I have a simple proposal, i want the bullets from my gun, to go where i am aiming.
As it is, the spread is bad, its very bad, you are trying to balance weapons by making them inaccurate, please, please, tighten the spread so this becomes more like an fps and less “roll the dice for headshots”.
This would make people die quicker, which isnt that great a thing so i propose you reduce the bullet damage so it takes a decent number on target to kill, so there isnt any instant kill effect.
This illustration curtosy of shirosae shows the advantages of smaller spread:
This player is a good shot:


This player is not so good a shot:


Who wins? The person with better aim.
Now let’s try the same thing again with massive spread:
This player is a good shot:


This player is not so good a shot:


Who wins? Whoever the diceroll favours.
As you can see, a smaller spread means there is a higher skill ceiling, with large spread you can get the best possible result (headshots) by aiming in the general direction of the upper body, sometimes not even on target. Smaller spread means you are rewarded for accuracy, and allows players to get gradually better at aiming and improve their own skills instead of hitting the low skill ceiling brink has at the moment after a short time of playing.
This thread isnt an argument about the importance of aim, or how aim is better than tactics or anything like that. This is a simple thread asking for something simple. Nothing to do with how important you think shooting is in the game, or if you think its realistic or not. Simply, would you like the spread of weapons to be tighter, if damage was reduced so the speed to kill players stayed the same?