Been playing it a bit this weekend, though not as much as I’d like (mostly on DG’s server, 195.149.21.152:27960) and I don’t dislike it, I’m just a little confused as to who it’s aimed at.
2 teams, Terrorists and SpecOps, (CS’s Counter-Terrorists). Terrorists have to plant a bomb at 1 of 2 sites (A or B), and SpecOps (Counter-Terrorists) have to stop them. The only distinguishing factors I can see between TC:E and CS is TC:E has IronSights (which I like) and lean (which I’d say is pretty essential for a tactical shooter), but it doesn’t have crosshairs and the hitboxs seem extremely buggy (but then they are in CS:Source as well atm).
Trouble is, CS:Source is graphically light years ahead of anything you can do with the Quake3 engine, the weapon models / sounds are far superior and much more realistic and the maps are drop dead gorgeous. Generally TC:E just feels like a poor mans copy and I wonder who would play it when they can play CS:S instead?
Having said that, it is completely free (unlike CS:S, which is only free if you buy Half-Life2) and I’d like to see the other maps and play it a bit more before judging it any further. I seriously think putting back the crosshair would be a “good thing”. By all means make spread ridiculously wide when not using sights, but to have no clue where you’re aiming at middle to long distance is very off putting IMO.