It’s a euphemism for the f word or sh that has been in all of the other tribes and is probably the most recognizable vsay from the title.
Tribes assend is showing us the way
Added you singh, now come on for a game. Or get on ETQW, saw Bondyboy online yesterday and figured you must be around as well, but that was a disappointment.
3 New keys. Don’t be afraid to take one!
V2C4A-82256-E5764-D0680-389F9
V28BF-79765-0B714-9D8B5-5ACCF
V2750-30449-01E94-BD198-EB4A0
In the unlikely event that the keys run out:
VP4C5-AAB1C-08214-6E6A6-1CD22
Nice preview on Rock, Paper, Shotgun.
Does anyone understand how the doors work on the ‘new’ map? Do they open and close based purely on time, or has the generator anything to do with it? I noticed there are also doors to close the vertical shafts in both cap towers.
Some more keys:
V2C2B-2AA9B-C4944-FE399-E8E98
V228C-8E724-3C204-58599-1F666
V243E-5F191-E5AE4-0659E-EB1DF
V2BB9-C8084-0D534-5A3B6-77C74
also have keys if any 1 wants
plus add me in game. (only if u suck - cos i need friends to be bad and make me feel better) If ur good i may add you. might.
Yes that’s what I thought, but I am 99% sure that when the side doors opened, the front and back doors closed!
Love it when you’re in a team deathmatch and suddenly you have two teams ‘crossing’ each other’s paths at high speed with projectiles flying everywhere. Spectacular.
The first clan match is here… I believe it goes on for the first 40 minutes, during which time they play 3 maps. Anyway, it was a huge mismatch. The winning team used 2 sentinels for defense, attacked with 4 raiders, and used a ranger to cap…and a pathfinder as the second capper I believe. The losing team tried to have a Heavy on Flag which wasn’t effective at all.
This match just added to all of the “hitscan is OP” talk… though some people are just saying that the other team just wasn’t good enough to counter it.
Also, no first person spectating…yet.
The Ranger’s assault rifle, the Technician’s SMG, and the Infiltrator’s SMG, will all change from hitscan to projectile-based in the next patch!
I hate everyone using hitscan, but i can understand those who’re going for the survivalist perk for example. Honestly this loadout idea seems to be rubbish. Why not give every class a spinfusor by default and let them unlock new weaponry/packs.
I like having very defined classes, because it gives you more balance options. I dislike allowing players to customize everything.
For instance, if Brink had weapon and ability restrictions for each class, you could make the balancing a lot more interesting. Something like operative which may not have the best abilities, can get a better weapon to make up for it. I like the classic engineer with a shotgun model that Team Fortress 2 and Killzone 2 uses…as it may put them at a disadvantage in one area, but very powerful in another area. If you allow people to choose their weapon, and their abilities, then there will usually be a couple of popular weapons and abilities that everyone gravitates to. The result is usually less interesting, and in my opinion, it hurts the strategy of the game.
The servers are very unstable lately, couldn’t play for more than 10 minutes straight yesterday without all the servers crashing.
Upcomming patch notes (note removal of HITSCAN (w00p)):
We are currently planning to release a patch to the Tribes servers by the end of this week. Of course, those timelines could change based on our internal testing. We will publish an exact time for deployment as soon as the time is finalized.
Here are some of the things you should expect in the patch.
Major Highlights
[ul]
[li] Converted all fully automatic hitscan weapons to use projectiles. This includes the Ranger’s Assault Rifle, Technician’s TCN4, and Infiltrator’s Rhino SMG.[/li][li] Significantly improved projectile inheritance.[/li][li] Added a new Team Deathmatch map: Bella Omega.[/li][li] A votekick option has been added. Open the console and type “/votekick <playername>” to initiate a vote to kick another player.[/li][li] Significant improvements have been made to spectator functionality (see below). Further improvements are planned for future updates.[/li][li] Added new accolades to reward flag grabs based on speed, e-grabs, vehicle destruction, flag defense, and generator defense.[/li][/ul]
Balance Items
[ul]
[li] Increased starting ammo on Soldier’s Spinfusor, Pathfinder’s Light Spinfusor, Jumper’s Bolt Launcher, and Juggernaut’s Heavy Spinfusor D.[/li][li] The Pathfinder’s Iron Grip perk has been replaced by a new perk, Reach, which allows players to pick up flags at a larger distance. Players who had spent Pathfinder class XP to unlock Iron Grip will be refunded their XP.[/li][li] Decreased time delay on Scrambler’s Arx Buster shot detonation.[/li][li] Increased Scrambler’s default Health pool.[/li][li] Adjusted skill order in the soldier’s skill tree.[/li][li] Adjusted skills on the Infiltrator skill tree based upon the changes to the Rhino SMG.[/li][li] The Shrike is now vulnerable to damage from all weapon types, and particularly vulnerable to standard projectile fire. Its health has been adjusted based on these new vulnerabilities.[/li][li] Increased repair rates using repair tools on vehicles.[/li][li] Implemented a brief “lock out” feature for inventory stations to help prevent players from rapidly revisiting them and exploiting various things.[/li][li] Inventory Stations spawned from a call-in no longer kick starts health regen.[/li][/ul]
[/list]
Spectator Changes
[ul]
[li] Enter and exit spectating through the Team Select window (default key bind is ‘P’) instead of through a console command.[/li][li] Added the first part of a larger work-in-progress HUD overhaul to spectator – an info pane with details of the viewed player. Additional panes will arrive in a later patch.[/li][li] Fixed an issue where a spectating player was asked to select a team when the match ended. [/li]Whiteout grenades no longer cause a spectator’s view to white out.
