Time to eliminate all bunny hopping!


(Sorotia) #1

I think it’s time we eliminate all bunny hopping! If it’s fair to go after one merc and butcher them…well heck it isn’t fair that anyone can do it!

I think bunny hopping should incur a beyond the limit spread for every weapon…one so far you can’t even hardly hit but with a pellet or two with the shotgun at point blank range.

You want to nerf Vassili to hell just because you’re insecure about a the very rare headshot…well gosh darn it I’m insecure about these idiots with no skill jumping around praying they will get a kill!

I’m insecure about this game becoming luck and explosive based…may as well call the game lucky bomb!

Because that is exactly what I see many people arguing about…they want all the skill taken out of the game so their luck based shenanigans have a chance to score them a cheap kill…


(watsyurdeal) #2

To be honest, here’s the thing I think should have always happened in regards to bunny hopping and shooting.

  1. Spread should bloom to max, and gradually reduce as you reach the height of a jump and descend.
  2. Remember how we had a punishment for long jumping before, where you would land and be stopped for a bit? Yea I think we should bring that back so we can’t hop up and down on the same surface twice in quick succession. It’d be just enough to discourage it but not a lot to destroy the jumping strat entirely.

(Jansku) #3

God yes!

Apply it to explosives such as nades and stickies too though.

No more this jump-jumpi-spam-spam-shottie-shottie nonsense.


(Jesus) #4

Yes we dont like that they remove stuff so they need to remove more stuff.
Great way of thinking :confused: i dont like those jumpnerf either but nerfing it more isnt a solution.
People must get rid of this NERF EVERYTHING THAT ISNT PERFECT way of thinking.
Nerfing isnt a miracle solutions to everything.


(Sinee) #5

The fact my boyfriend got called a “zealous jump abuser” because he wants to jump and shoot with his primary as Vassili like everyone else does just shows me how pointless this conversation is to have.

Like a Vassili wanting to jump and shoot with his primary is a “jump abuser” but bunny hopping Proxy’s/everyone else that can one hit you all the same with a shotgun are not? I don’t even comprehend how people can defend the double-standard. It’s obviously not fair when a jumping Vassili can be countered, and there’s a million other things in DB that can 1 shot a player, most with less effort and brain power. There’s just no argument that is logical to explain why Vassili is not allowed to jump. The counter-arguments are grasping at straws.

There’s a lot of people who just plain don’t like Vassili, nevermind a decent Vassili. It feels bad to get your head blown off, so they just don’t like him. It doesn’t come down to equal fairness or balance. It’s just about nerfing a merc into oblivion so you don’t have to deal with them. They rather have Vassili’s legs cut off and the player restricted from the freedom of mobility that they get, because then they don’t have to worry about a sniper in an FPS game. It’s just odd to me. The counter arguments to this became so bizarre and eccentric that I can’t even bother to argue back at this point.

I mean I’ve listened to the whole “but Vassili jumping can’t be countered” thing but it just holds no water. Practically every special ability, or any margin of basic tactical thinking can counter him. It’s just weird. How bad can someone be that they can’t counter him honestly? I’d be embarrassed to post that I can’t counter a Vassili if he jumps. I think the two devs that don’t like jump sniping who did this should be embarrassed they’re not better at their own game.

I agree with the all or none approach. If Vassili can’t use the mobility/movement system in place in Dirty Bomb, then why should anyone else? If you go by real life (which you shouldn’t, but someone’s been so unbearably stupid enough to use RL physics as a counter argument in this already), the shotgun users should be the first to have their mobility freedom stripped.


(Jostabeere) #6

@Mercy Is it possible for you to elaborate why a shotgun is less skillfull than a sniper rifle if it comes to landing headshots in air while covering these points?
-higher airbourne velocity based on speed of mercs (Proxy)
-spread of pellets
-damage falloff starting at 1.4 meters


(watsyurdeal) #7

Other than obvious fact that the shotgun fires faster, fires buckshot, and is devastating up close where the jump penalties aren’t as severe?

