If the developers are ever going to read this, I can pretty much speak for every person who plays fps games that VOIP in game is absolutely necessary. The main reason most people don’t leave CS is because voip isnt available or as smooth in game as it is in cs. Especially in cs 1.6 which has lip syncing. If any1 agrees plz post here and maybe just maybe Splash Damage will make it part of the game. Heck I’ll even program it if I can get an SDK and some source code.
Very necessary for Quake Wars
Its a nice feature but often abused and of little practical use. For serious VOIP its better to rent a dedicated server which you can configure and control regardless of the game you are playing.
I mean are people going to use it for playing or just talking trash and chatting. If its the last two then they shouldn’t be wasting bandwidth on a game server.
you certainly can’t speak for me, listening to 24 different languages shouted by young lads on caffeine seriously annoys me
you don’t speak for me. online chatting is something for a 3rd party product or at least it’s something that’s not directly in the game itself.
In any case, it has been previously stated by the developers that ET:QW will have some kind of integrated VOIP.
I completely disagree with the idea that in game VOIP is why CS has lasted so long, but thats beside the point.
in addition to my previous comment i’m curious: why do you think and say that you speak for pretty much every person who plays fps games?
Every game with VOIP has the ability to turn it off. Thus if you dont like voip you can turn it off.
You don’t speak for me, I use ventrilo.
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=13799&…
i like the voip…
it’s pretty standard in all the good games now… you gotta stay with the times maan…
btw the trailer for ET says 2006 so it’s definatly coming out this year…
i love the way they got the ‘movie trailer’ guy to do the voice over… cool
hint to SD can you get the guys at gamespot to do a video review…
VOIP in the game itself could be nice if you want to talk (shout?) or listen to strangers on a public server.
I rather use Teamspeak and talk to my friends only and play games as a clan against other clans.
So you dont speak for me.
We’ve mentioned ETQW having VoIP in interviews. You’ll be able to turn it off in varying degrees, or mute individual people if you want.
Being able to specify a dedicated VoIP server is an interesting idea (along the lines of farming off pk4 downloads to a http server, or whatever).
Don’t hold your breath for lip syncing - it’s a nice idea for immersion, but won’t improve the game beyond that, and we have bigger priorities in terms of development time, performance, memory, bandwidth, etc.
Vent does me just fine. I certainly dont want to listen to numerous teenage weeners talk shite. VOIP can go to heaven cuz im going to hell and i dont want it!
What about in-game changeable “frequency channels” for the VOIP interface ? (Fireteams would have a seperate channel that allows “whispering” to each other but on special command, you could speak to entire networked team (all channels).
-The ability to lose your communication radio, which would cancel all VOIP communication to the team besides those within vocal range (100m), would be grand but it also might be too far of a stretch. (I think it would be challenging to the gamer.)
[track of mentality: Protecting the vitals of your soldiers class (medic packs/needles/comm. radio)]
Example: If I were a medic that died by explosion, but who’s life was not extinguished…once revived; I would no longer have the ability to revive teammates until I reached a base station or until I exchanged inventory with another medic.
That would all be due to the fact that the explosion destroyed the inventory which gunshots may only destroy 10% of the carried inventory.
-I’ll stop babbling, I think you get the idea.
“Of little practical use”? It’s so good when everybody on the server has it and you can actually coordinate teamplay. As long as you can mute random people, it’s a great feature. Sure, using ventrillo or teamspeak or whatever can be good, but how do you do that on pub servers? It’s not like everybody will be on the same channel/server as you, you know.
BF2 itself is a good example - it’s a random FFA game without voip, but as long as you get on a good squad, and people start using voip to communicate and coordinate their stuff, it’s an entirely different game. Even for ‘casual’ people who don’t have ventrillo installed.
You know, text messaging is also abused - so what’s next, disabling in-game text in favor of in-game IMing to your buddies only? Maybe integrate the game with MSN Messenger? Duh.
Most games are already intergated with Xfire so you already can IM your mates. You can also mute muppets from text as well you know. I’ve thought of one reason for VOIP, so I can hurl abuse at that ramboing c**t of a medic running away to shoot more peeps and leaving my mortally wounded body for stroggification.
I don’t care. It’s not that important… Third party crap like teamspeak and ventrillio can take care of this. If it’ll make the game come out sooner then without will be fine and just a use a third party software.
Plus, it’s kind annoying hearing a bunch of kiddies blah blah blahing about utter crap while people are trying to play. I would just disable it most likely anyway.
3d voip !
sitting in a chopper and hear some voice on your right side shouting: ‘move, fatass !’