There is no skill in pushing one button and do all the parkourish things u dreamed thats oversimplify an mechanism that was first intoduced in fps in mirror edge and believe me mirror edge required more skill than this in terms of movement.There is a difference when u try a jump 20 times and u fail cause u didnt timed it right or u didnt have the exact speed for it but seeing another enemy or team8 does it and u say damn i must practise more to learn it and when u actually land it you feel you happy.
Mirror’s Edge is a parkour game - Brink is not.
The whole concept of Mirror’s Edge, is precise movements and button compinations - which makes sense to have a complicated system that challenges the player.
Brink is a team objective FPS - the “parkour” is just a small facet of the game. Aiming, shooting, strategy and tactics is where the skill lies (and should lie) in Brink, not trying to wall-hop across a gap or slide into cover - these things should be intuitive for the player, even when choosing to do them manually.
When they were first talking about the SMART system, Wedgwood wanted it to be about button combos and such, but after talking it over, they discovered that having a streamlined intuitive system was the better way to go. - http://www.youtube.com/watch?v=pgIXpesTIUI&t=3m17s
I beg to differ:
"And you can still use old-style jump and crouch to manually use vaults, mantles, slides and wall hops. It’s the combination of SMART and manual movement, however, that gives you the greatest versatility, freeing you to look around easily, and concentrate on bigger concerns. But for a tricky wall jump which could convert a mantle into a much faster vault, you might want to opt for a manual jump to get your timing just right, while still holding SMART to ensure you nail the vault. "
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Aubrey Hesselgren