as long as i can mute prepubescent experts…
LOL
creating a “squad system” for voip sucks
think it would be better something like
1- talk to targeted friendly player
2- talk to other vehicle assets
3- talk to all nearby friendly players
Thats a cool idea there Strid,. Would be interesting to know what SD is working on.
if the servers can cope with QW and VOIP then maby the bandwith would be better spend on more game assets and let a seperate server handle the VOIP ither from a 3rd part tool or just have the game use two severs… quite greedy but hey
nothing wrong with two servers…
i’d say a majority of us use separate severs for TS / vent anyway.
doesn’t take much pysically to run a voice coms server…
just like the TS add … typ0ring is F0r t3h n00bs…
What i would like is that i can hear people talk who are near to me (even enemies). Like in BF2 when someone tosses a grenade to you, you can hear him shout “Grenade”.
So when some foo’s are real close to me i can hear them talking about an attack plan just as in real life, and also hear them using the radio.
I will then only hear the guy close to me and not the guy on the other side of the radio. Ofcourse the volume should increase or decrease according to the distance.
This will give a complete new dimension to VOIP in games.
Don’t steal my ideas!
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=13910
Actually that overhearing enemy speech should be a covops skill
Like tapping into the enemy radio transmissions. I actually have this idea written down in my folder of 10,000 game/mod idea’s documents
The problem I see with letting one team to listen in to the other teams voice coms is that will just encourage people to use external VOIP.
It was something I just threw in for fun to see if it had positive feedback. Ya know, something new.
(Come eat it you strog!! LOL J00 FTL EDF N00B!)
Could be cool could be bad.
That aside, it would be cool to have the local chat that way you wouldn’t clog up the other channels.
the problem with hearing the enemy’s strategy is simply that the voice comm will be reduced to a minimum which imo is definitely not wanted. people shall have fun and communicate, the proposed mechanism is the opposite. i might be wrong, but because of that i highly doubt that SD will integrate it. besides of that it only would take unnecessary bandwidth.
there are several other facts against it: distance for example. if someone’s far away, do you have to shout at him? if so, how about the ears of the ones close to?
another argument is that the system would be totally useless if the involved parties don’t speak the same language. waste of bandwidth.