Vs the Sniper Rifle which only real criticism was that you could be scoped in before jumping and suffer no penalty?

I don’t think the solution is here is hard to grasp, raise the skill floor needed without removing the reward.


(Sinee) #8

I’m honestly very concerned you have to ask this question… but I’ll answer…

Some brief points of ease with a shotgun: You don’t need to ADS. You can hipfire. You can jump and hipfire as well, which Vassili can’t do. He can’t even jump and ADS anymore.
Your movement speed is also throttled when ADS with a sniper. Anyone with a shotgun has the perk of mobility and speed. It’s much easier weapon to use and doesn’t demand much skill or tactic in order to be effective with it.

Though most importantly, a sniper bullet is a single small projectile which gives a big whopping 0 margin for error. The skill and reflexes demanded to hit a headshot when jumping at range and scoped is enormous; I personally was very bad at it and had trouble elevating my skill threshold to that level for Vassili.

Shotguns spray and have dramatic spread and a wider area of damage and potential impact, when jumping or otherwise. Your chances of damaging or hitting an opponent are ten times greater. You don’t need to aim accurately or be precise. That’s the beauty of a shotgun. You don’t need to be precise, and thus it takes less effort, therefore less skill to injure or kill an opponent.

It is a hundred times easier for me to use a shotgun and kill people and takes far less brain power or effort from me personally as the player, than it is for me to snipe. Sniping is work. It’s hard and stressful, but that’s what makes it more rewarding to me than using a shotgun. Anyone can use a shotgun, because it’s low risk, high reward gameplay. That’s why, I figure, Aura is given free to noobs. I see level 3’s completely obliterating players and topping scoreboards with her all the time.

Shotguns are sort of amazing for their simplistic use but massive destruction ability. The key here is “simplistic use”. They’re easy to use, have a wide margin for error and still be effective, and don’t demand a lot of skill. In this game it’s further amplified in that shotgun users have ten times the freedom of movement and speed and mobility than a sniper.


(Merci1ess) #9

I agree. Either you take it out for every single mercenary or you just reverse the change you made for one single mercenary. Personally, I would want to see it reversed because I want to have jump shooting in the game for everyone.

I could already live with the fact that Vassili couldn’t hipfire with his sniper rifle and everyone else was able to. But not being able to jump shoot and everyone else able to? That’s just stupid, dumb and unfair.

But at the end of the day, what can you do besides voice your opinion and whine about it? I don’t think they really listen to their community to begin with… Not only that but when you have a company still selling a game at 20$ in Brink when it struggles to surpass 20 players playing per day, you know there’s gonna be bullshit and alot of fuck ups.


(Sinee) #10

[quote=“Jostabeere;161331”]-higher airbourne velocity based on speed of mercs (Proxy)
-spread of pellets
-damage falloff starting at 1.4 meters
[/quote]

I don’t understand the first point.
The second, the spread of pellets is often times a benefit. Especially since SD is notoriously bad in balancing their ranges. An Aura from 50 feet away can still take off large chunks of your health by spamming her shotgun. A shotgun should have very little to no damage at that point, but in DB they do.

Damage fall off is the nature of shotguns, and it’s an amazing thing, though it’s not implemented very well in DB. It should be much more intense than it is. But seeing as they are a close range weapon, and sniper rifles are the opposite, it should be this way. It doesn’t make much of a real difference though on how effective they are. And even then, it’s easily remedied by the fact that the most problematic shotgun users are highspeed little twerps that can close gaps of distance within nano seconds to compensate.

But I feel like, generally, if the shotgun is allowed to have freedom of mobility and still be devastating to get its job done at close range, then a sniper should be mobile and still be devastating to get its job done at long range. They’re both very opposite weapons, and I understand it’s hard to balance these things so it’s fair for both sides. But in a game like this, you have to do it. You have to find balance. You can’t just cripple one and not the other.


