vehicle controls?


(xceed) #1

Question is : will vehicles be hard to steer? And I’m talking about aircraft especially.

You know when I first jumped into Battlefield series and tried to steer a heli I was like “oh my god how to control this thing, I just don’t want to crash”. there were funny scenes when some passengers were asking me if I am a good pilot and I told them “definitely NOT” :smiley: and they were jumping off the heli immediately. Hmm :moo:

It’s just too hard to get where you actually wanted to go (especially with jets). Too much “simulation” factor for me. I prefered dumbed down Halo-like steering because it was fun_and_easy and I could do whatever I desired , without fighting with controls.

So far I haven’t read any rants about vehicle steering (or I missed it) , so if anyone got a bit how it is in ETQW I’d love to know.


(Schizma) #2

I prefered dumbed down Halo-like steering because it was fun_and_easy and I could do whatever I desired , without fighting with controls.

Ugh, then any noob can hop into a flying thing and own. Maybe not with QW though since hopefully the air wont be ultimate. But I think air vehicles should be challenging to control, then if you really want to be a pilot then you can get good at it.


(RosOne) #3

Don’t ask me for the exact quote, but I guess this sums up vehicle control pretty well - Easy to learn, hard to master

It shouldn’t be too difficult to fly an Anasi Gyrocopter, it’s supposed to be fun. Will flying vehicles be overpowered? Well, I don’t think so, it’s not a modern-combat game where the developer just throws any modern vehicle in which they saw in a movie :wink:


(DG) #4

if you have a look at the (unfortunately pretty short) video clips of air vehicles the people seemed to have picked up the basics easy enough in the very limited time they could of had with it at E3.

e.g. http://www.gametrailers.com/gamepage.php?fs=1&id=1981


(Bongoboy) #5

Look, if I can fly the thing, ANYONE can.


(carnage) #6

the aproce is said to allow any n00b to drive and particualry fly stuff but still has a lot of room for more advanced manouvers that only skilled pilots could do. the deser combat mod helis were my fave. join a pup and no1 could fly they were so hard. but when you finaly mastered them you realy had value as a player as you have skills that other dont. i hope ETQW has a lot of this so (especialy in clans) players have value in specific roles rather then just based on how gooder aimer they are making for much more tatical battes (again particualrly in clan matches trying to play your team to you teams strenghts and to the weeknesses of your enemys)


(Zyklon) #7

No, simple controls only mean that it is easy to pilot the chopper, not necessarily to kill stuff with it or to survive.


(xceed) #8

Well I agree it doesn’t have to be “piece of cake” to own everything with small practice so yeah easy to grasp hard to master is good point.

My concern was that a lot of players switched to joysticks ( Battlefield again : flying jets , helis too ) for purpose, to have perfect control and such. And I guess thay had real advantage over keyboard pilots.

I just hope using joysticks in ETQW will be unnecessary ( thanks for hint Bongoboy :stuck_out_tongue: )


(madness) #9

^so…when someone has better PC and gets higher FPS, its an advantage and SD should lock FPS at 30 or smth ? :stuck_out_tongue:


(xceed) #10

^so…when someone has better PC and gets higher FPS, its an advantage and SD should lock FPS at 30 or smth ?

We’re talking about controls atm, FPS has nothing to do with it.
And yes joystick can be an advantage - vide BF2, go figure.


(Svanire) #11

I used to be the best attack heli pilot in my clan for bf2 and I never put hands on a joy stick. I could pull off a lot more tight and precise maneurves with the keyboard and mouse. Thats not bragging its just to show that joysticks do not make the pilot better. As for QW air vehicles, I cant wait people say that there easy to fly hard to master well it just means that when you get noobs going “:oh KEWLZ ALIEN PLANE!” skymasters will rain fiery hell on them.


