[QUOTE=Kalbuth;346433]I was a bit like you years ago coming from OFP to ET:QW and reading these comments.
Today I totally agree with them
(and mind you, my main game is still OFP / ArmA serie, which is the total opposite of ET / Brink
)
There are 2 possible things SD want to achieve with SMG, and more generaly with all weapons, the way they work currently :
- They want SMG short range only because they are primary weapons of light body types, who are fighting through movement, so they are supposed to be better at positionning (and going close up)
- They want SMG to spray because a moving character isn’t supposed to be precise in their eye, it’s a “run&gun rusher” who has no “right” to be precise, being precise requires being static
In case 1), they can easily make everyone happy by working with damage falloff instead of spread to determine a weapon range, or a mix of both making SMG spread not as bad as currently. And work on making all weapons more precise, tweaking damage to keep TTK the same. This bring back movements into the game, and emphasize aiming
In case 2), they are simply alienating a big portion of their player base, the ones they relied upon when touting their work with W:ET & QW, because they are transforming the ET serie from one of the last FPS where aim AND movement was important, into a more generic ADS shooting static FPS. And many of SD followers are of the former kind
Looking at Apoc’s post, some past SD followers still have hope SD is aiming for 1).
From the numbers of players last night, I’m afraid most now suppose that SD is seeking for 2), so that they, the former SD lovers who like aim & move, are not welcome anymore in Brink, thus they left the game[/QUOTE]
To me it seems like case 2 is what SD decided to go with. Which goes completely against what made their games popular to begin with which is what drives me crazy. How do you have a perfect formula that works and decide to screw it up? Why? Because W:ET is an older game? I don’t even think it’s that. I think SD really doesn’t know what made their previous games great and the way they designed the shooting AND continue to make it WORSE in new patches by making spread worse proves it.
It’s infuriating because they actually DID talk about kills taking skill and moving while shooting being important and being able to fight back, headshots being important blah blah blah. Who can blame me/us for therefore expecting something similar to THEIR previous games…that THEY themselves talked about while hyping Brink?
If case 2 is what they went with then I wish SD would just come out and say it so I can stop wasting my time hoping that they fix this game and leave it to the people who are happy with it and eventually playing against bots because nobody plays this crap. Just let us know SD. Confirm that you have no clue what actually made your games fun so we can move on. Do you even have any people who PLAYED W:ET or helped develop it. And I’m not talking about the damn objectives/class system…I’m talking about the SHOOTING!!!