To all the K/D haters out there...


(DarkangelUK) #61

The ratio is unnecessary. The amount you died has less baring on the amount of enemies you killed to help win the game. Dying is a negativity and that’s something that should never be highlighted or promoted within a game. I don’t want to feel bad for others being good.


(NuMbzZz) #62

this. i am not a fan of having ppl play for their kdrs but from a recruitment standpoint is makes my clan’s job easier so we dont waste a whole lot of time goin through each person’s apps and trying them out when we could get an idea of how the guy is by his stats (note i said idea , we still require a tryout to make sure there are the real deal)


(DarkangelUK) #63

I get where you’re coming from. It’s easier to train a skilled person how to play as part of a team than it is to train a team player how to shoot with great accuracy.


(NuMbzZz) #64

thank u good sir.
finally someone realised this

shooting is a skill that not everyone can be good at, its either they got it or they dont but teamwork is something everyone can be good at and can get better at


(Coin Op) #65

A high KDR doesn’t mean you shoot with “great accuracy”.

If the person you’re responding to cared that much about “accuracy” there will be stats for him to specifically judge that… “Hit percentage” anyone? But even then it won’t tell the whole story. KDR is just the superficial way these days.


(DarkangelUK) #66

[QUOTE=Coin Op;292165]A high KDR doesn’t mean you shoot with “great accuracy”.

If the person you’re responding to cared that much about “accuracy” there will be other stats to judge for that.

Judging a players KDR is a menial way to judge someone’s skill.[/QUOTE]

It’s a menial way based on the limited stats we have on that person. No one ever said it was perfect, and there are other stats that could be further used to gain a more precise evaluation of their skill. But in my defense this was a KD/r thread… and I did try to coin a less menial way of trying to identify skill via a math formula… which in all honesty I can’t be bothered searching for at this hour. But yes you’re right, KDR is not an indicator of ‘great accuracy’.


(RadBrad31) #67

Haha. Hahaha.

Now I get it.

You played Sabotage and bragged about a high KDR. I played MAG too, and had very high KDRs, with shotguns. But that’s nothing to brag about, there are plenty of bad players in sabo. It depends on what teams you go against, and if you get them pressed back to the spawn, it’s just to camp them and show off, not to play the objective.

If you were had 50 some kills and no deaths, then I doubt anyone was going for objectives. The game doesn’t last more than 30-35 kills for the top guys if the teams are actually doing the objectives. People that spawn camp and don’t do the objectives, just play for kills, are the epitome of what Brink isn’t. You’re living proof of KDR whores (sorry, it’s true, I call it how I see it) and people who need to enlarge their e-peen. You even took video of it? Really?

Sorry, but that’s sad. KDR is most important to people who measure their e-peens with it.


(tokamak) #68

That THEIR time that’s wasted every time they die. You’re substantially increasing the distance they need to keep running in order to have a shot at you.

It’s a huge factor in SC2, the guy who attacks is always at a slight disadvantage because in the twenty/thirty (game)seconds both economies have grown and there’s a bigger army waiting for him than there was when he left his base.

Now Brink doesn’t have a growing economy, but Brink does have a time-limit. Time is the attacker’s limited resource that they need to spent efficiently to win.


(matsy) #69

What happens if the player spends the whole time on the attacking team, chances are they are going to have a **** k/dr but could still be a skilled player. What ever happend to the old way of getting people to try out…


(NuMbzZz) #70

[QUOTE=RadBrad31;292229]Haha. Hahaha.

Now I get it.

You played Sabotage and bragged about a high KDR. I played MAG too, and had very high KDRs, with shotguns. But that’s nothing to brag about, there are plenty of bad players in sabo. It depends on what teams you go against, and if you get them pressed back to the spawn, it’s just to camp them and show off, not to play the objective.

If you were had 50 some kills and no deaths, then I doubt anyone was going for objectives. The game doesn’t last more than 30-35 kills for the top guys if the teams are actually doing the objectives. People that spawn camp and don’t do the objectives, just play for kills, are the epitome of what Brink isn’t. You’re living proof of KDR whores (sorry, it’s true, I call it how I see it) and people who need to enlarge their e-peen. You even took video of it? Really?

Sorry, but that’s sad. KDR is most important to people who measure their e-peens with it.[/QUOTE]

incorrect. we played ACQ , INT mainly, sabo is too boring but yes when very few members were on aka 4 or less we played the occassional sabo. Might wanna get ur facts straight before further making urself look dumb…just sayin.

Im living proof of kdr whores? again get ur facts straight and dont make urself out to be an idiot. Everyone who knows me knows im an objective player. As for recording gameplay im not the only 1 who does it jack, alot of ppl on youtube record their gameplay and do commentary etc. Also seeing as u didnt watch the vid we were on defense , the game doesnt last 30 kills on defense unless u have 2+ squads in there with u, on offense we end games in 5-10 mins depending on the maps with Valor’s being a breeze and with us having to help get the other 3 bunkers down on SVER after we get ours down so that takes a bit longer than 5 mins

funny how u try to assume im a kdr whore when i repeatedly said im an objective player and my whole argument here is that u can be an objective player with a high kdr and it doesnt necessarily mean once u have a high kdr u are not a team player or goin for objectives.

Any more genius comments good sir?

PS: we pushed teams back in ACQ and DOM as well, not only sabo…as u can see from the ACQ vid they got pushed back and we did it in DOM as well on a number of occasions. Defense is what it is u push the other team back and dont give em room to get close to the objective


(tokamak) #71

a high kdr and it doesnt necessarily mean once u have a high kdr u are not a team player or goin for objectives.