(Sorotia) #11

[quote=“Watsyurdeal;161334”]Other than obvious fact that the shotgun fires faster, fires buckshot, and is devastating up close where the jump penalties aren’t as severe?

Vs the Sniper Rifle which only real criticism was that you could be scoped in before jumping and suffer no penalty?

I don’t think the solution is here is hard to grasp, raise the skill floor needed without removing the reward.[/quote]

That is exactly it…people can spam shotgun shells in your face while bunny hopping and they can get lucky…it’s a easy weapon to use, yet the devs nerf the weapons that take skill to constantly buff things that are easy.

@Mercy covered it perfectly…they’re simple weapons with low skill and one well they’re the only weapon in the game that can reliably be used while bunny hopping…yet we taked skilled jumping away from the toughest to use weapon in the game.

Shotgun = easy = buff
Sniper/Revivr = skill = nerf

This game gets less about skill and more about luck every bloody patch…

These statistics they use are BS…the devs just seem to want a easy game to play.


(Sinee) #12

[quote=“Sorotia;161343”][quote=“Watsyurdeal;161334”]Other than obvious fact that the shotgun fires faster, fires buckshot, and is devastating up close where the jump penalties aren’t as severe?

Vs the Sniper Rifle which only real criticism was that you could be scoped in before jumping and suffer no penalty?

I don’t think the solution is here is hard to grasp, raise the skill floor needed without removing the reward.[/quote]

That is exactly it…people can spam shotgun shells in your face while bunny hopping and they can get lucky…it’s a easy weapon to use, yet the devs nerf the weapons that take skill to constantly buff things that are easy.

@Mercy covered it perfectly…they’re simple weapons with low skill and one well they’re the only weapon in the game that can reliably be used while bunny hopping…yet we taked skilled jumping away from the toughest to use weapon in the game.

Shotgun = easy = buff
Sniper/Revivr = skill = nerf

This game gets less about skill and more about luck every bloody patch…

These statistics they use are BS…the devs just seem to want a easy game to play.[/quote]
Personally. while the shotgun is easiest to use when jumping due to it’s spread making it much more forgiving in terms of required accuracy, I do think every single gun is reliable when jumping except for the sniper rifle. The jumping nerf did change a little bit, but only a little. I use SMG’s a lot and haven’t noticed much difference really.

Unfortunately Sorotia is right. I LOVE Dirty Bomb. I’ve invested so much effort and time into this dumb fucking game, but comparing now to how it was before, with each patch it seems like they’re going into the opposite direction of the game I thought it would be.

The thing is, is that CS and other FPS’, while I play them, don’t suit me and feel as good as DB. And I just hope they reward and push skill and the players getting better over time in their environment, than everything remaining stagnant at the bottom of the skill floor. I get that SD doesn’t want this game to be too hard, because it’s a F2P game and they want player retention, but I just hope it doesn’t go much further than this. The devs admitted that jump sniping was a skill… I believe Smooth said “I know…I appreciate that it’s a skill BUT!”

They decided to punish skill. And I don’t want to play a game that punishes skill and rewards the lack there-of.


(TheVulpesFox) #13

This game is all about moving and using the mechanics in the game to move yourself in a way that allows you to have an advantage over the people you are playing against. Removing the ability to jump while using any kind of weapon results in the game becoming a slower form of itself.
Yes I do agree that the Vas nerf was not needed, however, we shouldn’t be trying to bring the whole game down because of it.


(Randomdeath) #14

Honestly you guys, do you actually bunny hop very often? I main Fletcher (yes that broken super op annoying sticky god) and i use the A31 card, with the arnold shotgun… Bunny hopping is actually difficult with Shotguns, and its a little easier with SMGs but still tough… Beleive it or dont I have had more luck bunny hopping with Vassili (AFTER the nerf) with my SNIPER RIFLE!!! Close range can still two shot anyone if you hit. Bunny hopping can only be done succesfully if you have the skill for it. Just like jump sniping. Shotguns take skill too, if you want to be successful with a shotgun (especialy around corners) then you need a lightning fast reaction time.

