Turrets... oh god the turrets


(Bittermetal) #121

[QUOTE=Cep;350191]Again you guys are missing the fundamental point.

IT COSTS THREE ABILITY POINTS!!!

There is NO, REPEAT NO advantage for an engi to spend three points on a heavy turret. No benefit whatsoever, you may as well just have 1 turret ability and have used the other two slots for something different. THIS is the argument about doing something to make each turret distinct.

Its got sweet FA about how you use them, your entire team engi’ing up, setting several in succession its the point that for an ability that basically costs your up to three points its absolutely F’ing useless.

Aside from my specialist engi, I would never ever consider getting the other two upgrades now when opting for a turret because THERE IS NO DISTINCT BENEFIT argue about it all you like, its not going to change that fact.

I just can’t understand why some of you just don’t get it.[/QUOTE]

Because people playing and Eng and Op take great advantage of the Gatling turret. It fires a heck of lock faster and its more powerful. I place remote devices on them as an Op and manually control them with incredible results. They are definitely worth the 3rd cred spent. But if you don’t like then don’t spend creds on them That’s why there are other abilities and other classes.


(nick1021) #122

So basically you are wasting 3 points and wasting a teammate? (I’m sure he could so something much more productive).


(NigelDocker) #123

In a nutshell, I think ppl forget that when you choose an ability, its not just to help you, but your team. and brink is a team game.

like why choose and pay for an ability that lets you give other ppl armour but not urself? because it helps your team. and the G Turret does not only help your team ( if working well and they take advantige of it) but also improves on the turret itself.


(Bittermetal) #124

[QUOTE=NigelDocker;350264]In a nutshell, I think ppl forget that when you choose an ability, its not just to help you, but your team. and brink is a team game.

like why choose and pay for an ability that lets you give other ppl armour but not urself? because it helps your team. and the G Turret does not only help your team ( if working well and they take advantige of it) but also improves on the turret itself.[/QUOTE]

And I have to keepo saying it. The Operative loves turrets. I use them as spy cameras from all the way across the map. I fire and control them manually to further help my team. One thing people complain about is their lock speed. Not a problem for Operatives I aim and fire the things manually with great efficacy.


(NigelDocker) #125

Ino, a single G Turret can be a beast and controll an area if an operative who knows what heas doing is behind it.


(Bittermetal) #126

that was me, controlling that beast from the safety of the spawn point. Love remote devices.


(Bittermetal) #127

I don’t understand your comment. That’s not how the Eng-Turret-Op love triangle works. Its an open relationship, which works for us. Don’t judge us! lol!


(thesuzukimethod) #128

i sorta see this like satchel charges, totally worth it in the right circumstances, but you probably have to fail trying to sort out the best (and the worst) opportunities to use the ability.

unless you’re pretty lucky, the first time you try out some of these specialized abilities, they probably dont work as well as you imagine they should/could (and apparently do)

edited to add: at least I’ve failed miserably with some of the specialized abilities


(Zanchile) #129

you seriously think nade shooting is a waste nick? saved my ass as a light soldier many a time. try it.


(nick1021) #130

Compared to other abilities. Yes.

They all have purpose, and they all can do something good. But you don’t have unlimited points.


(Bittermetal) #131

Nade shooting is awesome. It eliminates the need to cook a grenade, which means you don’t need to invest in sprint while nade-cooking


(Bittermetal) #132

[QUOTE=thesuzukimethod;350293]i sorta see this like satchel charges, totally worth it in the right circumstances, but you probably have to fail trying to sort out the best (and the worst) opportunities to use the ability.

unless you’re pretty lucky, the first time you try out some of these specialized abilities, they probably dont work as well as you imagine they should/could (and apparently do)

edited to add: at least I’ve failed miserably with some of the specialized abilities[/QUOTE]

Oh man, i have been practising and it get real real FUN! I practice the remote device on friendly turrets first. Then I got tricky, hacking enemy turrets so they are then friendly and THEN putting a remote device on them. You really catch them off guard with that. Not only are they NOT expecting the turret to turn on them. They are also not expecting it to lock, fire and pan so efficiently, which is me controlling the thing remotely from spawn.


(Kalbuth) #133

[QUOTE=nick1021;350309]Compared to other abilities. Yes.

They all have purpose, and they all can do something good. But you don’t have unlimited points.[/QUOTE]

LOL nade shooting is one of the most important abilities of all :slight_smile:
Have fun timing your nade when you stumble on an ennemy pack

As for specific “specialized” abilities, I must be lucky, my first satchel was spot on, a kill, and on a friend on top of it (Yes, Ashog, my first satchel kill was you! \o/). I had read satchel was totally useless, I don’t regret taking it


(Bittermetal) #134

[QUOTE=Kalbuth;350340]LOL nade shooting is one of the most important abilities of all :slight_smile:
Have fun timing your nade when you stumble on an ennemy pack

As for specific “specialized” abilities, I must be lucky, my first satchel was spot on, a kill, and on a friend on top of it (Yes, Ashog, my first satchel kill was you! \o/). I had read satchel was totally useless, I don’t regret taking it[/QUOTE]

Oh good lord no. Satchels are awesome!! Put them around command posts. As soon as you hear they are taking the command posts set off that charge. Now I typically get about 2kills -per satchel. Also you can plant them sooo quickly. If you’re being chased, run around a corner and plant one. As soon as they come around the corner. set it off.


(nick1021) #135

If you play against bots. You must have some blind enemies not to see a giant green box in front of a command post.


(Bittermetal) #136

you can place it a few places. doesn’t have to be right on the front. can be on a crate next to the CP or on the ceiling.

Again, I never play with bots. This is easy to avoid on the PC. Just favorite all your desired servers that don’t use bots.

You know, Nicky-boy all your gripes quips and arguments seem to be around a general lack of imagination when you play this game. I truly not insulting you. But not to realize there are a ton of less obvious places to put satchels just seems like you’re running and gunning and not thinking critically about how to be creative with the game mechanics.


(nick1021) #137

All 3 of em.

Sorry I just had to =)

But ye, it’s great you can get full games. But to tell you the truth. The next big thing that is going to come out for pc is going to blow Brink into smithereens.


(Bittermetal) #138

[QUOTE=nick1021;350373]All 3 of em.

Sorry I just had to =)

But ye, it’s great you can get full games. But to tell you the truth. The next big thing that is going to come out for pc is going to blow Brink into smithereens.[/QUOTE]

…like a well placed satchel charge.

Hahah… Sorry you walked right in to that one.

…like someone not paying attention to a well placed satchel charge… Hahahahha


(Kurushi) #139

[QUOTE=nick1021;350192]Here let me start. You can add on.

-Heavy are weak compared to other classes.
-Operatives are the most useless (which is disappointing, since I love being the stealthy class).
-Too much spread. Makes the game more casual and gives players that suck an undeserved chance at killing.
-Some of the abilities suck. (Shoot grenade. Really?).
-Engineers are overpowered (Yup, even though they are OP, that doesn’t mean they should make a part of game play completely useless. They have to nerf what makes him op. He has too many objectives and wep buf/kevlar vest is too good compared to other classes).
-Maps are imbalanced and cause spawn camping.
-Maps are boring and dull because they only have one path, making the game play even more repetitive.

You keep adding. I’m sure I had more, I just always forget when listing. I’ll prolly go back and edit in some more.[/QUOTE]

Have you even played Brink? Operatives useless? Grenade shooting useless? Really?


(Bittermetal) #140

I know right. This guy is a comedy act of satire at this point.