Tighten spread, reduce damage


(Kalbuth) #121

Thank you for explaining us the concept of spread.

Case in point : there is too much spread in Brink, at least for PC, to be a rewarding experience, for apparently a majority of players, seeing the decline in players number, even knowing spread is absolutely not the sole factor in game decline

Which doesn’t mean we’re asking for ZERO spread. Just LESS spread. “Less” like in “there’s is spread in this game, but not huge spread!” :wink:


(nick1021) #122

Oh yes, I forgot your delusion makes you think every hater is one person under different accounts, because in no way can this game be so bad.

And 3k are playing W:ET which is much older then brink. 3k>300

It’s basic logic, which you seem to lack.


#123

[QUOTE=nick1021;346689]There is a difference between opinion and fact.

Opinion- Less spread means less teamwork.

Fact- It doesn’t.[/QUOTE]

So, encouraging you to stay together and buff each other to overcome a smaller number of opponents with less buffs due to poorer teamwork, while they try to rack up kills single-handeldly, to ensure victory fails at discouraging lone wolf play styles?? I think that is your opinion pal. :smiley:


(nick1021) #124

You are forgetting the other team also has good accuracy. And buffs won’t change just because the game has SOME skill. Right now, buffing someone just increases their percentage for killing the guy.

And btw, what kind of ****ing ****tard are you? This game doesn’t have weapons which will let you run around single handle kill everyone. Maybe in halo you can jump around and obliterate the whole enemy team if you have mlg skills and you have a sniper. But that’s impossible in this game.


#125

[QUOTE=Kalbuth;346696]Thank you for explaining us the concept of spread.

Case in point : there is too much spread in Brink, at least for PC, to be a rewarding experience, for apparently a majority of players, seeing the decline in players number, even knowing spread is absolutely not the sole factor in game decline

Which doesn’t mean we’re asking for ZERO spread. Just LESS spread. “Less” like in “there’s is spread in this game, but not huge spread!” :wink:[/QUOTE]

You are welcome, I wondered why you were struggling, I am glad I could be of assistance. Here, let me help further, if you attach the front grip on the guns it reduces recoil, also, if you right click, you look down the sight, this reduces spread and combined with reduced recoil will see your headshot % rise in no time.
:wink:

Helping those to help themselves, I feel like Santa. :oppressor:


(Crytiqal) #126

[QUOTE=MorsTua;346623]already noone plays it
in a month we are waiting for next messiah on a beach, with our drink in the hand

crytical
stop trolling please… really stop it

everything u suppose is just a supposition
wolfenstein died in 2 months brink is on same rails.

Enemy territory had aroun 1000 servers and almost all of them, always full
please… stop trolling … people like you confuse sd and dont help to pump some life to this game.
Are you happy about the actual result? Wait and you will wait forever. Noone likes this game. Understand it

and once again, stop trolling[/QUOTE]

lol how the hell was I trolling,

I said the exact same thing as you.

Fail --> troll


(taodemon) #127

I would voted tighter spread but I would do that without changing the damage.

I use ADS a lot and one thing that has always bothered me about the gun mechanics is that the spread seems to be somewhat unrelated to what the gun is doing visually and is most obvious with the semi weapons.

For example, the rokstedi, you are ADS and fire your first shot, gun does its visual recoil and settles back with bullet having gone where you were aimed at. Second shot > recoil and settle, shot having gone where you were aimed. Third shot > recoil and settle, shot goes slightly wide despite you having waited for weapon to settle before firing. Fourth shot > recoil and settle, shot goes very wide again despite the gun having visually settled and being back on target.

It is as if weapons have a hidden cooldown before they will shoot straight again which is completely unrelated to what the weapon seems to be doing visually onscreen. For me this “disconnect” is a bigger issue than the actual spread of the rounds.


(wolfnemesis75) #128

[QUOTE=Kalbuth;346686]And because of that, you’re going to bash any feedback on the game? Strange reasoning… :rolleyes:

Question : Would the OP suggestion destroy the game for you? If so, why? (this would actually be more contructive than generalizing by bashing us as TDM gamers)[/QUOTE]

Ok. I will give you an example to help explain my point. How many threads and posts were about the Carb-9 or The SMGs dominating? But some people liked it the way it was. Now the game gets patched and just about every weapon gets adjusted. Now, you are gonna tell me that some people were not frustrated or upset that the weapons were changed in the first place? Go back to the patch thread. Look at how many are upset with the changes to not only the Carb-9 but the spread. We don’t play games in a vacuum.

What you really want is to be able to 1v1 every dude you face. but this game penalizes that approach and mindset. which is what I keep saying. Tighten spread, reduce damage. Ok, fine. Now you don’t have enough bullets to effectively finish off an enemy despite your better accuracy. The result is the same: you are not gonna win every 1v1 fight. So then you are gonna want the damage to be increased or headshots to be effective. You really want accuracy and one-shot kills. That is the ultimate goal of what you are striving for. So the intent is to chip away to devolve the game in to a standard TDM game. So don’t be coy or try to act like you are “oh golly gee” we just want this little change. herp derp.


(Crytiqal) #129

@taodemon Exactly, the damn recoil is so friggin random you can’t anticipate it and try to compensate for it.

@wolfnemesis
Euh, no we don’t want OHK, we want a gunfight not to be a lottery where you have to be LUCKY to get a hit/headshot


(Kalbuth) #130

[QUOTE=NIDCLXVI;346708]You are welcome, I wondered why you were struggling, I am glad I could be of assistance. Here, let me help further, if you attach the front grip on the guns it reduces recoil, also, if you right click, you look down the sight, this reduces spread and combined with reduced recoil will see your headshot % rise in no time.
:wink:

Helping those to help themselves, I feel like Santa. :oppressor:[/QUOTE]

Maybe you missed it, but I already addressed the point about ADS and static fighting. A few pages back, in fact.