You know what, so far i seem like i have a positive view on everything in this game… But even airstrikes and explosives (yes, nades and stickies) take PLENTY of skill. Skyhammer, you cant airstrike for a long time if you miss. Same with Kira and Arty. Anf Fletcher, there is so many timing issues with his stickies, you have to have YOUR timing tuned to the bugs. Fletcher takes tons of skill. Thats why i am terrible with him. I love playing with him but i suck. I suck at this game in general, but i still love it.

There are so many bugs in this game right now, that bunny hopping is fine


(Merci1ess) #15

[quote=“TheVulpesFox;161360”]This game is all about moving and using the mechanics in the game to move yourself in a way that allows you to have an advantage over the people you are playing against. Removing the ability to jump while using any kind of weapon results in the game becoming a slower form of itself.
Yes I do agree that the Vas nerf was not needed, however, we shouldn’t be trying to bring the whole game down because of it.[/quote]

I don’t think we’re trying to bring the whole game down. Although I like the way you see it. We bring up taking jump shooting away from everyone and people disagree and don’t like the thought. But some of the players that agree with removing jump shooting from Vassili also don’t agree with removing it completely. For me, personally, all I’m asking is to just revert the change completely. Make it fair for everyone. Everyone can jump shoot and there’s no penalty for doing so. Plain and simple. Just like it was from the beginning when Dirty Bomb hit open beta. If this would be a serious problem it would have already been taken care of a long time ago and they would have stuck with it.


(Sinee) #16

Not buying it. Show a video, because this sounds like you’re playing a different game. You can’t reliably shoot with the sniper rifle while airborne anymore. You can’t jump and shoot, because there’s a percentage of spread. When it affects a single bullet, it turns into unpredictable RNG where that bullet will go. You can jump and fire, have your crosshair on the target, and 9/10 times the bullet will zing off the Neptune instead of your target now.


(Sorotia) #17

[quote=“TheVulpesFox;161360”]This game is all about moving and using the mechanics in the game to move yourself in a way that allows you to have an advantage over the people you are playing against. Removing the ability to jump while using any kind of weapon results in the game becoming a slower form of itself.
Yes I do agree that the Vas nerf was not needed, however, we shouldn’t be trying to bring the whole game down because of it.[/quote]

Why not? It seems like all they want to do is nerf the Snipers…if they don’t want them in game then remove or remake Vassili and Sparks.

I’m sick of this bs…I loved Sparks and no I wasn’t one of those people getting 50 kills on Sparks…

More and more I look at the recent changes and more and more it looks like the devs systematically just attacked the Snipers

I mean Revivr is weakened…jump shot sniping dead…machine pistols weakened…all attacks at the two Snipers while everything else is more or less normal. It seems like the Devs have it out for Sniping.

Sure they cover it up claiming it was a balance pass…but I still see most people bunny hopping again after they realized the balance isn’t really balanced as it claims but a big screw you to Snipers.

I can’t believe I didn’t see it sooner, this isn’t the first f2p game that went out of their way to nerf skill based play while buffing the easiest types of play…


(Matuno) #18

I was going to comment, but I see the thread has already been hijacked by the usual suspects.

I’m glad I left an impression, ta ta!


(Merci1ess) #19

[quote=“Matuno;161382”]I was going to comment, but I see the thread has already been hijacked by the usual suspects.

I’m glad I left an impression, ta ta![/quote]

Ooooooo… Let’s get a pause please. Bring in “Damn It Feels Good To Be A Gangsta” by the Geto Boys. Drop the sunglasses and a blunt. Thug life.


(Sinee) #20

[quote=“Matuno;161382”]I was going to comment, but I see the thread has already been hijacked by the usual suspects.

I’m glad I left an impression, ta ta![/quote]

I wouldn’t be proud of looking like an idiot, sweetheart.