(Slader) #12

I just hope that vehicles wont get the upper hand in the maps. So that you only see aircombat, and tank combat all over the map. Becouse if yu look at the number of diffrent vehicles in the game it doess’nt give me all that much hope. Yu have allot of diffrent vehicles and a big map so walking will be a crime. And the best use for a engineer is just getting out to repair the vehicles. The game should have to depend on soldiers walking on the field.

Whot i mean is that if the controls are too easy to master that anybody can jump in and fly around rambo style, they will. Thats why i hope it will still be a challenge to master the controls.


(Zarkow) #13

The helicopter-control in BF2 was dumb down and I don’t really understand how anyone could be finding them hard to control. Somewhat slow, unresponsive and autohover…shivers

That being said, there is always people that expect to be able to fly around without problems directly from the start. The answer is: practise.


(taken) #14

If it gets to easy to fly things, then the fun goes away and its useless in clanmatches. Just look at the helicopters in Deltaforce, its so easy to fly that its boring and you cant use them competitive. Bf2 helicopter driving is not hard, try the bf1942 mod Desert Combat, there you have hard helicopter manoeuvring.

Anyways, if you cant drive a vehicle, don’t go in the driver seat, let someone else drive. I am not attracted to noobiefied games and I certainly hope ET: QW wont be one.

Please don’t listen to noobs whining, it has destroyed so mange games.
:bash:


(The Pope) #15

I much prefer joystick based aircraft in games. In my experience aircraft designed to be flown with a mouse are kind of boring.


(Slader) #16

Mouse control works in some games. Most of the time joystick controls are better i gotta say. But thats everybody’s preference. Just like vehicles, 1 like em with the keyboard, i prefer driving with my mouse.


(ExciteBike) #17

I’m more afraid of people vehicle whoring the whole map instead of actually helping with the objective. I can imagine it now, my team is at the end of the map trying to do something inside and my teamates are flying around outside doing nothing, but looking for more frags.

Also, I hope the vehicles don’t respawn too quickly. I hate in bf2 that as soon as you kill a vechile, by the time the person respawns they can get their vehicle back. Maybe would make the people actually do some infantry combat. I think killing a teams vehicle should hurt them for a little instead of having it the same respawn timer as a player.


(Schizma) #18

[quote=“Zyklon”]

No, simple controls only mean that it is easy to pilot the chopper, not necessarily to kill stuff with it or to survive.[/quote]

Very true, I dont think QW will have the air superiority that BF2 does. When I said any noob can hop into it and own, I was thinking of BF2 jets and helos. If you arent a complete idiot you can easily get a 40:1 kill/death ratio in BF2. But I saw in one of the QW videos that a guy shoots it with a machine gun (it looks like) and its doing damage to the vehicle. That gives me high hopes for no air dominancy. :clap: This should be an infantry combat based game imo.


(CommunistHamster) #19

A DC-style system of flying would be good IMO. not too easy, not too hard. Also, I like how in one of the videos the neo-apache thing flies through the tunnel and visibly bounces off the floor. This will make it a bit easier for newbies to get into, rather than in Bf2 where you make contact with anything and explode.


(Mpiftekaki) #20

Anyone played UT2004 Onslaught? Raptors (the flying vehicle) were easy to control, were fun driving around, could take a player by surprise- but! they were extremely vulnerable to Avril shots (bulky rocket launcher which fires heat-sensing missiles). One could easily fire two such missiles and give not another thought to the raptor above- unless it so happened that the pilot shot down the missiles, which of course was a prettty nifty feat. Avril missiles could also take land vehicles down. They also seemed to come in abundance- more than a few weapon loadouts had an avril among the weapons given. Even if it so happened that one didnt pack avrils, he could always try the machinegun, which could also be quite devastating to the lower-armored vehicles.

What im rumbling about is that infantry should be able to fight with (airborne) vehicles on equal ground, while maintaining a slight firepower advantage for the pilot; after all it is a war machine and it should be more powerful -a little though- than infantry. Also a nice radar that shows enemy armor positions could come in handy :wink: