I usually just lurk on forums, especially gaming forums. Due to the growing discussion topic of kill/death ratios and whether they will be included in Brink I had to create a username just to discuss the matter.
Initially I’ve read that people do not agree with including a kill/death ratio in a game due to it turning players into malicious monsters. I can completely agree with this, however, I do not agree with those people who say that straight fraggers do not benefit others on their team.
I’ve played the Call of Duty series religiously since Call of Duty 2 (don’t hate I just traded in Black Ops for a free copy of Brink due to boredom of the series) and I’ve been quite successful while playing it with teammates. We tend to avoid playing strictly killing game types like TDM due to the lack of skill required to win. With that being said, we thoroughly enjoyed playing objective types such as Demolition, Team Tactical and Domination. While playing those game types we usually had three runners and three killers. The three runners jobs were to sacrifice kill/death and just spam objectives while the other three spawn raped and overlooked the objective.
For all of you out there who believe that straight killers don’t contribute I only have one thing to say, if you aren’t alive, you can’t defend the objective.
I don’t speak for everyone who plays video games but I actually think that it is easier for not so skilled players to capture objectives and more skilled players to post up and keep the opposition population down. I can actually say that I will be upset if K/D isn’t included in Brink because I use it as a rate of success over the course of my gaming lifespan. I find it equally as important as a win ratio. Generally if your K/D is going up, that means you are doing better competing against other players. Keep in mind this is just my opinion. Now that I have said my thoughts, let the fun begin!:stroggtapir:
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I’m sure you’ve got some good points there and I’d love to find them.