Uhm… So you want all classes to be equal in combat situations or what? What for? Medics are very good in 1on1s, when two even skilled players face each other, a medic and a fieldop for example, it’s most likely that the medic is going to win that battle, what’s so wrong about that? I don’t see a huge difference between the use of medics in RtCW and ET.
And comparing PF to medic is wrong. They’re completely different weapons.
What do you think about Rambo Medics ?
The medic will receive 11 points (or more) for this 1on1 fight: 3 for the kill, 8 for battle sense. The field ops will get 0 points. Thats the difference.
The medic will receive 11 points (or more) for this 1on1 fight: 3 for the kill, 8 for battle sense. The field ops will get 0 points. Thats the difference.[/quote]
And if the FieldOp wins he gets the same amount of XP. I still don’t get it. Medics shouldn’t be acting like killing machines because they’re medics? That never was a problem in RtCW.
If the Field Ops wins, he will be low on health. So, when he doesn’t hide for the next 10 or 20 seconds until he receives the Battle Sense points, its very likely that he get killed, leaving him only with the 3 points for the kill. The medic on the other hand will heal itsself and is ready for the next engagement.
The medic will receive 11 points (or more) for this 1on1 fight: 3 for the kill, 8 for battle sense. The field ops will get 0 points. Thats the difference.[/quote]
To be exact, medic will receive 11-13 points, depending on place he was shooting at. Headshots are worth 5 exp with light weapons.
Ok I won’t bump this topic again unless someone posts interesting insights.
whats wrong with medics they are the most udner gunned thing in the game, health is their advantage. The most unbalanced classes are panza faust and field ops, this screen shot proves it
http://www.gpforums.co.nz/attachment.php?s=&postid=2413799
look at smg and arty kills.
Medic needs everyone of his abilities just to be useful, take away his health and he wont risk his neck to save you, well you wont see any medics at all, medics r usually the ost unused class in the game, they have no one shot kill weapons they have only a smg which needs skill to use, ive played all the classes and if i met a medic in a fight and he wasnt good he was dead then my medics would heal me, if i met a good player as a medic and i was the one to shoot first he wouldnt be much harder to kill than anyother class.
Meds r the most undergunned thing in the game the fact they dominate smg fights is their purpose, if a lt could dominate a smg fight or a neer it would not be fair because they have oother abilities support fire nade rifle mines etc. How is the medic unfair?
take away the meds ability to be good at smg fights and it is nothing, nothing but a class that cannot defend it self, it would mean no one ever goes medic and what ever meds their are would be quickly taken down before they can do anything.
Borsuk,
youre missing the point on this one. This is an objective based game centered around engineers, they are the only class that can cap any of the maps. even rail gun, if someone on allies destroys the gun controls, which are intact by default.
the balance issue is trying to keep engies alive as they dodge thru arty and AS spam to try to move the tank, blow some shit up or disarm some. the medics need the survivability to make this happen.
TK/Revive IS NOT AN EXPLOIT, its in there intentionally. like it or not.
Some people frame this as a DM game, its not ! let a medic go rambo on other team, bc hes not helpin his team cap. medics doin their job are vulnerable b/c theyre runnin around w/ the needle out or med packs.
The game is about acheiving the objectives, not DMing your way into the hall of fame. anyone I see on other team whos not stoppin my team from cappin, is doin me a favor. thank them next time.
there may be a tap out bug, where someone is gibbed w/ no fire bein put on em, or its intentional. but the fallen being easy to gib is intentional, and a game balance issue imo, medics are more survivable b/c of the spam, so the wounded no longer are. thats my take on it.
[quote=“senator”]
come on, you are seriously saying that a SMG owns PF ??? So SMG Soldiers are a better choice than going PF ??? :eek2: [/quote]
LOL, totally agree. I play a LOT of rambo medic, arty-spamming f-op and panzer. And let me tell you, when I’m panzer - it doesn’t matter if you’re the biggest rambo ever - my rocket + your face = red walls in that chunk of the map.
I like the way the classes are - medic’s aren’t all that ultimate. If they were, you’d see 70%+ medic teams in clan games - but I’m yet to see that in any of the clan games I’ve been in/watched. In fact, I think clans use MORE medics in RTCW than they do in ET - either that or it’s similar, which just goes to show how well balanced it is.
And yes, I’ve gone on 30-kill streaks on Gold Rush as a rambo medic, and sure I’ll get an average of 4 or 5 kills per spawn - but it’s not because medic is overpowered. It’s because I’m the person with the best aim, and the enemy don’t know how to fight together. For all the rambo runs i’ve been though, I’ve never come even CLOSE to the sheer k-d ratio’s I’ve got as F-Op ( my best so far is 71 kills for TWO deaths ), nor racked up as many kills as quickly as I can as panzer ( where I’ve sometimes gotten 4 or 5 kills within 3 or 4 sec’s of spawn if they’re camping ).
Oh and BTW - you CAN go everywhere with PF… I do regularily - that’s the whole point of that class. Attacking where they LEAST expect it ( and hence reaping the multi-kills ).
