I’m guessing you’re talking to me.
No, I’m not joking, I was unclear (for which I apologise): I referred to the RtCW beta, not the ET beta.
I’m guessing you’re talking to me.
No, I’m not joking, I was unclear (for which I apologise): I referred to the RtCW beta, not the ET beta.
[quote=“Coolhand”]
I’m guessing you’re talking to me.
No, I’m not joking, I was unclear (for which I apologise): I referred to the RtCW beta, not the ET beta.[/quote]
People were tk/reviving in RTCW test 2. FWIW. Probably test 1 as well, I don’t remember exactly. There were quite a few gameplay changes between the two tests, so if it had been seen as a bug/exploit, there would have been no reason not to fix it. But you said you already made up your mind, so I suppose that doesn’t matter.
The fact is that splash (or nerve/greymatter) could have ‘fixed’ tk/revive in a number of ways…
Minor adjustments to other aspects of the medic could be used to balance #1 or# 4.
But they chose not to. Instead, they gave us ‘full revive’ which makes TK/revive much MORE potent.
TBH, I don’t see how TK/revive is bad for the game. It has a bit of risk, takes a bit of skill and judgement to do correctly, and it separates the n00bs from the people who know what they are doing. I think of it as battlefield surgery.
edit:
Oh and rambo medics ? Well, for the most part, Majin is right. You shouldn’t go off by yourself. If somone IS going to though, it might as well be the guy who can heal himself, and sometimes a rambo flanking action can be just what you need to break through an organized defense. The classic example is fueldump as allies. Sneak through the river either by hopping up the barbire or going all the way through the tunnels and axis spawn, and slaying the fops, panzers and snipers who are pinning down the engineers. A rambo medic stocked with ammo is the ideal person for this task. I have turned the tide of battle more than once this way.
I’ve also done this, at the horror of realizing that all engies are being gay somewhere, anywhere besides their main objective.
Then you gotta hold the line of onrushing spawned axis…
B_D
Ask Splash Damage why they’ve implemented tk complain system.
If Splash Damage thought TK-Revive is such a cool ‘feature’, they would make it impossible to complain after being tk-revived. It would be very simple to do: as soon as you are revived by medic who TK’ed you, you would be no longer able to complain.
But you can.
I played axis flamethrower soldier on battery yesterday. I was low on health, 30 or perhaps 40, and they constructed assault ramp. I tried to climb up the ladder to burn the ramp, but received one bright medic tk’ed me, not only removing my helmet but also blocking the ladder. Few seconds later I think I got blasted by handgrenade, and was revived in “classic” way. Back to ladder. He tk’ed me for second time.
Great.
Borsuk, you are talking about a noob medic.
And there isn’t a 10% chance of getting gibbed unless its some dumb noob medic doing the tk/revive.
A good medic knows not to do it unless you aren’t doing anything, not deployed, not about to be attacked, safe from fire, or was asked to.
A good medic also harms you one hit at a time to stop themselfs from accidently gibbing you, and they then revive you before you even hit the ground, stopping almost any gib. I highly doubt that you could take 75 points of damage needed to be gibbed in the quarter of a second it takes to revive you if the medic isn’t some moron doing this out in the open.
And if they implemented a system like you said, where it “would make it impossible to complain after being tk-revived”, you would have a bunch of idiots tk-reviving with 1 minute inbetween before the revive and idiocy like that.
If you didn’t like someone you could also just tap out the instant they harm you so that you can purposfully complain on them.
I am so glad the server I play on doesn’t allow complaints, but instead has an auto boot based on hits vs teammate hits percentage feature (shrub mod).
If Splash Damage would not like having tk/revive in the game they would have probably disabled it, doesn’t that sound a bit more logical?
True, but it doesn’t make me less angry.
And there isn’t a 10% chance of getting gibbed unless its some dumb noob medic doing the tk/revive.
I don’t say there is. That’s why this sentence is preceded by 5). I was refering to one of previous posts.
If this change was implemented, I guess it would stop tk-revive once and for all, because it would be frustrating as hell.
And if they implemented a system like you said, where it “would make it impossible to complain after being tk-revived”, you would have a bunch of idiots tk-reviving with 1 minute inbetween before the revive and idiocy like that.
If you didn’t like someone you could also just tap out the instant they harm you so that you can purposfully complain on them.
