WN what you don’t understand is I don’t like it when skill is replaced with luck. The less luck in a game, the better. Ofc every game is going to have some luck, and rarely it makes it better. But this is too drastic. It’s like bloom in reach (but you had more control over that, but it still sucked).
Tighten spread, reduce damage
And it’s faulty design, teamwork is as trivial as nailing headshots. What should be awarded is having a plan. A plan that can be executed with several people or alone, whatever you fancy, and when done right it should be able to sway the battle. ETQW achieved this, Brink, with limiting individual potential so much failed at this.
There’s no prestige in staying together, anyone can do that.
[QUOTE=Kalbuth;346728]Wow, you assume a lot of what I want!
Get of my head, because you are misinterpreting a freaking lot!
I don’t want to be able to 1v1 anyone. I can’t. I’m not good enough, and never will be. I just want a fight to be rewarding, and unlike CoD (and BF to a lesser extent) I want dynamic fights, like preceding ET titles had, and part of why I loved them (notice : “part of”, don’t put again words in my mouth stating that’s the only thing I seek)
I won’t win 1v1 fights because I don’t have better accuracy, tbh. I suck at aiming. But I want to have to work for it, this is what I seek. Having to work. Having a challenge. Not a RPG
I don’t want OHK. I’m already complaining on ET:QW forums now that I’m back there a bit, about OHK grenades. I like Brink approach, and how OHK-wonders are not part of it, or less than QW. At least, there’s far less grenade spam in Brink, it is good. No, I really, really don’t want OHK weapons. I just want weapon that I control. Me. Not a dice. While still being on the move, dynamic fighting, yadda yadda…
Stop putting thoughts in my head, words in my mouth. Nowhere you’ll see me advocating for a DM system, against teamplay, etc…
No
where
Another example of you trying to paint us as the bad lonewolves wanting to kill Brink
One last time, what technically is going to kill your Brink if having less recoil? (“less” != “no”, fyi)
I don’t want your assumptions on what I like and seek in the game, you missed by a fair margin already.
I’d like to know exactly what it would change for you[/QUOTE]
if you suck at 1v1 you need a bro with you. this game goes one step further. it says: you MUST have a bro with you. the goal in Brink is to think 2v1 minimum. an awesome team in brink thinks 8v7. eliminate and disorganize group unity. force the enemy team to respawn as individuals. smash them when they remain that way.
Lol, look at the poll again and tell me what the majority wants.
Now look at the player numbers.
You say it like, rolling 2 dices versus 1 dice doubles the chances of having 6.
Where’s the skill in that? :s
[QUOTE=NIDCLXVI;346723]In your opinion it is addressed. I did not think you were trolling, since you would not dare be a hypocrite. :eek: You mean I did not really help you to understand spread?? 
sad :stroggtapir:[/QUOTE]
OK, to the point then : you prefer static , ADS crouched fighting. Which is why you post here. And you don’t think fights on the move should be in the ET heritage of Brink
Correct, or wrong? (btw, The poll is there for that, in this case)
I still do not understand why you think it’s related to the lonewolf and anti-teamplay mindset in any way. You’ll find lonewolves whatever the weapon handling in the game.
[QUOTE=Crytiqal;346737]Lol, look at the poll again and tell me what the majority wants.
Now look at the player numbers.[/QUOTE]
Who is going to take interest in this thread let alone the poll, players that want the change!! Hardly “fair empirical data”. :rolleyes:
So what you are saying is that the shooting aspect is optional, and should be an automatic outcome of the situation. wow. That’s quite drastic.
First Person Shooter. As far as I know, it’s what Brink is.
Not First Person Buffer
Nor Real Time Strategy (Played In First Person), tbh
If none of the reasons you are playing Brink is because you want to use your gun, why are you playing a FPS in the first place?
Ofc shooting is having a place in this game! Thinking you should enforce an automatic 2vs1 win, by reducing the FPS part to random spray, is silly. This is cutting a rather important portion of the game away.
Woah, I just voted and looked at the vote numbers.
WN why did you even use the vote numbers to prove your point. It goes against you.
[QUOTE=Crytiqal;346737]Lol, look at the poll again and tell me what the majority wants.
Now look at the player numbers.
You say it like, rolling 2 dices versus 1 dice doubles the chances of having 6.