[edit] Just noticed HellToupee has posted that shot of me going 71-2. But it’s true - the most poorly balanced classes ARE F-Op and Panzer. If I want to make sure the other team are trying to kick-vote me so they can live more than 5 sec’s by the end of the map - I don’t go medic…
nice jackal
70 arty kills on fuel dump, thats a whole lotta newb meat !
I would agree its unbalanced if this was a DM game, but its also possible to get 70 arty kills and still lose the map (not sayin you did lose that one)
this thread is more about borsuks belief he knows better than the guys who made this game. Ive seen his posts in alot of threads, and hes full of pet peeves about this class or that XP issue - I think its balanced b/c Ive won as axis and allies on all the maps - and lost as both on all the maps - the hanging variable is the rest of your team and what they do or dont do to acheive the objectives ( as in helping the engies win the game!)
Just watched a clan game. Half of players on both teams were medics. Coincidence.
so what was the outcome of the clan match you watched? what were the other half of the teams playin class wise. were the medics stickin w/ the engies, or was it a cluster fuck ?
Ut oh, you woke me up. I understand that this is your opinion, you’re entitled to it, and I’ll fight to defend your blah blah blah. But you state this as a fact, not as opinion. Where’s your proof, mister?
TK/Revive IS AN EXPLOIT. See, I can shout as loud as you. You cannot convince me that either ET or RtCW were designed with this intent. It’s bleeding obvious that the TK/Revive was discovered after beta testing. Its use is now defended by many players who have discovered what an awesome advantage it gives the medic. I’m sure you will have mastered it, so I completely understand why you wouldn’t want to consider giving it up - but medics are supposed to heal, not kill their mates 
Just Say No To All TKs.
(Apologies for hijacking the thread, but it was getting a bit tame. IMO :D)
TK/Revive IS AN EXPLOIT. See, I can shout as loud as you. You cannot convince me that either ET or RtCW were designed with this intent. It’s bleeding obvious that the TK/Revive was discovered after beta testing. . . - but medics are supposed to heal, not kill their mates 
[/quote]
Ok so your opinion or fact? :disgust:
If it was a bug or error being exploited (orginal RTCW LT, Binocs, Nade bug for example) it would have been fixed… Even if it ment that something extreme had to be done… If it is a clever way arround a sticking point (full medic bar = not enough packs to heal someone total= not good) then whats the problem?
Next you will tell me that players who prime nades, or push fire with the PF as the round the corner are examples of exploits…?
I will say that in W:ET it is only useful if the medic is not lvl 2, and I am really dead… Cause even with half a bar and the time it would take to TK/revive he could just heal me… maybe if there was a bunch of guys all badly wounded and no enemies in sight…
I offered no facts, it’s my opinion. Just riled me that Freedom Tickler offered his opinion as fact with no proof :disgust:
Not necessarily true, it may have been identified as an exploit but it could have been that the decision was made to leave it in simply because there are so many players who now insist that it must stay in the game… I may be outvoted, but that doesn’t make me wrong 
So why not give everyone unlimited ammo? The replenishment rate on health packs was decided for a reason. That reason was… to limit the rate at which medics could heal.
The effect of implementing a fix that removes or discourages the TK/revive would be to slow the game down a little. Encourage teamwork. Personally, I don’t think that this would be a bad thing. Clearly there are lots (and lots) of highly vocal people who disagree with me on this point.
(Once I saw a pair of axis medics spawncamping fueldump allies by themselves. They healed+revived each other a whole lot, in between killing 8 people on each spawn)
Sorry, i guess one of them was me. I have a bad spawncamping habit and i always play as medic (yeah, rambomedic). :chef:
If a team gets spawncamped by Medics, its their own fault. Respawning with a panzer will finish the meds virtually while you’re still invulnerable.
Spawncamping with an SMG is much more sporting than doing it with panzer, flamer, arty, or satchel. Those mass-damage attacks are cheap- but if someone can fire 30 bullets into a crowd of 6 fresh enemies and get away with it, the credit is his.
“TK/Revive IS NOT AN EXPLOIT, its in there intentionally. like it or not.”
And how do you figure that ISNT his opinion, just as much as what you said was yours?
I didn’t see him say it was fact.
And you have to be joking me if you are trying to say people didn’t tk/revive in the beta. The beta was played by a lot of experienced RtCW players who, guess what, HAD BEEN TK/REVIVING FOR MORE THAN A YEAR.
ok… now on to my opinion of rambo medics.
Go learn how all the classes work you damn noobs.
And stick together. Getting your team picked off one by one is so funny.
All you would need to stop it is, STICK TOGETHER.
In horror movies, how do people die? They go off alone and get murdered.
Then the people group together, the deaths stop, UNTILL one of the people idioticly goes out alone and… DIES.
They always do this one by one. Going out alone, and GETTING KILLED.
Playing a game like a horror movie’s stupid cheerleader is moronic.