The consoleros should understand that the PC players who are disappointed with the game arent saying that the console version is bad. They dont care.
Yes, it sounds like Brink is a great console game which isnt surprising as it’s designed from the ground up as a console game.
But with the more precise input devices on the PC, the expectations are different. Movement speed and spread that makes a gunfight appropriate with a controller makes it about as challenging as clicking on a “OK” button without missing for mouse users.
You can aim more precisely and track movement better with the mouse so PC gamers have different needs for the shooting and movement mechanisms.
Noone wants to change your console version. And when posters refer to the Steam player count, they arent trying to say that noone on XBox plays the game anymore - they dont care about XBox. And even if SD makes Brink turn-based on the consoles, the PC players wont care.
The numbers from Steam show that the game has failed incredibly on the PC. Nothing more, nothing less. No need to howl about your XBox version. Lets just all agree that Brink is a good console game. And has tanked on a rarely seen magnitude on PC.
The problem is the goal to have parity between console and PC gameplay. With the differences in input devices, the gameplay has to be different too to be fun on both platforms.
Speed up movement and tighten spread for the PC version. I really dont see a point for consoleros to resist this, it doesnt affect your version.