Want a taste of SMART? Try the Crysis 2 demo


(KnollDark) #1

Alright I just downloaded the Crysis 2 demo for Xbox 360 (Don’t worry PC we will be getting a demo also in the next few weeks) and I found an interesting tid bit, when you hold the jump button your boosters activate and you jump higher along with the ability to vault walls and rails. From my personal experience this makes the game feel so much better just to not have the walls blocking me. After experiencing that I can’t wait to try the SMART button and feel true freedom of movement


(Slade05) #2

My clanmate played it, and apart from many bugs, lousy textures and general CoD-like bull**** everywhere he mentioned that “sliding idiots” were giving him a steady supply of easy frags due to their horrible predictability. I`d worry more about that.


(tokamak) #3

That feels good to hear.


(Jess Alon) #4

I doubt the SMART system will be anything like that travesty. That demo made me want to throw my flat screen against the wall.


(Wraith) #5

I didn’t like it either.


(MrX) #6

[LEFT]For me smart system is an oversimplified version of movement .Istead of having 3 buttons like jump sprint and dash/slide you have one button that does it all for you and removes any skill base in movement.Its the assasins creed button only in a fps . So no i would say crysis requires more skill in jumping and sliding than smart.[/LEFT] Hmm but w8 consoles dont have many buttons for this ^^


(gee666) #7

wow some judgment on a game not out yet nor has a demo, hell it has guns so it must be like Doom


(tokamak) #8

It’s not that smart is oversimplified, it’s just that things have been overcomplicated for far too long. Moving forward isn’t oversimplified because you don’t have to control each leg separately either.


(Slade05) #9

So, border between skill and noskill lies in the quantity of buttons!


(tokamak) #10

It’s similar to old-fashioned SC players complaining that you no longer have to assign each worker to a different mineral node but can just group the entire thing in one go. In their opinion doing trivial chores was part of the skill.


(MrX) #11

Your argument for movement is like u are below 16 years old .First read what i posted and then read what u posted . Movement mechanics is one of the things that makes a game last longer . There is no skill in pushing one button and do all the parkourish things u dreamed thats oversimplify an mechanism that was first intoduced in fps in mirror edge and believe me mirror edge required more skill than this in terms of movement.There is a difference when u try a jump 20 times and u fail cause u didnt timed it right or u didnt have the exact speed for it but seeing another enemy or team8 does it and u say damn i must practise more to learn it and when u actually land it you feel you happy.All Recent games temp to oversimplify things for the reason u mentioned …many ppl dont want to learn how to play the game ,they want the game to be played by itself. I can put a monkey and push the smart button and do parkourish moves .


(Nail) #12

seems Brink isn’t the game for you, good luck with Crysis 2

btw, what’s your native language ?


(Slade05) #13

There is no skill in masturbatory buttonmashing exercise either. Skill was always defined through ability to read what your adversary will do and develop a countertactic quickly, watch goddamn Thresh demos from normalq era, there is no insane movement, just timing and control, yet this guy had won Carmack`s Ferrari.

Games are no longer made for basement warrior types who alone have time required to perfect a quakeworld-grade movement scheme, wake up. We may long for bunnyhop doublejump times, they just won`t return to mainstream.


(MrX) #14

Nail next time troll better u arent good at it.Im from greece so if my english suck sorry.

I talked about skill in movement and nothing else. Slade05 u talked about the skill in the other sectors of the game and i totally agree with you. Of course i wouldnt like entering in a quakish movement game ,i already play quake and i know that this is the other edge of the coin.Of course the developers said that going on manual buys time for you and maybe that’s the alternative route for somebody who doesnt want to see a game moving with one button but for that we should w8 to see it.


(Jess Alon) #15

If you can play Brink with a Dance Dance Revolution pad then you get extra XP. If you actually do all the parkour moves and shoot a real gun in your house using the kinect on xbox to verify then you get 5 times the XP.


(Slade05) #16

MrX
Giving up already? How typical.


(tokamak) #17

That’s because modern games want players to enable to do the moves they have in mind, not the moves that their fingers allow. I know it’s daunting for players like you that have more intellect in their pink than anywhere in the head, but for the rest of the players it’s amazing as their performance will rely on their creativity rather than merely cognitive abilities.


(Jess Alon) #18

What you’re saying is you put all that time into mirror’s edge and got really really good at it. And because of this you would like to have an unfair advantage over other people who are just trying to play a balanced shooter and get around the map efficiently. Because be realistic. All the people who played mirror’s edge and got all those timings and spacial differences down perfect would really have an unfair advantage if brink parkour was done the way you want. That’s why it’s not.


(Slade05) #19

We literally have no chance against Bas the Mad then, Tok!


(MrX) #20

And why is it so bad to enter in a game and learn it ?Learn its movement?I didnt say it had to be as hard as quake but using 2-3 buttons against one for ALL button doesnt make it that hard .
Creativity always exists and it isnt so big problem for a player to use 2 buttons lets be honest.