Time to eliminate all bunny hopping!


(Rjsto) #41

I think at this case it’s about how viable it is, every other primary can still shoot really damn accurately during the short time when jumping. Ar’s and shotguns have no problem shooting while jumping, I don’t think there would be any difference if it the nerf was reverted on them, snipers are seriously the only ones suffering from this. It just isn’t fair for the snipers, but of course it wouldn’t seem fair against other guns if only snipers had the change reverted. That’s why I’d want the change taken back on all guns, wouldn’t make any difference on other guns anyway


(Jesus) #42

Okay then, leave the jumpsniping as it is, conform the rules, but then to follow equity give snipers hipfiring accuracy like everyone.


(Sinee) #43


sry about ur virginity. What you’re saying doesn’t really apply, but I’m not going to waste my time.

[quote=“Jesus;161542”][quote=“Dustaz;161515”]

I sense feminist logic here. “Equality for everyone, but we want special treatment and we don’t want to follow certain rules”.

Jump shooting was not taken away from anyone. Everyone can jump shoot and everyone is less accurate when doing it. The reason why it works sometimes is because it’s used IN CLOSE QUARTER BATTLES. It will fail with any merc and any weapon from afar, so how is it unfair?

[/quote]

Okay then, leave the jumpsniping as it is, conform the rules, but then to follow equity give snipers hipfiring accuracy like everyone. [/quote]
Pretty much this also.


(Merci1ess) #44

[quote=“Dustaz;161515”][quote=“Merciless;161469”]
I think the OP would like to have bunny hopping. Although when you take it away from 1 or 2 mercenaries, it’s not fair. Either you implement it for everyone or not at all.[/quote]

You can’t be that stupid. You should know the effect it has towards a sniper compared to anything else.

In a bolt-action rifle you have single shots right? You have one bullet to damage your opponent. If that bullet misses? That’s 0 damage. Now let’s take an SMG for example. How many bullets do you have in that clip? Do you see what I’m trying to say here?

I’ll make a video for dumbies.


(Jostabeere) #45

@Sorotia Because I try to find out, if it’s actually fair for every merc to have same things.


(Jesus) #46

It is fair to have that for vassili because he cant hipfire with his weapon at more than one meter distance and even then its not accurate enough to actually aim while all the other mercs can hipfire very far by tap firing even smg you can go way out of range.
Vassili cant be that accurate on hipfire and to be he has to become blind to everything surrounding him by scoping his weapon. The accuracy when ADSing shouldnt be impaired for any weapon while jumping.


(Jostabeere) #47

It is fair to have that for vassili because he cant hipfire with his weapon at more than one meter distance and even then its not accurate enough to actually aim while all the other mercs can hipfire very far by tap firing even smg you can go way out of range.
Vassili cant be that accurate on hipfire and to be he has to become blind to everything surrounding him by scoping his weapon. The accuracy when ADSing shouldnt be impaired for any weapon while jumping.[/quote]

So what if we give him decent hipfire accuracy instead? Possible to hit shots on medium ranges, like 25 meters?
I never understood why sniper rifles magically get a crooked barrel if unscoped anyway.


(Dustaz) #48

[quote=“Jesus;161542”]
Okay then, leave the jumpsniping as it is, conform the rules, but then to follow equity give snipers hipfiring accuracy like everyone. [/quote]

I could work with that, but you can’t have a weapon and merc that’s good in every situation.

Snipers shouldn’t excel in close quarter combat. One way to achieve that, is to reduce their rifles’ hip-fire accuracy - just like it is now. Other would be to reduce their damage when fired from the hip if the accuracy was untouched. It’s really not about equity, it’s about balance and counters.

Vassili has tools to prevent someone reaching him unnoticed. If he fails to use that and someone sneaks on him, his CQC should be problematic and it should favor the ninja guy.

It’s the same thing with long range fights and damage drop-off. You just can’t outshoot (good) snipers because they are better at that distance.

Anyway, some people act like removing jump-sniping destroyed Vassili which is silly.

[quote=“Merciless;161564”]
You can’t be that stupid[/quote]

You guys are cute, I guess @Matuno was right.


(blonk) #49

[quote=“Sorotia;161519”]So if you’re just gonna have a Vassili sit back and take opportune shots when they come by, why play him? May as well have any other class that can kill and do more…least with Red Eye he has some defense with his smoke cloud…
[/quote]

You are implying that being able to control the opening of engagements over distance, something Vasilly can do like no other, is of no value. He’s got the deadliest first strike primary weapons and can do it at a much greater distance than most explosives with extreme precision.

[quote=“Sorotia;161519”]
You have effectively eliminated Vassili from being anything but a opportunist in just about everything truly one sided pub stompings.[/quote]

Only the truly bad Vasillys fade into irrelevancy among good teams. The awesome ones will be competitive if not downright lethal and will adapt/change to the game scenarios, not sit in a plantpot like a lot of people here seem to portray.


(Jesus) #50

[quote=“Jostabeere;161568”]

So what if we give him decent hipfire accuracy instead? Possible to hit shots on medium ranges, like 25 meters?
I never understood why sniper rifles magically get a crooked barrel if unscoped anyway.[/quote]

well that would do for most people complaining i guess.

[quote=“Dustaz;161569”]
I could work with that, but you can’t have a weapon and merc that’s good in every situation.

Snipers shouldn’t excel in close quarter combat. One way to achieve that, is to reduce their rifles’ hip-fire accuracy - just like it is now. Other would be to reduce their damage when fired from the hip if the accuracy was untouched. It’s really not about equity, it’s about balance and counters.

Vassili has tools to prevent someone reaching him unnoticed. If he fails to use that and someone sneaks on him, his CQC should be problematic and it should favor the ninja guy.

