To all the K/D haters out there...


(Cha0tikz) #1

I usually just lurk on forums, especially gaming forums. Due to the growing discussion topic of kill/death ratios and whether they will be included in Brink I had to create a username just to discuss the matter.

Initially I’ve read that people do not agree with including a kill/death ratio in a game due to it turning players into malicious monsters. I can completely agree with this, however, I do not agree with those people who say that straight fraggers do not benefit others on their team.

I’ve played the Call of Duty series religiously since Call of Duty 2 (don’t hate I just traded in Black Ops for a free copy of Brink due to boredom of the series) and I’ve been quite successful while playing it with teammates. We tend to avoid playing strictly killing game types like TDM due to the lack of skill required to win. With that being said, we thoroughly enjoyed playing objective types such as Demolition, Team Tactical and Domination. While playing those game types we usually had three runners and three killers. The three runners jobs were to sacrifice kill/death and just spam objectives while the other three spawn raped and overlooked the objective.

For all of you out there who believe that straight killers don’t contribute I only have one thing to say, if you aren’t alive, you can’t defend the objective.

I don’t speak for everyone who plays video games but I actually think that it is easier for not so skilled players to capture objectives and more skilled players to post up and keep the opposition population down. I can actually say that I will be upset if K/D isn’t included in Brink because I use it as a rate of success over the course of my gaming lifespan. I find it equally as important as a win ratio. Generally if your K/D is going up, that means you are doing better competing against other players. Keep in mind this is just my opinion. Now that I have said my thoughts, let the fun begin!:stroggtapir:


(Bodo_Fraggins) #2

paragraphs plz … wall of text is hurt my brain

K/DR is included in Brink … it will be in your stats … so you can rate you success to your hearts content

It just isn’t included in the scoreboard or after match scoreboard


(Cha0tikz) #3

Haha, once I got typing I just couldn’t stop. It was like diarrhea but of the fingers. I’m happy to hear that it is in the game. I could care less whether it’s on the scoreboard at the end of each match. TBH if you can’t do simple math like that at the end of the game you might wanna spend less time playing video games :tongue:.


(MarkcusD) #4

It makes people play to have a high k/d ratio instead of trying to win. I wish they wouldn’t track it all.


(Cole80) #5

Someone saying “I could care less” might want to spend less time video games too if you ask me

Also, K/D stats in a teamplay heavily oriented FPS is AIDS


(Cha0tikz) #6

Well, why would you purchase a game that is completely objective oriented when all you want to do is kill? Doesn’t seem very logical.


(DarkangelUK) #7

Cha0tikz dude, do me a favour and hit the ole Edit button there on the first post and break that sonofabitch up into paragraphs… then I may read it :wink: I’m sure you’ve got some good points there and I’d love to find them.


(throwback8) #8

I think Splash Damage made an bold and excellent move by removing K/D stats. Instead you are rewarded for helping your team out. This simple emphasis on teamwork, using your class based skills, and objectives will really create an entirely different dynamic on the battlefield. Brink appeals to me alot, and one of the main reasons is something that you want them to put in. As for me, leave it as is, K/D doesn’t matter in Brink.


(Cha0tikz) #9

Done and done.


(Weapuh) #10

And saying “K/D doesn’t matter” does not in any way mean that killing does not matter in the game, which seems to be what a lot of people read it as. If all you want to do is kill, go ahead, it will be a great asset to your team if they have 5 less people to deal with when they’re trying to plant. It’s just the ratio of kills to deaths is useless information really at that time, you can view it after the game.


(Cha0tikz) #11

In the long run K/D never matters, it’s just a stat that people can use to see if they are getting better. Like I said, if you spend the majority of your game in respawn time, there isn’t much you can do toward the objective.


(DarkangelUK) #12

See I was right, you do have some good points… but some that kind of drift a bit. I totally agree, to get anywhere you need to kill some people to do it, and that requires shooters… there’s no doubting that. The argument against KD on the scoreboard was due to some people thinking that KD ratio was the be all and end all of a shooter, and since you’re a CoD player I’m sure you can agree that you do get the flurry of players that only care about the kill, and camp till their heart and kill ratio are content.

