Useful Trinket Proposal + New Case Idea!


(TheOmniscient) #61

@ThunderZsolt said:

@Melinder said:
Dirty Bomb in 2018

In what idiot world would anyone want their screen cluttered with this sh*t? This is the dumbest thing I have ever seen. I can’t take anything you say seriously after this, regardless of the fact that I wasn’t taking you seriously anyway.

+1 for the Shadow Warrior reference.
IDK if I would like it in DB though. However, if I can 100% disable it, why not?

Gorgeous, love it, just a lil to the bottom of the screen for the fortunes, lol


(Eox) #62

Fortune Cookie — Displays comical fortunes on screen on kill

This one would get old fast.

Those ideas aren’t that bad tho, except for the drop rate bonus trinkets. I don’t think they should bring anything to the player aside from cosmetic effects. Else people would be quick to call the game “pay to win”.


(TheOmniscient) #63

@Eox said:

Fortune Cookie — Displays comical fortunes on screen on kill

This one would get old fast.

Those ideas aren’t that bad tho, except for the drop rate bonus trinkets. I don’t think they should bring anything to the player aside from cosmetic effects. Else people would be quick to call the game “pay to win”.

Im worried about that Eox, but at the same time, if they cost like, 25,000 creds, I was thinking it could rope new players in, give those with less time on their hands some incentive to try to grind a merc out. Unless, there was a challenge system? complete a few basic challenges and it granted you a special trinket with the boosts? Perfect for new players


(Meerkats) #64

@TheOmniscient said:
Im worried about that Eox, but at the same time, if they cost like, 25,000 creds, I was thinking it could rope new players in, give those with less time on their hands some incentive to try to grind a merc out. Unless, there was a challenge system? complete a few basic challenges and it granted you a special trinket with the boosts? Perfect for new players
Newbies already get tons of bonuses. Arsenal crates did not exist at all when Dirty Bomb was still young, and when they were first introduced, some veterans weren’t too happy they had been left out of so many rewards. Then, as it turns out, in addition to arsenal crates, newbies were being given elite cases or something. Veterans with the better part of a thousand hours in game, but only a single garbo cobalt to their name, were going into matches against lvl.4’s decked out in cobalts…

And then Splash Damage hosted a twelve hour stream where the devs were rotated in to come level with the community ( twelve hours to cover EU / NA timezones ). Some heated discussions were had, but the reasonings and goals and how these changes actually benefited everybody were made clear in a reasonable, rational way and pretty much everybody cooled off and the whole thing blew over.

Lol no, of course Nexon / Splash Damage performed negligible outreach and surprise, surprise! Some veterans were massively pissed.

I personally was… mildly miffed over the whole thing, especially since even though I had been playing since the game pretty much entered closed beta, I had very little to show for it, having not been favoured by RNGesus during both Containment War and Winter’s Meme, but was ultimately okay with the whole thing.

This isn’t even a new thing. About every single game with emphasis on monetized multiplayer like Dirty Bomb is eventually going to face retention issues or some type of existential crisis or whatev, and just start throwing out all sorts of new goodies to try to attract and retain new players. And the old dogs are going to be salty about it, feeling forgotten by the devs, and the community may divide… It happens. This is a story that will be told again and again; these kinda efforts will always be tightrope acts.

You might think they’re petty, but that’s life. You are being shortsighted in not considering this history when making your recommendations. Veterans have already quit Dirty Bomb over arsenal crates, Dirty Bomb doesn’t need even more veterans leaving.

And again, I’m fairly certain most players are fine with trinkets being just for fun, and not becoming just another mandatory equipment slot with mandatory BiS, all the while fueling p2w concerns… yeah, it’s a pass.


(TheOmniscient) #65

@Meerkats said:

@TheOmniscient said:
Im worried about that Eox, but at the same time, if they cost like, 25,000 creds, I was thinking it could rope new players in, give those with less time on their hands some incentive to try to grind a merc out. Unless, there was a challenge system? complete a few basic challenges and it granted you a special trinket with the boosts? Perfect for new players
Newbies already get tons of bonuses. Arsenal crates did not exist at all when Dirty Bomb was still young, and when they were first introduced, some veterans weren’t too happy they had been left out of so many rewards. Then, as it turns out, in addition to arsenal crates, newbies were being given elite cases or something. Veterans with the better part of a thousand hours in game, but only a single garbo cobalt to their name, were going into matches against lvl.4’s decked out in cobalts…

And then Splash Damage hosted a twelve hour stream where the devs were rotated in to come level with the community ( twelve hours to cover EU / NA timezones ). Some heated discussions were had, but the reasonings and goals and how these changes actually benefited everybody were made clear in a reasonable, rational way and pretty much everybody cooled off and the whole thing blew over.