It’s the same thing with long range fights and damage drop-off. You just can’t outshoot (good) snipers because they are better at that distance.

Anyway, some people act like removing jump-sniping destroyed Vassili which is silly.
[/quote],

There is plenty of things that can counter a vassili like explosives.

Every weapon even if they have a predilection range can do something out of this range if you use them well you can kill someone way out of smg range with most of them even by hipfiring if you manage to control your shot and do headshot. Thats why snipers should still be able to do something at close range if you are able to pull it off.

The sniper rifles cant do anything anymore at close range unless you get lucky which is not right when you can snipe away with smgs or handgun.

Jumpsniping wasnt widely used and abused nor easy to justify a nerf.

They didnt not destroy vassili but they destroyed a part of the fun that there was while playing him. If you were able to use that little trick you could take more risk and come close to the thick of the action now i dont see why a vassili would do that


(Merci1ess) #51

[quote=“Dustaz;161569”]

[quote=“Merciless;161564”]
You can’t be that stupid[/quote]

You guys are cute, I guess @Matuno was right.[/quote]

I appreciate you taking the time to tell us something we already know. Although it has nothing to do with what this discussion is about. Don’t get me wrong, we love compliments and we will receive them gladly in private messages.


(Matuno) #52

[quote=“Merciless;161391”][quote=“Matuno;161382”]I was going to comment, but I see the thread has already been hijacked by the usual suspects.

I’m glad I left an impression, ta ta![/quote]

Ooooooo… Let’s get a pause please. Bring in “Damn It Feels Good To Be A Gangsta” by the Geto Boys. Drop the sunglasses and a blunt. Thug life.

[/quote]

It’s funny that you mention it, because, err.

Stop stalking my Starred list on Spotify!


(watsyurdeal) #53

People rag on the mercy’s, but some of y’all are comedy gold. Just when I thought people couldn’t be THAT stupid


(triteCherry) #54

Does anyone have a good accurate video of jumpsniping, a map of all the main locations used in jumpsniping (including the general line of sight in each of those locations), a video of (hopefully) all classes/weapons against a sniper jumpsniping, information on the the most used sniper rifle and loadout card and a coffee?


(Sinee) #55

It is fair to have that for vassili because he cant hipfire with his weapon at more than one meter distance and even then its not accurate enough to actually aim while all the other mercs can hipfire very far by tap firing even smg you can go way out of range.
Vassili cant be that accurate on hipfire and to be he has to become blind to everything surrounding him by scoping his weapon. The accuracy when ADSing shouldnt be impaired for any weapon while jumping.[/quote]

So what if we give him decent hipfire accuracy instead? Possible to hit shots on medium ranges, like 25 meters?
I never understood why sniper rifles magically get a crooked barrel if unscoped anyway.[/quote]

I wouldn’t mind this. If they gave some amount of accurate no-scope fire so it can be somewhat reliable for self-defense, that’d be great. We’re not mad about the nerf to jump sniping because we just found it fun. It’s because it tanked Vassili’s survivability and viability.

Vassili is so vulnerable when he misses a shot, and he misses often. Also with the medic revive trains these days, it’s hard to gib people fast enough. And if you miss, chances are they’ll come hauling ass after you. A lot of people will target a sniper and chase them down if they got popped by them once or twice.

With the bizarre and also unnecessary nerf to machine pistols, Vassili is even more vulnerable than he was before. Not only is he vulnerable because being scoped limits peripheral, if anyone rushes on him, flanks him, there’s at least an 80% chance they will kill him given he’s so squishy. Machine pistols are no longer capable for CQC self-defense after they were nerfed into the dirt, and it’s just one more handicap on an already long list.


(Sinee) #56

@Merciless and I just made a video in response to someone else, not sure if it’ll cover everything, but should make the point clear enough. It’s uploading.


(god1) #57

What if I told you jumping in combat is a suicide against people who know how to play?
Your movement becomes super easy to read and your guns are firing all over the place.


(Jesus) #58

[quote=“god1;161592”]What if I told you jumping in combat is a suicide against people who know how to play?
Your movement becomes super easy to read and your guns are firing all over the place.[/quote]

then there is still no nerf needed


(RedBeard) #59

[quote=“Sorotia;26745”]I think it’s time we eliminate all bunny hopping! If it’s fair to go after one merc and butcher them…well heck it isn’t fair that anyone can do it!

I think bunny hopping should incur a beyond the limit spread for every weapon…one so far you can’t even hardly hit but with a pellet or two with the shotgun at point blank range.

You want to nerf Vassili to hell just because you’re insecure about a the very rare headshot…well gosh darn it I’m insecure about these idiots with no skill jumping around praying they will get a kill!

I’m insecure about this game becoming luck and explosive based…may as well call the game lucky bomb!

Because that is exactly what I see many people arguing about…they want all the skill taken out of the game so their luck based shenanigans have a chance to score them a cheap kill…[/quote]

Clearly it is not time.


(Merci1ess) #60

[quote=“Merciless;161564”][quote=“Dustaz;161515”][quote=“Merciless;161469”]
I think the OP would like to have bunny hopping. Although when you take it away from 1 or 2 mercenaries, it’s not fair. Either you implement it for everyone or not at all.[/quote]

You can’t be that stupid. You should know the effect it has towards a sniper compared to anything else.

In a bolt-action rifle you have single shots right? You have one bullet to damage your opponent. If that bullet misses? That’s 0 damage. Now let’s take an SMG for example. How many bullets do you have in that clip? Do you see what I’m trying to say here?

I’ll make a video for dumbies.[/quote]

Here’s the video. Doesn’t cover all situations, but it’s just to prove a point. For some reason, and I just discovered this by making this video, the sniper’s spread is 10x worst then any other weapon. The SMG, when scoped, is dead on.