It doesn’t exclude it either.


(NuMbzZz) #72

VERY true but the same goes for a low kdr person , doesnt necessarily mean he is a team player either. Someone can have a low kd and flat out suck at the game but yet its only the high kd players that get made out to be non teamplayers which is unfair imo

Only way to make sure is to actually play with the person which is what we do to make sure that ppl who have good kds are also very team oriented, go for the objectives and are selfless players.

ALL the players in my clan are objective minded and all have good-great kds, those are the ppl i look for.


(tokamak) #73

Which makes K/D only more pointless as an indicator.


(NuMbzZz) #74

like i said our minimal kd is a 1:1 ratio, u still need to kill ppl to get to the obj , yes u will probably die more but u still need to kill and cap the obj and defend it

i want to make sure the ppl on my team can defend themselves and wont be calling for a medic every 10secs, that slows the team down.

We get alot of apps and cannot possibly do them all while still preparing for clan matches and working on our strats so we have so sipher through the apps so we can not waste all our time doing tryouts but actually get down to what is important.

1:1 ratio and up we get u in a tryout to see what u do.
below 1 is auto deny, might seem harsh to some but we are a competitive clan and need skilled ppl and dont like to have any weak links in the team, and our roster size is LIMITED so we have to be smart with our selections and not waste roster space


(Weapuh) #75

K/D is about at useful as BMI, can guage a sucky player the same as a great player, much like an obese person and an Olympic weightlifter have the same BMI. Can mean something, but is really just a useless number given importance when it seems necessary.


(NuMbzZz) #76

not necessarily
like i said if u cant defend ur self in a gun fight then ur only goin to slow us down, when making pushes for the obj


(Szakalot) #77

I pretty much agree with NuMbzZz but to add a few things:

look at any e-sports top clan and pick any fps you choose. Whether you play CS or CoD or any team vs. team game you still have to be a beast and a killing machine to succeed.

I find that most of the time the K/D whiners are <1 K/D ratio people that need to compensate for their lack of worth by thinking how amazing they are with the revives. If you’re not killing youre worth of enemy players your dragging your team down.

The whole point of teamplay in a competitive environment is to allow you and your teammembers to kill the other team. Any good clan will not allow the objective to be taken until every single member was taken down, trying to defend it.

Reviving; buffing your health or ammo is not a teamgoal of its own, but just another means of making you better at killing.

And teamplay is not really about buffing your health or whatnot (cause thats super easy to do, i mean - really how difficult is it to press a button) but about setting up crossfires, flanking, taking the heat of one player and distracting the opponents, which is much more difficult to do - being considerably more contextual.

This emphasis on the simplistic view of teamplay resulted in lemming tactics in ETQW: a person would run with their pliers out towards the bridge and perceive themselves as an amazing teamplayer because they ‘contribute to the objective’ whereas someone with >3 K/D ratio that clears out the way would be seen by that very same person as a K/D whore.

The only way to complete the objective is to clear it out first. I do not see how it can be done without killing the opponents, and thus the ability to kill is still the most important factor when evaluating someones skill.

Teamplay is important - true. Hell, its crucial, especially when players get really, really good.
But if you cant kill for s****, youre dragging your team down. Bummer.

EDIT:
oh and its not K/D ratio on its own of course, because you could snipe 1 person every 2 minutes from afar, never die and still be dragging your team down. Kills Per Minute is more reliable statistic, when evaluting someones general usefulness to the team.


(DazTroyer) #78

So you trying to say I’m fat?!?


(Weapuh) #79

MASSIVE!

less-than-three


(NuMbzZz) #80

[QUOTE=Szakalot;292548]I pretty much agree with NuMbzZz but to add a few things:

look at any e-sports top clan and pick any fps you choose. Whether you play CS or CoD or any team vs. team game you still have to be a beast and a killing machine to succeed.

I find that most of the time the K/D whiners are <1 K/D ratio people that need to compensate for their lack of worth by thinking how amazing they are with the revives. If you’re not killing youre worth of enemy players your dragging your team down.

The whole point of teamplay in a competitive environment is to allow you and your teammembers to kill the other team. Any good clan will not allow the objective to be taken until every single member was taken down, trying to defend it.

Reviving; buffing your health or ammo is not a teamgoal of its own, but just another means of making you better at killing.

And teamplay is not really about buffing your health or whatnot (cause thats super easy to do, i mean - really how difficult is it to press a button) but about setting up crossfires, flanking, taking the heat of one player and distracting the opponents, which is much more difficult to do - being considerably more contextual.

This emphasis on the simplistic view of teamplay resulted in lemming tactics in ETQW: a person would run with their pliers out towards the bridge and perceive themselves as an amazing teamplayer because they ‘contribute to the objective’ whereas someone with >3 K/D ratio that clears out the way would be seen by that very same person as a K/D whore.

The only way to complete the objective is to clear it out first. I do not see how it can be done without killing the opponents, and thus the ability to kill is still the most important factor when evaluating someones skill.

Teamplay is important - true. Hell, its crucial, especially when players get really, really good.
But if you cant kill for s****, youre dragging your team down. Bummer.

EDIT:
oh and its not K/D ratio on its own of course, because you could snipe 1 person every 2 minutes from afar, never die and still be dragging your team down. Kills Per Minute is more reliable statistic, when evaluting someones general usefulness to the team.[/QUOTE]

well said, especially on the kills per minute thing cuz i forgot that u also got those lone snipers who get like 3 kills and dont die somewhere far off on the map and still drag the team down.