Unless made very stupid way, I don’t complain but warn the medic not to tk-revive me instead. If he keeps doing that, I complain.
I am so glad the server I play on doesn’t allow complaints, but instead has an auto boot based on hits vs teammate hits percentage feature
I can deal LOTS of damage with Mg42 and keep my team damage per match under 100. That means I can normally play, and all of sudden purposely teamkill say one teammate per 10 enemies. You can’t do anything to stop me.
After half of round spent using Mortar/Mg42 I can press +stats, and calculate how much teammates can I kill without being punished.
I mean, it’s potentially very annoying solution
I have 100 dollars that says that they didn’t implement it BECAUSE of TK/Revives…
Maybe they implemented it, like RtCW implemented it for people who Teamkill for the sole fact that they want to ruin everybody elses day?
[/quote]
?
reyalP, kotkis - so are you both teamkillers, or are you just saying that you think teamkillers aren’t bad for the game? (difficult to interpret the comment above in any other way).
Are you really that thick, or are you just trying to twist our words ? No wonder you can’t do the math and see that a TK/revive makes sense.
You think that the act of TKing is somehow wrong. I think that harming your team (i.e, intentionally reducing their chances of winning) is wrong. In some cases, NOT TK/reviving is harming your team. A properly executed TK/revive does not harm your team, so it is not wrong. There are other cases where the benefit of a teamkill outweighs the negatives. For example, many times in RTCW, I’ve blocked the document carrier just long enough for my teammate to panzerfaust him, killing me in the process. A job well done for both of us, IMO. It is a game. You get to respawn…
Do you think it is somehow morally wrong ‘kill’ the little blob of pixels on your screen ? Is THAT your objection to tk/revive ?
“What we’ve got here is… failure to communicate.”
What a fitting signature for him :moo:
I’m not twisting your words, I’m just trying to understand what the words you’re using mean.
I don’t like dying, and I don’t like killing my teammates. It’s true that my teammates are represented by a “little blob of pixels on the screen”, but controlling that blob there is a living, breathing person. We all deserve respect (apart from me, it would seem).
I’ve long since given up complaining against any TKs, because it’s so hard to distinguish those which are deliberate from the accidental ones. If the TK/revive is used, then this just means more TKs going off all over the place, making it still harder to distinguish the antisocial misfits who get their kicks from disrupting others’ games.
And now you’re effectively telling me that I’m not a teamplayer in your eyes because I won’t use the TK/revive. Perhaps it’s time I just got out of this game… 
Yes, we do have a failure to communicate - c’est la vie.
Just Say No to All TKs.
If you can’t tell the difference between a deliberate TK, an accidental but unaviodable TK and a TK revive, maybe you should stop playing, or switch to FF off. :poke:
By not using TK/revive when it would benefit your team, you are hurting your team. Almost any decent server would kick you for complaining on a TK/revive.
I guess the difference between me and you is that I don’t care about ‘dying’ (in the game :D). I don’t see how taking out my knife, cutting away your last two health points, and sticking a needle in you shows any disrespect :???: Surely not doing everything in my power to make sure you are fit for combat as quickly as possible would be more disrespectful ?
Maybe a concrete example would help you.
The other day on oasis, an engineer and myself (medic) finally broke through to one of the guns. By the time we got there, my eng had only a sliver of health. I was pretty low myself, and completely out of charge. So I kill/revive him (bringing him up to 100%). While he arms the dynamite, I can drop myself a couple of packs to bring myself up to 75% or so. As the axis rush to diffuse, I block the doorway and take a couple down. As I am about to die, he fires a grenade, killing me and the next axis. Sometime after that, he dies, but they don’t have time to diffuse.
If I had NOT tk/revived him, we would not have lasted nearly as long, and almost certainly wouldn’t have blown the gun. If he had been more worried about killing me with his grenade, the axis might have killed him before he got it off, or been able to get out of the way.
Believe me, I do understand the logic behind this (I should do, I’ve been playing Wolfie for almost two years, and several hours a day until recently).
My problem with this is that I cannot believe that the original RtCW game was designed with this tactic in mind, which makes it an exploit, no matter how loud others might shout that it isn’t. If it were up to me, this exploit would be fixed: but I know that it isn’t up to me, and I fully appreciate that I’m tilting at windmills.