Lol no. Surprise, surprise, some veterans were massively pissed.

I personally was… mildly miffed over the whole thing, especially since even though I had been playing since the game pretty much entered closed beta, I had very little to show for it, having not been favoured by RNGesus during both Containment War and Winter’s Meme, but was ultimately okay with the whole thing.

This isn’t even a new thing. About every single game with emphasis on monetized multiplayer like Dirty Bomb is eventually going to face retention issues or some type of existential crisis or whatev, and just start throwing out all sorts of new goodies to try to attract and retain new players. And the old dogs are going to be salty about it, feeling forgotten by the devs, and the community may divide… It happens. This is a story that will be told again and again; these kinda efforts will always be a tightrope act.

You might think they’re petty, but that’s life. You are being shortsighted in not considering this history when making your recommendations. Veterans have already quit Dirty Bomb over arsenal crates, Dirty Bomb doesn’t need even more veterans leaving.

And again, I’m fairly certain most players are fine with trinkets being just for fun, and not becoming just another mandatory equipment slot with mandatory BiS, all the while fueling p2w concerns… yeah, it’s a pass.

People left over arsenal crates? That’s seems odd to get pissed over. I was slightly over level 40 when they were released. Sure, it sucked we didn’t get them, but really? Besides, this would benefit both vets and newbies. If you can buy it for like 25,000 credits, its available to all, no? There shouldn’t be any rage over a cheap free to purchase trinket that helps everyone, or hell, give all trinkets the FREE option to have whatever bonus you want, then give everyone a free Dirty Bomb logo trinket. Which would solve all of this. The game doesnt have enough player volume as it is. To make something for vets, I want the old trinkets to inclue unique, fun effects. But if people are still going to be butthurt, we need something more. The question is what? An Event case of choice for people over level 30 perhaps? Or a choice card. So Vets can get something they wanted, but never could. I.e, if you wanted a Containment war Phoenix, but never could get one, there you go, you can request one. Satisfy veterans while appealing and roping in new players that the game struggles to get and keep.

I never considered people leaving over arsenal crates, because that seemed ridiculous to me. It was a great addition in the end. And you just explained why I keep seeing low levels with cobalts, was wondering why there was a spike in that :stuck_out_tongue:

Thanks for the insight btw, but something I feel needs to be done along these lines. However, it seems I need to rework it a little bit, given what you said.


(bgyoshi) #66

I warned you that you’d be triggering all the no-fun-zone-only serious game time MLG hopefuls on the forums

But nooooo

And now you have @Melinder in a huge twist I hope you’re happy

Fun time means quit time

Nobody wants fun time

TF2 was cool and then they made hats and goofy videos and party mode where you literally burst balloons and confetti and everyone quit

And Overwatch is super unplayable with all of it’s santa costumes and bright colors

And DB’s mantra isn’t some goofy thing like “Don’t be a dick.” with a grinning thumbs up Fragger.

Wait…

Fuck


(TheOmniscient) #67

@bgyoshi said:
I warned you that you’d be triggering all the no-fun-zone-only serious game time MLG hopefuls on the forums

But nooooo

And now you have @Melinder in a huge twist I hope you’re happy

Fun time means quit time

Nobody wants fun time

TF2 was cool and then they made hats and goofy videos and party mode where you literally burst balloons and confetti and everyone quit

And Overwatch is super unplayable with all of it’s santa costumes and bright colors

And DB’s mantra isn’t some goofy thing like “Don’t be a dick.” with a grinning thumbs up Fragger.

Wait…

@$!#

Oh I realized I’d trigger these curmudgeons, I just didn’t care, since it would be client side only and toggleable. This game stopped being super serious in 2015, and is now a colorful, fun, casual hardcore fps game. :slight_smile:

TF2 is still awesome, unusuals are love, unusuals are life. (As my head is on fire and im not dying)


(TheOmniscient) #68

@melinder @apa3 @eox @STARRYSOCK @bgyoshi @Meerkats

There, revision to the thread, see how that works for y’all


(Melinder) #69

@bgyoshi

@TheOmniscient said:
@Melinder

There, revision to the thread, see how that works for y’all

I would still rather not take money away from SD.

