[QUOTE=JayXombie;349231]I’m a pretty patient guy, so when I first used the turrets in this game and watched 6 enemies run past it without my turret even flinching, I kept trying to find out how one would even go about using these things efficiently.
So far, I haven’t been able to find anything that REALLY makes use of it. Close quarters don’t give it enough reaction time, long distances mean the turret won’t reach, and for SOME REASON, turrets can’t perform on high up ledges, which would be great if they could, because I could parkour to so many places for my turret.
The only situation is at a medium distance, where the target stands still for a couple seconds directly in front of the turret. Even then, I get a couple hits with the turret before it gets disabled. (ASEGFADSFGHD).
Maybe my expectations are just too high for the turrets. Are they really just meant as a means of distractions? Because that’s all they seem to be of use as. Or am I just doing it wrong.
I’m not really here to complain, so much as to get some clarification so I can actually use them properly.[/QUOTE]
i find them to be very useful you just have to know how to get them to target people.
when you set up your turret facing the point, you should almost always stand behind it. once there if you need to cover your azz set mines up behind you. then open fire on every and all targets that come into the field of fire of the turret. i find that shooting and ironsiting will make the turret target the enemy. also if your setup and dont need to cover your ass set mines in the field of fire of the turret. this also helps the turret to target the enemy.
i would like to see the high lvl turrets get a greater field rotation. 45* out of 360 is bad. should be atleast 90* turn for the gatlin turret