Now obviously it’s not true for all, a KD ratio on display won’t affect everyone, but I get the feeling from some people that they think the lack of KD stats is somehow going to stop people from killing and forget what the S means in FPS… that’s just not true. Those that kill for the team will still kill for the team, they know their role, they know the importance of it and they know why they’re doing it. Removing it is to stop the selfish players that DON’T work for the team… the ones that camp and like to boast at the end of the game that they killed 20 and died 3x, even though their team lost.

Adding the fact that more than likely those stats will be included on the stats site, I can’t really see any substantial downside to removing KD from the scoreboard, and those that want it to help track their performance still can from the website.

TLDR: Don’t be lazy and go read it.


(TAPETRVE) #13

Point is, it keeps away the e-peen kiddies from BRINK. That’s all that matters.


(Cha0tikz) #14

[QUOTE=DarkangelUK;290759]See I was right, you do have some good points… but some that kind of drift a bit. I totally agree, to get anywhere you need to kill some people to do it, and that requires shooters… there’s no doubting that. The argument against KD on the scoreboard was due to some people thinking that KD ratio was the be all and end all of a shooter, and since you’re a CoD player I’m sure you can agree that you do get the flurry of players that only care about the kill, and camp till their heart and kill ratio are content.

Now obviously it’s not true for all, a KD ratio on display won’t affect everyone, but I get the feeling from some people that they think the lack of KD stats is somehow going to stop people from killing and forget what the S means in FPS… that’s just not true. Those that kill for the team will still kill for the team, they know their role, they know the importance of it and they know why they’re doing it. Removing it is to stop the selfish players that DON’T work for the team… the ones that camp and like to boast at the end of the game that they killed 20 and died 3x, even though their team lost.

Adding the fact that more than likely those stats will be included on the stats site, I can’t really see any substantial downside to removing KD from the scoreboard, and those that want it to help track their performance still can from the website.

TLDR: Don’t be lazy and go read it.[/QUOTE]
I completely agree Darkangel. After reading some forum articles I was under the impression they were going to yank the K/D from the game completely. Having it on the in-game scoreboard is a bit of a joke. I dunno, maybe it’s just me but I enjoy being able to go to my stats after a week of playing and seeing whether I’ve done well, or crapped it up.


(Jess Alon) #15

just keep a clicker or something nearby and track your own K/D if it’s that important to you.


(Cha0tikz) #16

Why would I do that when digital systems can do it for me?:stroggtapir:


(DoHo) #17

K/D is important when the objective is mostly to kill other people. CoD “objective” games are still just TDM in disguise.

Consider a game where the objective is to press a button. Someone could get a million kills, the other person only gets one kill, but presses the button. Who’s more successful? it doesn’t matter how many kills the loser got because he didn’t press the button.

Yes, if you’re dead you can’t press the button, but if you’re just going for kills and worrying about how many times you died you’re not going to care about completing the objective. It’s a “Someone else will do it” mindset that doesn’t help the team complete the objective.


(Cha0tikz) #18

[QUOTE=DoHo;290769]K/D is important when the objective is mostly to kill other people. CoD “objective” games are still just TDM in disguise.

Consider a game where the objective is to press a button. Someone could get a million kills, the other person only gets one kill, but presses the button. Who’s more successful? it doesn’t matter how many kills the loser got because he didn’t press the button.

Yes, if you’re dead you can’t press the button, but if you’re just going for kills and worrying about how many times you died you’re not going to care about completing the objective. It’s a “Someone else will do it” mindset that doesn’t help the team complete the objective.[/QUOTE]

Exactly, I can see where people are coming from because it is extremely frustrating to be losing a game simply because someone refuses to complete the objective. One could counter that with “do it yourself” but that’s rarely an easy thing to do.

I do find it a bit trivial for someone to blame that completely on a kill/death ratio. I think that people are simply going to play the way they want to play. If someone sucks at completing the objective, they’re going to seek out something they are good at, that might be killing.

The only other suggestion that is possible is simply to find some friends (even if they’re online) and that way you don’t get stuck with random pub players…:stroggtapir:


(riptide) #19

Cha0ticz from quake?


(IceBrazuca) #20

The problem isn’t people like you Cha0tikz, its those other guys that play GroundWar and Domination and never go for the flags.

I eventually gave up and went only for TDM only and a few weeks earlier gave up on the game.