Tighten spread, reduce damage


(nick1021) #101

There are reasons as to why some games are on the bottom, and some games are on the top. It’s not by accident. I admit cod sucks. But at least it has a sp, I can play the game, I can play the game with friends and unlocks are fun.

Brink isn’t on the bottom because of some random dice roll. A lot of factors went in. And SD lost a lot of people. But at least they got you, eh?


#102

light body type with a gun. /thread (since all compo players/min-max players go light + carb-9) :cool:

yes I know it is an m4, but the overall effect of hipfiring is spot on! :slight_smile:

(edit: added carb 9 "Su-16 " video too. x) :cool:


(nick1021) #103

Wolf you can never see anything wrong with what SD does. You convince yourself that what they did is good for the game. They can make the game a giant turd (literary) in the next patch, and you will convince yourself that they had a good reason and it’s innovative and “new”.


(Kalbuth) #104

Awww, because Brink is meant to be realistic?:eek:

Sry, for this, I have ArmA2, which is a heck of a niche game too, but at least, purposefully designed for realism


(St NickelStew) #105

And I have complimented at least one of those contributers in this thread.

But to MorsTua and others who say nothing constructive whatsoever … go away and let those who enjoy the game help make it better.


(suho) #106

[QUOTE=NIDCLXVI;346666]light body type with a gun. /thread (since all compo players/min-max players go light + carb-9) :cool:

yes I know it is an m4, but the overall effect of hipfiring is spot on! :)[/QUOTE]

lool, if I wanted realism I would play OFP 1 or ArmA …


(Apoc) #107

Very well said.

[quote=St NickelStew;346642]So you don’t think it requires any skill to understand when to aim down sights (for greater accuracy) and when to hipfire (and maintain maximum mobility)? Hipfire shouldn’t be as accurate as ADS.

That said, what is autoaim??

My impression is that aiming on consoles is more difficult than on PC. Aiming on PC is more accurate because the input devices make it easier. The input device for consoles is less precise and therefore requires more practice and skill to play well.

Some games like Red Dead Redemption have a feature where you pull the left trigger and the crosshairs automatically sight an enemy. COD games might also do this (but I haven’t ever played one so I don’t know).

However, games like Battlefield and Brink do not have this feature. Aiming requires skill. The notion that consoles have “auto-aim” sounds like something PC players tell themselves so they can feel superior.[/quote]

Dont you dare turn this into a PC vrs Consoles thread. Some people dont like pc and will say it in their post, some dont like console and will say it. Fair enough. Please do not start discussing which is better and which takes more skill or i will report you.


(Kalbuth) #108

Wait next year, ArmA3 coming round the corner

/end of OT :slight_smile:


(nick1021) #109

Okay. Lets do this. Add a button for breathing that you will have to press every 10 seconds (max) or else you will die. Guns kill in one bullet (surely that anger jacket you have on isn’t bulletproof). You never spawn. Turrets don’t come out of nowhere, you have to spend an hour (min) to make one…list goes on.

Don’t bring in realism into a video game argument, you just make yourself look stupider. Emphasis on the “er”


(tokamak) #110

Popularity shouldn’t be an indicator for good gameplay. But such a huge lack of popular appeal combined with even the dedicated fans being unhappy shows something is wrong.


(St NickelStew) #111

[QUOTE=MorsTua;346657]monday 27th @16:23

130 players on public servers
3 players on private ones

this game is a real succesfull!!!oneone!!!11

really, do we need to add anything?[/QUOTE]

I cannot speak for Wolf, but I consciously assume the role of “fanboy” to counter “hateboy” and non-constructive posts like this one.

I don’t understand why these people are on the forums, making them uglier for all. A bad game isn’t worth that sort of attention. But those posts do give people like Wolf and myself an opportunity to put a positive spin on things. :tongue:


(wolfnemesis75) #112

[QUOTE=nick1021;346664]There are reasons as to why some games are on the bottom, and some games are on the top. It’s not by accident. I admit cod sucks. But at least it has a sp, I can play the game, I can play the game with friends and unlocks are fun.

Brink isn’t on the bottom because of some random dice roll. A lot of factors went in. And SD lost a lot of people. But at least they got you, eh?[/QUOTE]

Exactly. They got a bunch of other people playing that is not you. Finally someone gets it! Holy crap. What a concept. You don’t like it, but other people do! I don’t care if other people hate the game! The dang guy in the gamestop told me the game was gonna suck when I pre-ordered Brink a month before it came out. He must’ve had you in mind when he whipped out his ******* crystal ball, bro. I don’t care! I researched the **** out of the game and knew that it was gonna be fun and for me. Beat your drum, and go find the dude at gamestop and play ET with him. Phone home!