If you think that the rate at which we earn credits and equipment cases is low enough that it requires a free boost for every player, then simply suggest that they increase the rates.

I would also prefer that the art guys kept their focus on things that would effect all players (like maps, weapon/merc skins etc.) rather than additions that a lot of players will never want to use. Content isn’t solely for our enjoyment, it is equally (If not more so) important as a source of revenue.


(TheOmniscient) #70

@Melinder said:
@bgyoshi

@TheOmniscient said:
@Melinder

There, revision to the thread, see how that works for y’all

I would still rather not take money away from SD.

If you think that the rate at which we earn credits and equipment cases is low enough that it requires a free boost for every player, then simply suggest that they increase the rates.

I would also prefer that the art guys kept their focus on things that would effect all players (like maps, weapon/merc skins etc.) rather than additions that a lot of players will never want to use. Content isn’t solely for our enjoyment, it is equally (If not more so) important as a source of revenue.

Its also for our enjoyment. Its called striking a balance.

Content isn’t solely for our enjoyment --> Taco Trinket


(Melinder) #71

@TheOmniscient said:

@Melinder said:
@bgyoshi

@TheOmniscient said:
@Melinder

There, revision to the thread, see how that works for y’all

I would still rather not take money away from SD.

If you think that the rate at which we earn credits and equipment cases is low enough that it requires a free boost for every player, then simply suggest that they increase the rates.

I would also prefer that the art guys kept their focus on things that would effect all players (like maps, weapon/merc skins etc.) rather than additions that a lot of players will never want to use. Content isn’t solely for our enjoyment, it is equally (If not more so) important as a source of revenue.

Its also for our enjoyment. Its called striking a balance.

Content isn’t solely for our enjoyment --> Taco Trinket

Yes, as I said, it’s both for our enjoyment and for the developer to profit. Though with your proposal, you remove both the short term and long term opportunity of SD profiting from trinkets.

At this point, I wouldn’t care about your idea if you kept the trinkets as pay-only dlc, and that you didn’t reintroduce the old trinkets, as that would devalue tnem.

A lot of people seem to be forgetting that SD isn’t a charity


(bgyoshi) #72

Dirty Bomb BANKRUPTED by case-boosting trinkets

Community slave-drives SD into the hole for free content

New Players agree: “This game would have survived if only they never used trinkets to boost your earn rates!!!”

Veterans agree: “I worked hard for my trinket in 2015 and now people get it for free!!!”

AAA Game Devs say: Keep your new game content free. If you make the cosmetics free, your game will never earn a dollar again.

It’s finally happened! DIRTY BOMB SUCKS I QUIT FOREVER


Man those news headlines are brutal =(

What were we thinking guys


(Melinder) #73

@bgyoshi said:
Man those news headlines are brutal =(

What were we thinking guys

k.

Let’s put the Free in Free to Play.


(TheOmniscient) #74

@Melinder said:

@TheOmniscient said:

@Melinder said:
@bgyoshi

@TheOmniscient said:
@Melinder

There, revision to the thread, see how that works for y’all

I would still rather not take money away from SD.

If you think that the rate at which we earn credits and equipment cases is low enough that it requires a free boost for every player, then simply suggest that they increase the rates.

I would also prefer that the art guys kept their focus on things that would effect all players (like maps, weapon/merc skins etc.) rather than additions that a lot of players will never want to use. Content isn’t solely for our enjoyment, it is equally (If not more so) important as a source of revenue.

Its also for our enjoyment. Its called striking a balance.

Content isn’t solely for our enjoyment --> Taco Trinket

Yes, as I said, it’s both for our enjoyment and for the developer to profit. Though with your proposal, you remove both the short term and long term opportunity of SD profiting from trinkets.

At this point, I wouldn’t care about your idea if you kept the trinkets as pay-only dlc, and that you didn’t reintroduce the old trinkets, as that would devalue tnem.