Where’s the skill in that? :s[/QUOTE]
I said everyone was not voting for the change. I am pretty sure that’s what said…not many people voted in general I’d say. some people voted no change.
2 guns are better than 1. you want to win 1v8. good luck with that.
I’m saying that it’s more fun to depend on your skills then to just stick together with someone. Anyone could do that.
Basically what Tokamak was saying.
[QUOTE=Crytiqal;346709]lol how the hell was I trolling,
I said the exact same thing as you.
Fail --> troll[/QUOTE]
lol soz dude i picked the wrong name 
meanwhile watch the result of the poll… 70% wanna change
pretty talkative…
[QUOTE=nick1021;346752]I’m saying that it’s more fun to depend on your skills then to just stick together with someone. Anyone could do that.
Basically what Tokamak was saying.[/QUOTE]
I know that’s what you are saying. And that’s fine. but it is a team game. That’s what makes it unique. there are tons of other shooters where you can be an individual and take over the game or feel it doesn’t matter what the other guys do. look, I did my part. Look how many headshots I got. That’s fine. But I see lots of people like that in other games just camp a spot and are far from harm’s way. this game tries to force you in to the thick of things and to work as a team. some gonna like that some are gonna hate that. you can’t be leroy jenkins in this game and succeed much.
How is random luck being placed above skill even being considered a viable option for some people? I’m confused. I can pinpoint my crosshair on an opponents head like a demon because I practice my head tracking, but only 20% of my bullets will hit due to the spread. My opponent can’t aim for ****, and rarely gets his crosshair on my head, but due to the random spread 20% of his bullets hit… what?
(pretty sure i’ll regret joining in on this one… but bloody hell why is this even being debated?).
[QUOTE=Kalbuth;346740]OK, to the point then : you prefer static , ADS crouched fighting. Which is why you post here. And you don’t think fights on the move should be in the ET heritage of Brink
Correct, or wrong? (btw, The poll is there for that, in this case)
I still do not understand why you think it’s related to the lonewolf and anti-teamplay mindset in any way. You’ll find lonewolves whatever the weapon handling in the game.[/QUOTE]
I use heavy body type, gotlung and tampa. I am fairly static with the gotlung and run with the tampa equipped. I spray n pray and parkour when I feel it will save my bacon, but prefer to reward myself with greater level of accuracy by looking down the sight and reduce my target size by crouching/sliding. I do not equate all requests for reduced weapon spread, just seen a lot of people saying they feel every kill is a lottery, yet I find aiming to be quite accurate for me. Just think these competition players put themselves under stress to win, it is how they earn coin afterall. So they blow it out of proportion to favour them. Because when they die, they believe it was “lottery”, even though the other guy killed them with the same “lottery”. Ego can be a terrible beast to keep on a leash.
With my medic I go medium, or heavy, gotlung as heavy or gerund as medium as prmary, then a tampa as 2nd for heavy and sea pistol for medium. (nice slide tackling and knifing)
I use a light on certain maps where wall jumping, meleeing and pistol headshots rack up some fun. But mostly stay with my group, dole out syringes, and spray gotlung to supress and or hold an area while my team mates respawn. 

[QUOTE=DarkangelUK;346759]How is random luck being placed above skill even being considered a viable option for some people? I’m confused. I can pinpoint my crosshair on an opponents head like a demon because I practice my head tracking, but only 20% of my bullets will hit due to the spread. My opponent can’t aim for ****, and rarely gets his crosshair on my head, but due to the random spread 20% of his bullets hit… what?
(pretty sure i’ll regret joining in on this one… but bloody hell why is this even being debated?).[/QUOTE]
I really understand that! Honestly, but I have not seen that. Running and gunning I would, but then you have the advanage of being a moving target. You exchnage one for the other.
I get head shots kills very regularly with ADS burst fire with accurate weapons.
With the gotlung THAT is a frickin’ lottery, but that’s a trade off for massive rounds of ammo and sustained fire rate! 
p.s. to clarify, I agree skill should be rewarded over luck, and if accuracy was even more spread, I might be in a pro “tighten” campaign. But as is. It’s acceptable to me, heck even a little tighter would be fine, it’s just not a deal breaker to me its actually fine (to me).