TOOOO many Airstrikes!! Damn Field Ops.


(talkslow4me) #1

WHen playing a game one thing pisses me off. All those airstrikes. 1 aftert the other after the other. When u reach a part of the map there are always choke points. Thats when everyone decides to go field ops. And it turns into brainless chicken running away from smoke.

Things that can be done:
Limit the amount of field ops allowed on the team and limit the damage and radius of blasts.
I know theres an option for limiting heavy weapons. But enabling the option is like having the player server fixing the mistake that the company made.

Plus by the 3rd map cov. ops have no use. B/c u got half the opposing force with high frag high exp. field ops who now have the special ability to spot spies. so cov. ops no longer has any use.

Really what stopping the axis from just selecting all field ops and just staying on top of the hill? Throw smoke, spot artillery, dont leave the hill, and the allies dont got a chance.

oh snap i didnt realize someone already posted this. Well he still didnt mention how havin to many field ops makes covert ops useless.


(kvilli) #2

Play Stopwatch or Objective - no lvl4 spam or medics on adrenaline :slight_smile:


(Brinkman) #3

and all those idiot field ops dont drop ammo :angry: :angry: :angry:


(Englander) #4

Air support is part of the game ,get used to it.


(bogs) #5

i will miss airstrikes least of all when a game with built in voice chat comes out… :frowning:

i mean it’s not even a weapon… just click on the ground and 5 seconds later explosions appear as if by magic.


(talkslow4me) #6

“Air support is part of the game ,get used to it.”

What if they plan on releasing a class where he can do all the skills and is twice as good as all the rest of the classes? Itll be part of the game. Will u get used to it?

Air support is good, but really all it is now is just over abused. Got to be a limit on it.


(Englander) #7

They wont do that because its stupid and never gonna happen,the classes what u have know are the only classes you will ever see in ET,please if your gonna make a reply at least make it one that is within the game not just something of the top of your head.


(Vengeance) #8

Lol, what a lame argument


(talkslow4me) #9

“They wont do that because its stupid and never gonna happen,the classes what u have know are the only classes you will ever see in ET,please if your gonna make a reply at least make it one that is within the game not just something of the top of your head.”

It was a hypothetical reply.

its like how the HMgunner can shoot a sniper 5 times at long distances b4 a sniper can get one shot off. Happy? Well im here to comlain so hopefully it can be fixed. Im not here to win an arguements.
Hey all those airstrikes suck! U guys are propably one of those guys that choose field ops alot, especailly during chock point situations, so u can get high frags. Right?


(Toiletcleaningservice) #10

:bash: :banghead: :blah: :bored:


(DG) #11

g_heavyweaponrestriction can be set to limit support fire spam. i think even at 100% (“no restriction”) it limits it to 6 per min per team (to limit it’s server resource use or something, i think).

note there’s a possible “bug” in that if there’s no more allowed support fire’s allowed, trying to use artillery does not deplete powerbar but throwing smoke does. imo to reverse this though the smoke can would have to be stopped from being thrown, since the smoke itself is half the effect of an airstrike - getting everyone there to run away :slight_smile: So probably intentional.

if a MG42 soldier can kill a sniper 5 times before sniper can fire than its a pretty crappy sniper. to snipe well the idea is to be stealthy, MG42 soldier blatantly sticks out with the bright flare and stream of tracers. Good sniper wont be seen and should be able to kill MG42 soldier before he’s got the tripod out (i say SHOULD because i agree the sniper bullet seems underpowered, ive never been sniped down from full health).


(ReV0lt) #12

And I bet you talkslow4me in RTCW you played medic all the time…


(Emon) #13

I heard some guys screwing with a newb and telling him he could block airstrikes by going prone on the enemy’s smoke grenade. :banana:


(|Robot|Bender) #14

HAHAHAHAHAHA

Thats pretty funny. I bet the noob fell for it too… :clap:

Look, i deal with spamming field ops like this : Its thier job to block the choke points. Get creative and get them back.

You know how to deal with them?

In our clan, we have an expert mortar gunner along with a field op guru. When we get spammed by a bunch of noobs, we just target them and mortar their asses until they move. IF they cant see the choke point, they can’t spam it :smiley:

Keep pushing them back. Make sure your mortar gunner has a FO that ammo’s him to high hell.

Works everytime. OF course, if you are on a noob server, this won’t work. TOo many medics/fieldops keep thier supplies for themselves.


(FstFngrz) #15

Am I missing something.
In Et you Can block airstrikes by going prone on the enemy’s airstike smoke canister that was thrown. ( “aborting can’t see target” is what the fieldops’ will hear)
In RTCW ya could also block the lut’s airstrike smoke canisters, ya sit on em. If ya wait just the right time, and sprint jump as a med u can live.
In RTCW I have blocked more than I can count (yes its higher that 1+1). And I thought I read somewhere for ET that ya need to go prone (although I would think if ya sit on it right it will work)


(Brinkman) #16

you can do that dummy


(Cyber-Knight) #17

well, here’s a thought that might be a good idea. but I’m not sure how to implement it.

true, airstrikes, artilery support for Field Ops are sometimes overabused. But there should be another way to combat the support fire other then jumping on top of the green smoke canisters. And there is no way to block artillery support other then running away (which applies to airstrikes too)

I think there should be some sort of way the Covert Ops can block support fire. maybe having some sort of “jamming equipment” to screw with the radios so support fire won’t always work when it is called.

some ideas of “screwed up support fire” could be something like, artillery support fire being fired on a totally different place from where the Field Ops binocs pointed at. Or a message like “Aborting, can’t send signal” when some artillery or airstrike has been jammed. anyways, in reality, radios don’t always work, especially in the battlefield in the middle of no where.

but as I said from the start, I’m not sure how this could be implented while keeping everything balanced. maybe stealing a Field Ops uniform could be a start. And if a Covert Ops is near a enemy Field Ops, they have a chance to jam somehow. (this would sorta work cuz most smart Covert Ops wouldn’t be near Field Ops due to Enemy Recognition so it is a risk)

here’s another thought. there should be a Percent Chance that calls for support fire will fail. It could be related to some sort of formula that involves spawn points, command posts, and where the call is made (distance). Or maybe engineers can construct things like “radio rebroadcasting stations” or “electronic warfare posts” to improve/counter enemy/friendly support fire.


(|Robot|Bender) #18

:disgust:

Cmon. You see the canister…get the hell out of the way!!!


(FlashVT) #19

Just give the server Ops a way to disable them. If people don’t like it, they can play on some other server.


BTW, I played with heavyweaponsrestriction and it doesn’t seem to do anything for airstrikes. Seems to be limited to 2 no matter what.


(talkslow4me) #20

"if a MG42 soldier can kill a sniper 5 times before sniper can fire than its a pretty crappy sniper. "

sometimes there arent many place to hide. And if there are plae to hide a mg42 can hide there too right? And if anything pops a head out boom total bullet barage. Im a good sniper, I always get best cov ops and sometimes best accuracy. But really no hiding spots, just spots unlikely to be seen.

But airstrikes are hard to dodge. Dodge the smoke??? Hard to dodge if u got three canisters coming down on you while trying to assault a narrow pathway.

Cancelling airstrikes is a good idea to have for cov ops.