If you look at the levels in-game you see that DB has no problem with getting new players. From my experience, most players are under level 15-20 and with increasing level the amount of players decrease.
So one of the problems is player retention. And solving that problem with letting people grind/get bling is a horrible idea for me. Because you attract a completely wrong audience/condition the existing audience to focus on the wrong goals. This is already noticable in players on servers drooling over some cobalt/SE card instead of some high level game play.
And here comes the point. How the game was advertized and what is actually delivering. The game was advertized as “hardcore, back to the roots, good team play necessary”. While these are mostly buzz words, it still attracted players who were exactly looking for that and who wouldnt have started DB, if it were adertized with: “Collect 100 different trinkets. Get a rare outfits for your favorit merc. Take part in monthly wacky events!”
But because DB was advertized in one way but has developed in another way, you now have 2 extremes in your game. And while one side will probably never be able to convince the other, there are players in the grey area in between. And the “competitive” or maybe “try hard” side needs those players, because without competitive minded players there is no competition. So they need those players get their reward in playing the game and improving and not by mindless grind/RNG to get some bling.
And this is what your suggesion is promoting. You increase the importance on what should be a minor point. Pixel crack. The incentive to play the game is not playing the game but getting something for it. Whereas in my and some other players opinion the reward should be improving in the game and succeeding.
The problems this causes can be seen already in-game. There is no team/clan scene worth mentioning. And that in a game which very basic is team play.
Players dont improve or dont try to improve, because they get their reward anyway (see no-healing medics, non-ammo-dropping fire supports, stack repairing/defusing at level 20).
DB develops its strength and by this its selling point when you play in a team. And if they want to increase their play retention, they have to push this. Pixel crack will only keep players for so long before you have to give them new crack. And since DBs accessories are limited to cosmetics, those players will probably jump ship as soon as they find someone with better crack (aka deeper character customization, skill altering and so on).
