsee any problems with going ahead with this, especially since there have been other C&C mods for other games. Consider this the go ahead, best of luck with the project.
He checked it out with a guy in the proper copyright department.
have you been told this before or after you decided to switch from the BF engine to the QW engine? :uhoh:
tbh seeing how non-profit mods like stargate or halo are swallowed, i see no future for your mod unless you got a legal contract.
We have not said we are moving, we are considering it and this is to gain feedback. We are not Stargate (TV show) or Halo (actual modern game) we are C&C (most people have a soft spot for it).
i bet the EA lawyer from which you’ll receive a letter will know the difference of that soft spot … :moo:
dude, don’t waste your abilities unless you got something written from them, and i bet you don’t have and neither will get.