Time to eliminate all bunny hopping!


(blisteringOwlNest) #21

“remove jump sniping” they said, “its too op” they said, “theres no counter” they said. Give me a Vasili jump sniping rather then this bull.
(and that’s an arm shot btw)


(Dustaz) #22

[quote=“blisteringOwlNest;161418”]
http://i.imgur.com/qJYrm2a.png[/quote]

I hate shotguns, but… That’s almost a melee range.


(Jesus) #23

[center]Imo jump nerf wasnt needed and I honestly still have my butt sore with what they did to Sparks so Im very biased when it comes to this merc but in general lines I agree with what @Sorotia is saying. It really looks like devs are on a witchhunt after everything thats is not the usual rush corner peek lame gameplay.
I dont think jumpnerf was necessary. For any merc actually and especially not for Vassili.
There is plenty of mechanic hard to deal with out there. And they went after one that i saw maybe once or twice executed in 600h of mixed gameplay on this game.
Their only word for that is, it was annoying to play agaisnt.
I dont buy this sorry. There is things way more annoying than this but as they are practiced by most of the players and probably the devs themselves these are fine.
So yeah as much as this is unfair and unjustified for me.
We shouldnt call for more nerf on others. Again, nerfing isnt a miracle solution.
We all know how is phantom now after the nerf miracle solution was applied.
We need changes but not nerf lets not dumb down the game by nerfing things one after another.
You dont need to nerf other things because yours has been nerfed.
We need changes that arent just blind nerfs or else we are never gonna get anywhere.
So no i dont agree with the elimination of bunnyhoping its a part of the game that makes it more interesting.
Jumping people are fairly easy target as they are travelling in a predictable path in space.
Stop the nerf trend already. We got enough of that.

[/center]


(blonk) #24

ANOTHER JUMPSNIPING THREAD


(KnightDemon) #25

The thing that seems to be neglected here is that “bunnyhopping” is a skill, and makes sense in a game as fast paced as Dirty Bomb. Back in Unreal Tournament, which was also fast paced, we didn’t complain about it, it was expected. If we start to put randomized shot patterns and penalties more and more, it just becomes another clone in the endless sea of fps games like cod, battlefield, etc. I’m of the view that there should be no jump penalty at all, at least for this game. It’s a mostly arcade style shooter, and certain people seem to want too much CSGO style ‘realism’ when crazy lasers and airstrikes are a part of this game, as well as it’s lore, and will not go away. As stated before, you remove all the crazy shenanigans, you get a generic shooter that is oft-forgotten.

On that note note, I remember Insomniac, the makers of Spyro tried to make an fps game called Overstrike that was unique and cartoony, Pixar-like almost. All the early E3 footage indicated it would be an awesome and colorful game. The end result was that all that camp and cartoony look and tone was shelved in favor of a standard ‘next gen’ military shooter, Fuse, to appeal to set demographic rather than make a game from the heart. Remember it? Probably not, it was a major failure for such a respected company.

Balancing for Dirty Bomb requires special finesse with the different types of characters that can change the dynamic of a scenario at anytime, or situation in a given their abilities. While I think the overall balance of the game is pretty good, I definitely sympathize with the concerns of Vasilli players but we gotta remember the game is technically still beta, and constructive criticism and good feedback helps, vs merely a shouting match which will never be paid attention to. I can’t offer any solutions on my part as I don’t really play Vasilli, but for those who find his current state unbearable, offer solutions vs just arguing. Good luck in your quest and hope you get what you are looking for.

(I use to make community maps for UT and Tactical Ops:Assault on Terror, and a little UDK, so my views are not coming out of thin air regarding some of the things mentioned)


(Merci1ess) #26

[quote=“KnightDemon;161455”]The thing that seems to be neglected here is that “bunnyhopping” is a skill, and makes sense in a game as fast paced as Dirty Bomb. Back in Unreal Tournament, which was also fast paced, we didn’t complain about it, it was expected. If we start to put randomized shot patterns and penalties more and more, it just becomes another clone in the endless sea of fps games like cod, battlefield, etc. I’m of the view that there should be no jump penalty at all, at least for this game. It’s a mostly arcade style shooter, and certain people seem to want too much CSGO style ‘realism’ when crazy lasers and airstrikes are a part of this game, as well as it’s lore, and will not go away. As stated before, you remove all the crazy shenanigans, you get a generic shooter that is oft-forgotten.

On that note note, I remember Insomniac, the makers of Spyro tried to make an fps game called Overstrike that was unique and cartoony, Pixar-like almost. All the early E3 footage indicated it would be an awesome and colorful game. The end result was that all that camp and cartoony look and tone was shelved in favor of a standard ‘next gen’ military shooter, Fuse, to appeal to set demographic rather than make a game from the heart. Remember it? Probably not, it was a major failure for such a respected company.