A lot of people seem to be forgetting that SD isn’t a charity

I never said reintroduce the old trinkets, actually read, lol. I said it would be nice for veterans to have the do something


(TheOmniscient) #75

@bgyoshi said:
Dirty Bomb BANKRUPTED by case-boosting trinkets

Community slave-drives SD into the hole for free content

New Players agree: “This game would have survived if only they never used trinkets to boost your earn rates!!!”

Veterans agree: “I worked hard for my trinket in 2015 and now people get it for free!!!”

AAA Game Devs say: Keep your new game content free. If you make the cosmetics free, your game will never earn a dollar again.

It’s finally happened! DIRTY BOMB SUCKS I QUIT FOREVER


Man those news headlines are brutal =(

What were we thinking guys

@Melinder
I love how Melinder is short sighted, if you dont bring in new costumers, wait… you dont have customers :OOOOOOOOOO
I dont think you understand business. You cant take away from funds they arent already getting, lol. Adding something like this would just make people want trinkets more, people already but Graffiti Bite and TA Chicken, give them effects and add new trinkets with Unique effects and you increase revenue. smh

People buy trinkets for events, or rarely via thr store. You cant take away from buying cool trinkets by adding new trinkets to buy, if you add a decent one to keep the game from being seen as p2w. People buy them most for events anway. Giving special effects like on kill effects that are unique to each trinket will only make them more desireable to most of the community, as most are fun seeking non competitve players. There are also 0 effects atm, so there is a 0% decrease of revenue on that department, and trinkets anf boosts will only entice new costumers, which will then participate in events. You lose a little to gain a lot.

TL DR - Go take economics and business courses before you speak on the subject.

People will still buy trinkets from the store if they have new cool effects, actually think about things, lol. There are also boosters, cards, crafting kits, etc… that people still buy.

Also, Bg, that would be comical, but never will an old trinket be reintroduced, that would infuriate all of us that worked hard to get em, so dont worry, those headlines wont happen xD


(bgyoshi) #76

@Melinder said:

k.

Let’s put the Free in Free to Play.

The game and all of the updates for it are currently free

So far the only way the devs make money is by selling skins and trinkets

Just because a +25% boost trinket costs credits doesn’t mean the “+25% boost & kill effect of choice” trinket does too

Incentivize

A mix of free and paid are the way to go


(pumpkinmeerkat) #77

@Melinder said:
I bet there are more players quitting because of overpowered shotguns rather than quitting because there’s no confetti.

This has been true for too long :’(

I’d be 100% fine playing the same bronze cards I do now as long as I possibly can but that’s not the mentality of a majority of players. Trinkets don’t even show third person so I don’t see why players are so concerned by a simple suggestion like this.


(TheOmniscient) #78

@pumpkinmeerkat said:

@Melinder said:
I bet there are more players quitting because of overpowered shotguns rather than quitting because there’s no confetti.

This has been true for too long :’(

I’d be 100% fine playing the same bronze cards I do now as long as I possibly can but that’s not the mentality of a majority of players. Trinkets don’t even show third person so I don’t see why players are so concerned by a simple suggestion like this.

Because its fun, not much new happening in the last… idk, few years? Some fun new items would be really entertaining, as most of us are not simply entertained by a few, terrible looking bronze cards. Its why I run Cobalts or Special Editions only, cause they look nice are fun to use.


(Melinder) #79

@TheOmniscient said:
Edit: A free Trinket would be given out to all players, and any new player that joined letting them select any bonus of their choice for free, and being able to change it free.

@bgyoshi

I’m not sure you realised that he wants to have the bonuses come free.

There will literally be zero revenue opportunity from trinkets.


(TheOmniscient) #80

@Melinder said:

@TheOmniscient said:
Edit: A free Trinket would be given out to all players, and any new player that joined letting them select any bonus of their choice for free, and being able to change it free.

@bgyoshi

I’m not sure you realised that he wants to have the bonuses come free.

There will literally be zero revenue opportunity from trinkets.

That is the dumbest thing I have heard xD

This will only increase trinket revenue as the devs create new, more interesting and unique trinkets with different effects that people will want. Want fireworks? buy a fireworks trinket! Want Fortunes? Buy a Fortune Cookie Trinket that plays fortunes every Unstoppable!

The bonuses naturally have to be free, and would be 0 difference in any profit to be had. Dont be silly, Melinder. You can’t profit off of something that currently doesnt exist, then say it effects the profit, that is just stupid xD