[li] Damage post process effects no longer persist in spectator view.[/li][li] When viewing a flag or flag base in spectate mode, players may zoom in and out.[/li][li] Added spectator “bookmark” camera views throughout the maps. While spectating, hold ‘C’ and hit next/previous to cycle through the various views.[/li][li] While spectating, toggling ‘O’ shows and hides objective markers.[/li][li] While spectating, holding ‘R’ while clicking next or previous will snap to the fastest player.[/li][li] Fixed win message at match conclusion when spectating.[/li][li] When spectating a flag being captured, the camera now stays on the flag stand which received the capture rather than following the flag as it teleports back to its base.[/li][li] When spectating a dropped flag being returned, the camera now enters free roam mode rather than following the flag as it teleports back to its base.[/li][li] When spectating a flag carrier who drops the flag, the camera stays with the flag rather than the flag carrier.[/li][/ul]
Additional Items
[ul]
[li] The Ranger now costs 50 tokens. Most players should be able to unlock this class after their first full match. We hope this will help new users understand the class unlock process better. [/li]Improved notification when Classes and Skills become affordable with Tokens and XP.
[li] Locked classes are now ordered on the class screen based on their token price.[/li][li] The game console has undergone major changes. Launching the console (default ~) will default into the “Say” menu, allowing users to type chat messages (even at match end). To execute a command, you must start your command with “/”. The currently supported commands are /report, /mute, /unmute, /votekick, /quit.[/li][li] Vehicle improvements, including a HUD panel showing vehicle ammo and clip sizes.[/li][li] Fixed an issue where skiing on a flat surface after previously skiing downhill could incorrectly compute velocity and cause projectiles that inherit the shooter’s velocity to veer off course.[/li][li] Fixed Grav Cycle passenger floating off into oblivion.[/li][li] Beowulf’s secondary gunner tracers now function properly.[/li][li] Muzzle flashes now correctly work on all vehicles.[/li][li] Fixed an issue where sometimes the Doombringer’s Saber Launcher missile particle effects were barely visible.[/li][li] Fixed an issue where players standing on the flag stand and grabbing a flag thrown to them could not capture the flag unless they moved off the stand and back on.[/li][li] Fixed an issue where players were stuck jetpacking when entering an inventory station while using the jetpack and releasing the jetpack button.[/li][li] Fixed an issue where the first person arms mesh would sometimes not be correct on spawn or when changing classes to different armor types.[/li][li] Fixed an issue where the call-in cooldown time was being reset when entering an inventory station or the player respawned.[/li][li] Fixed an issue with the Sentinel’s Drop Jammer where, in some cases, it would continue the jamming effect on players who were outside of the range. This fix also addresses teammates being unable to remain cloaked when in the Jammer’s range.[/li][li] Fixed an issue where certain keys were unusable in adding Friends.[/li][li] The in-game login screen (not the Hi-Command login) has gone through a first pass of changes, preparing for future updates both to the game and Hi-Command. Significant further changes are planned.[/li][li] Player Summary scene set as default after finishing a match. Some elements of the previous default XP summary have been incorporated into the Player Summary for quick accessibility.[/li][li] Social Panel renamed to Friends Panel on footer in Menus.[/li][li] Various bug fixes and enhancements for the Classes Scene.[/li][li] End of Match chat is now done through the new console (see Major Highlights)[/li][li] Fixed a bug allowing users to change what others see when they issue VGS commands.[/li][li] Some under-the-cover network changes have been implemented, in preparation for future changes.[/li][/ul]
Known Issues
[ul]
[li] After being votekicked out of a match, some clients may experience a hang that requires a game restart.[/li][li] Stealth players may show a small effect while skiing.[/li][/ul]