Balancing for Dirty Bomb requires special finesse with the different types of characters that can change the dynamic of a scenario at anytime, or situation in a given their abilities. While I think the overall balance of the game is pretty good, I definitely sympathize with the concerns of Vasilli players but we gotta remember the game is technically still beta, and constructive criticism and good feedback helps, vs merely a shouting match which will never be paid attention to. I can’t offer any solutions on my part as I don’t really play Vasilli, but for those who find his current state unbearable, offer solutions vs just arguing. Good luck in your quest and hope you get what you are looking for.

(I use to make community maps for UT and Tactical Ops:Assault on Terror, and a little UDK, so my views are not coming out of thin air regarding some of the things mentioned)[/quote]

All I want is for this change to be reverted. There’s no need for it as proven in the past when they did implement this change and was then quickly reverted. Thus when Vassili was able to insta-gib on top of that. Thing is, back then, people’s opinion mattered. As of today, Smooth and Exedore don’t really give a shit. They seem to want to shape the game that will be convenient for them. They didn’t like it. Hence the change.


(AlphaUT) #27

what a boring idea. One reason of why this game is fun is because of we have bunny hopping here. Go and just play Warface or AVA.


(DirtyHarrier) #28

youtube.com/watch?v=lITBGjNEp08


(Merci1ess) #29

I think the OP would like to have bunny hopping. Although when you take it away from 1 or 2 mercenaries, it’s not fair. Either you implement it for everyone or not at all.


(Jostabeere) #30

I think the OP would like to have bunny hopping. Although when you take it away from 1 or 2 mercenaries, it’s not fair. Either you implement it for everyone or not at all.[/quote]
He has a onehit headshot gun, and others don’t. Is it fair? Either all have onehit headshots or noone. This is basically what we get if we go by your logic.


(Sorotia) #31

I think the OP would like to have bunny hopping. Although when you take it away from 1 or 2 mercenaries, it’s not fair. Either you implement it for everyone or not at all.[/quote]
He has a onehit headshot gun, and others don’t. Is it fair? Either all have onehit headshots or noone. This is basically what we get if we go by your logic.[/quote]

So? Rhino can mow anyone down in a second or two with ease…should every weapon be as powerful as the minigun? Fletcher has 3 stickies…should Proxy get 3 mines? Nader has 6 nades…should Fragger get 6 too?

It’s a 1 hit headshot that takes a lot of skill that is rarely seen in this game? Yet you don’t have a problem with explosives going off left and right, which require much less skill that can 1 shot you?


(Jostabeere) #32

I think the OP would like to have bunny hopping. Although when you take it away from 1 or 2 mercenaries, it’s not fair. Either you implement it for everyone or not at all.[/quote]
He has a onehit headshot gun, and others don’t. Is it fair? Either all have onehit headshots or noone. This is basically what we get if we go by your logic.[/quote]

So? Rhino can mow anyone down in a second or two with ease…should every weapon be as powerful as the minigun? Fletcher has 3 stickies…should Proxy get 3 mines? Nader has 6 nades…should Fragger get 6 too?

It’s a 1 hit headshot that takes a lot of skill that is rarely seen in this game? Yet you don’t have a problem with explosives going off left and right, which require much less skill that can 1 shot you?[/quote]

That was an ironic example why this logic does not work. Thank you for making it clear.
Also, are you sure people are “rarely” doing headshots with Vassili? I’ve seen videos of people doing a load of headshots in one match.


(Sorotia) #33

I think the OP would like to have bunny hopping. Although when you take it away from 1 or 2 mercenaries, it’s not fair. Either you implement it for everyone or not at all.[/quote]
He has a onehit headshot gun, and others don’t. Is it fair? Either all have onehit headshots or noone. This is basically what we get if we go by your logic.[/quote]

So? Rhino can mow anyone down in a second or two with ease…should every weapon be as powerful as the minigun? Fletcher has 3 stickies…should Proxy get 3 mines? Nader has 6 nades…should Fragger get 6 too?

It’s a 1 hit headshot that takes a lot of skill that is rarely seen in this game? Yet you don’t have a problem with explosives going off left and right, which require much less skill that can 1 shot you?[/quote]

That was an ironic example why this logic does not work. Thank you for making it clear.
Also, are you sure people are “rarely” doing headshots with Vassili? I’ve seen videos of people doing a load of headshots in one match.[/quote]

I can count on one hand the times I’ve been killed by jumping Vassili, jumping over a wall to headshot me. Don’t think I’ve ever played against Merciless lol

But yes, pre-nerf was a very rarely ever killed by a jumpshooter…aren’t many people who have the skill to pull off a decent Vassili, much less good jumpshooting.


