Had a go last night and managed a few kills (mixture of luck and aim), but always as folk landed.
But tbh I’m not quite getting it. I didn’t get any sense of teamwork (even for a pub), perhaps as a result of everyone being so spread out in all three dimensions. The movement mechanic seems to overshadow / dominate everything to the extent that it seems to make the shooting a sort of passenger (more like a phyics puzzle than a fps).
Also, not peculiar to this game, but I don’t really like the microtransaction model, personally would rather pay for a game and have an even playing field (I don’t even like time based unlocks, the game should be the ‘reward’, not some weapon or gimpsuit)…
i’ll give it some more time to see if it clicks, but I’m not certain it will.