Do we really need to go in circle? In a troll way, on top of it … not smart


(suho) #131

@TeoH

I always was more of CTF player back in the Q3 day when I still played in a clan but I know that there is a stratigical layer to it in Quake. In Quake Live duel there is even a psychological aspect to it if you go to the top level players. But the TDM that is featured in games like CoD don’t really have these layers. Correct me if I’m wrong but I don’t think you are battling over pwer-ups and items in those games. I think wolf was referring to that really dumb TDM-style.


(nick1021) #132

WN you have no idea what you’re talking about.


(nick1021) #133

[QUOTE=Crytiqal;346709]lol how the hell was I trolling,

I said the exact same thing as you.

Fail --> troll[/QUOTE]

He meant wolfnemisis not you =P


(TeoH) #134

Oh absolutely, but who ever said CoD was a good game.


#135

[QUOTE=Kalbuth;346714]Maybe you missed it, but I already addressed the point about ADS and static fighting. A few pages back, in fact.

Do we really need to go in circle? In a troll way, on top of it … not smart[/QUOTE]

In your opinion it is addressed. I did not think you were trolling, since you would not dare be a hypocrite. :eek: You mean I did not really help you to understand spread?? :frowning:

sad :stroggtapir:


(St NickelStew) #136

[QUOTE=Kalbuth;346658]
On a sidenote, @St NickelStew, I can easily agree about the difficulty of aiming with a pad. Let’s not consider console players “worst players” just because their controller appears to be less adequate.
That doesn’t mean I should be satisfied with something looking random on PC ;-)[/QUOTE]

Thank you.

Randomness looks random on all platforms, not just PC. :wink:

I think most gamers on all platforms prefer their bullets to go where they are aimed. It generally looks/feels better if recoil appears to cause the deviation in where bullets strike, rather than having the bullets just randomly go where they will.

Battlefield 2 had random deviation. Battlefield Bad Company 2 had recoil-induced vertical deviation. Except for a few of the old-school, hardcore fans, I think the BC2 system is generally preferred.


(Crytiqal) #137

That would make more sense yea :stuck_out_tongue:


(wolfnemesis75) #138

Hey, man. Some are not gonna like what I have to say. Some will. You single me out but it doesn’t change the simple fact that not everyone agrees with you. Look at the poll. Its not like it is unanimous.


(Kalbuth) #139

[QUOTE=wolfnemesis75;346712]Ok. I will give you an example to help explain my point. How many threads and posts were about the Carb-9 or The SMGs dominating? But some people liked it the way it was. Now the game gets patched and just about every weapon gets adjusted. Now, you are gonna tell me that some people were not frustrated or upset that the weapons were changed in the first place? Go back to the patch thread. Look at how many are upset with the changes to not only the Carb-9 but the spread. We don’t play games in a vacuum.

What you really want is to be able to 1v1 every dude you face. but this game penalizes that approach and mindset. which is what I keep saying. Tighten spread, reduce damage. Ok, fine. Now you don’t have enough bullets to effectively finish off an enemy despite your better accuracy. The result is the same: you are not gonna win every 1v1 fight. So then you are gonna want the damage to be increased or headshots to be effective. You really want accuracy and one-shot kills. That is the ultimate goal of what you are striving for. So the intent is to chip away to devolve the game in to a standard TDM game. So don’t be coy or try to act like you are “oh golly gee” we just want this little change. herp derp.[/QUOTE]

Wow, you assume a lot of what I want!
Get of my head, because you are misinterpreting a freaking lot!

I don’t want to be able to 1v1 anyone. I can’t. I’m not good enough, and never will be. I just want a fight to be rewarding, and unlike CoD (and BF to a lesser extent) I want dynamic fights, like preceding ET titles had, and part of why I loved them (notice : “part of”, don’t put again words in my mouth stating that’s the only thing I seek)

I won’t win 1v1 fights because I don’t have better accuracy, tbh. I suck at aiming. But I want to have to work for it, this is what I seek. Having to work. Having a challenge. Not a RPG

I don’t want OHK. I’m already complaining on ET:QW forums now that I’m back there a bit, about OHK grenades. I like Brink approach, and how OHK-wonders are not part of it, or less than QW. At least, there’s far less grenade spam in Brink, it is good. No, I really, really don’t want OHK weapons. I just want weapon that I control. Me. Not a dice. While still being on the move, dynamic fighting, yadda yadda…

Stop putting thoughts in my head, words in my mouth. Nowhere you’ll see me advocating for a DM system, against teamplay, etc…
No
where

Another example of you trying to paint us as the bad lonewolves wanting to kill Brink

One last time, what technically is going to kill your Brink if having less recoil? (“less” != “no”, fyi)
I don’t want your assumptions on what I like and seek in the game, you missed by a fair margin already.
I’d like to know exactly what it would change for you


(wolfnemesis75) #140

You want accuracy so you can get headshots. this game makes it hard for you to accomplish this. it is by design. tighten the spread is to allow you to win 1v1. this game wants you to attack at minimum 2v1. that’s my point. hence the spread of the bullets. hence the lottery you speak of. its by design. i also understand that you don’t like it because it minimizes your individual ability to get frags. same reason the “most kills” is at the bottom of the scoreboard. its by design.