(Dog) #34

Because people are going to upload videos of them missing shots, and videos of a few players are representative of the entire population, and game play from a few matches are representative of all matches.

slow clap


(Sinee) #35

Because people are going to upload videos of them missing shots, and videos of a few players are representative of the entire population, and game play from a few matches are representative of all matches.

slow clap[/quote]

THIS, thank you. lmao


(Sinee) #36

I think the OP would like to have bunny hopping. Although when you take it away from 1 or 2 mercenaries, it’s not fair. Either you implement it for everyone or not at all.[/quote]
He has a onehit headshot gun, and others don’t. Is it fair? Either all have onehit headshots or noone. This is basically what we get if we go by your logic.[/quote]

I don’t really have much of a problem with weapons. I just think if everyone can take advantage of the amazing mobility and movement system that Dirty Bomb offers (which is a big selling point of the game as it was for Brink), then one mercenary shouldn’t be excluded from that privilege everyone else is entitled to because of bullshit empty rationale.


(Jostabeere) #37

Because people are going to upload videos of them missing shots, and videos of a few players are representative of the entire population, and game play from a few matches are representative of all matches.

slow clap[/quote]

You still can’t say all Vassili players are making headshots on a rare occasion. I believe every Vassili is getting atleast one headshot per game. if not more. Hell, even I did multiple of them per rounds for those 4 games I tried his weapons out. And I am bad with him.

Also. @Merciless . You want Vassili having the ability to shoot while mid-air back, so everyone can do it, and it’s fair for everyone? But have you ever said anything about Rhino not being able to jump while he’s shooting his minigun? Shouldn’t he be able to jump and shoot all the time aswell for fairness?


(Dustaz) #38

[quote=“Merciless;161469”]
I think the OP would like to have bunny hopping. Although when you take it away from 1 or 2 mercenaries, it’s not fair. Either you implement it for everyone or not at all.[/quote]

[quote=“Mercy;161493”]
I don’t really have much of a problem with weapons. I just think if everyone can take advantage of the amazing mobility and movement system that Dirty Bomb offers (which is a big selling point of the game as it was for Brink), then one mercenary shouldn’t be excluded from that privilege everyone else is entitled to because of bullshit empty rationale.[/quote]

I sense feminist logic here. “Equality for everyone, but we want special treatment and we don’t want to follow certain rules”.

Jump shooting was not taken away from anyone. Everyone can jump shoot and everyone is less accurate when doing it. The reason why it works sometimes is because it’s used IN CLOSE QUARTER BATTLES. It will fail with any merc and any weapon from afar, so how is it unfair?


(Sorotia) #39

Because people are going to upload videos of them missing shots, and videos of a few players are representative of the entire population, and game play from a few matches are representative of all matches.

slow clap[/quote]

You still can’t say all Vassili players are making headshots on a rare occasion. I believe every Vassili is getting atleast one headshot per game. if not more. Hell, even I did multiple of them per rounds for those 4 games I tried his weapons out. And I am bad with him.

Also. @Merciless . You want Vassili having the ability to shoot while mid-air back, so everyone can do it, and it’s fair for everyone? But have you ever said anything about Rhino not being able to jump while he’s shooting his minigun? Shouldn’t he be able to jump and shoot all the time aswell for fairness?[/quote]

I don’t get what you’re saying about headshots…everyone can score headshots…some weapons can kill some mercs with one well placed shot…for the Fel and the Moa can do it to most mercs. (If the Stark did 1 more point of damage per round it could one shot another level of mercs)

Yes…a good Vassili can land a lot of head shots…isn’t that the point of him? Or why not take someone else then? 99% of the Vassili these days wouldn’t have any kills if they couldn’t score half dead body shots…I’ve seen very few good Vassili left playing anymore (I’ve never been in a game with Merciless to the best of my knowledge :stuck_out_tongue: ) even then they aren’t much better anymore than your average pug Vassili because it’s just easier to sit back and take headshots when the opportunity comes.

Why do you ask I think that? Because you took away their most important tool to be aggressive and survive…having to scope to actually hit something makes them a sitting duck if they’re not far back and keeping safe.

So if you’re just gonna have a Vassili sit back and take opportune shots when they come by, why play him? May as well have any other class that can kill and do more…least with Red Eye he has some defense with his smoke cloud…

You have effectively eliminated Vassili from being anything but a opportunist in just about everything truly one sided pub stompings.


(Kiyoshi) #40

To be honest. If a vasili can jump shot you from behind a wall and land a headshot they earned i dont see why they did that to vasili. And i agree if one merc is allowed to do it and it works mostly the same then why should vasili be left out. He wants to be a bunny too, So i say lets let him be one ;D