Want a taste of SMART? Try the Crysis 2 demo


(KnollDark) #21

I prefer to have one button due to the fact that you shouldn’t need to know what to do, when i do teh parkoo and airsoft i’m paying attention to my surroundings and where i aim not where my feet should be and when i jump, I’ve practiced that **** too many times to need to think about it


(tokamak) #22

Why do the number of buttons matter? Let’s get that out of the way first.


(BioSnark) #23

Excuse me while I aimbot because I want to be awesome at fps without learning to aim.


(Slade05) #24

Stop describing console gameplay, you!


(MrX) #25

Cause with 2 buttons u cant mess the animation of the model or the model do something u didnt want it to do . Also pushing smart and looking in the wall to do a wall jump is far worse than pushing an assigned button for walljump and also looking the direction of the enemy.Of course this might be unrealistic but it definetely doesnt cut your option to shoot simultaneously while walljumping


(KnollDark) #26

That reminds me, isn’t there a new thing with Brink where you can fire off a few of the bullets in the chamber while you reload


(tokamak) #27

So that would mean smart actually makes the controls harder… Hm… interesting, maybe you need better skills to deal with it.


(MrX) #28

Wrong!Smart makes the game uncontrolable by simplify 2 -3 buttons to one :> Oversimplifying things isnt always the best thing to do:>


(Nail) #29

well, I can guarantee they won’t take out the SMART button, so you’re out of luck


(KnollDark) #30

It frees up buttons and allows you to focus on more important things, like i said we traceurs (people who do teh parkoo) don’t think about how we do it we just do from practice, its why we jam and why we fear the stego


(tokamak) #31

You require more skill to play an uncontrollable game though. Seems like exactly what you want.


(MrX) #32

Yes they won’t and i know they won’t but they promised a manual solution so im w8ing to see how that goes.

Tokamak u either a troll or incompetent to understand the difference


(DarkangelUK) #33

We know you can do the movement manually, the only thing to wait and see is how much of an advantage manual gives you over smart.


(KnollDark) #34

Its not exactly manual what SMART does is the basic stuff but you can add onto that using the jump or crouch button to get more speed/power from the movement


(MrX) #35

One of the developer said u gain time .So the question is how much time and if u can also combine smart with jump or crouch for more tricky jumps


(H0RSE) #36

You can…


(Laneljh) #37

So you’re knocking on BRINK because it’s mechanics of movement are simple and require no experience with in-game parkour? BRINK is the first of it’s kind as far as I know, so why would Splash Damage implement all these maneuvers that you need “skill” to pull off? People who haven’t played games like this don’t want to jump into a game and not be able to do as much as the next guy because they are new. So, for beginners or people who just don’t want to put effort into the actions, there is the SMART button. For people who think that takes “no skill”, like yourself, they allow you to also be able to do everything that the SMART button allows but without having to hold the button down.

SO, its a win win for both mindsets.

Correct me if I am wrong. Please.


(tokamak) #38

No you can’t. Everything you can do with smart can be done manually. Combing smart and manual controls doesn’t give different results.


(Mad Hatter) #39

Oh come on, not another person that wants to make getting from place to place more difficult than it needs to be. You do realise that the whole reason they created the SMART system was because they wanted people to be able to get to wherever they need to go without any hassle, allowing them to focus on the first person shooting aspect of their first person shooter. Because it is a FPS, not a platformer, not a parkour sim. We shouldn’t need to look at our feet and precisely time our jumps while we could be blasting people.

That’s my 00.02$ anyway.


(tokamak) #40

Exactly. It’s about getting where you want to be rather than getting wherever your keyboard controls get you.