(nick1021) #113

I wasted 50 games on this game (I payed 60 and got 10 dollar worth), might as well go on the forums and look at fanboys bring up very dumb statements (her dur, older games are more popular on pc, that’s why Brink isn’t doing too god derp derp dee dur) to get some enjoyment from this rolls eyes


(Kalbuth) #114

[QUOTE=St NickelStew;346678]I cannot speak for Wolf, but I consciously assume the role of “fanboy” to counter “hateboy” and non-constructive posts like this one.

I don’t understand why these people are on the forums, making them uglier for all. A bad game isn’t worth that sort of attention. But those posts do give people like Wolf and myself an opportunity to put a positive spin on things. :tongue:[/QUOTE]

Well, if you really want to see constructive feedback, fueling the few hatefull post of a constructive thread isn’t going to keep the thread constructive, tbh.


(TeoH) #115

Except the point i was making was TDM doesn’t work like that, there just seem to be a lot of people who ignorantly believe that it does. I think you’re intentionally playing dumb to stir up a forum argument but i’m going to elaborate anyway because i’m sure there are some forum goers who would appreciate the insight.

Classic TDM as found in the Quake series and similar is usually played by teams of 4, on a map full of items, weapons and power ups, where you spawn in a very weak state, and where victory is achieved by having the most kills as a team. The scoring method is important because it means that every time you run off alone and die, you are contributing to the opposing team’s score.

When you spawn, instead of being fully kitted out in a base behind a defense turret, you are left with no armour, minimal weaponry and potentially in a hostile area. If you then proceed to die again you are simply losing the game for your team. You cannot run around alone and expect to be able to gear up on items, because the opposing team will make an effort to time and control all the strong items on the map, and will have a heavy presense in any area where there are strong items to be picked up. That means it is up to your team, in the interests of not losing the game through feeding the oppositions score, to protect you on spawn, and to gear you up so that you are an asset instead of a liability.

What this entails is, communication on the fly to move around the map and defend certain areas, movement to cover weak players so that they don’t die and give the other team points. A conscious effort to hold the areas with strong items so that you can use them to gear up your weak players, intentionally leaving and covering an item so a team mate will take it. Teams will use voice comms to organise on the fly who will take what, and where they need to move to. The maps will typically end up split into ‘strong’ and ‘weak’ halves with the team who wins early battles moving to occupy the strong half of the map that holds the best items. The other team will make do with the left overs in the weaker half of the map, but will attempt to make a push for the strong position once they feel they are in a good position to go for it.

Periodically through the game important powerups (Quad damage) will spawn that can tip the game in 1 sides favour, these will be timed by both teams and teams will move to control the area around the power up shortly before it spawns each time. If the weaker side manages to take the power up they will usually make a play for the strong half of the map. Some times if teams believe they are unable to win a fight as they do not have enough items to take the opposing team, they may back out from a fight and try to avoid giving points away untill they can push back.

This rich gameplay emerges from the items and scoring rules of TDM, you would be right to say that Brink is the ‘anti-TDM’ - because brink doesn’t involve anywhere close to the level of organisation or strategy of comp level TDM. I suspect what you are actually looking for is not rich and deep team strategy, but just something that makes you feel as though there is some connection between yourself and the random collection of pub players on your team who haven’t said a word. The illusion of co-operation. This is achieved by creating a gamestyle that packs a team into a coridoor, and encourages them to look at eachother, and press F. Pretty much the simplest form of team interaction you could build into an FPS, requires zero communication or thought while giving pub players the impression that they are in some way connected and working together. Exactly what is demanded of current team FPS games.

My impression is that aiming on consoles is more difficult than on PC. Aiming on PC is more accurate because the input devices make it easier. The input device for consoles is less precise and therefore requires more practice and skill to play well.

You’re confusing the performance of 2 different control methods with the degree to which they reward player ability. If you made the shotgun do half as much damage on the PC, would it mean that the shotgun took ‘more skill to use’ on the PC? No it would just mean the gun was weaker and took longer to kill anything. See the footballers in clown shoes example, it is ‘harder’ to deliver a fast, accurate cross into the box while wearing 3 foot clown shoes… but that doesn’t mean it would promote ‘skillful play’ if we made clown shoes mandatory footwear for the world cup.


(nick1021) #116

So you think losing a HUGE fanbase for like 200 diehard fanboys is worth it?

Remind me how you breathe on your own?

But I mean like, have fun playing with 30 people in a month or two.

And don’t say you need 15 other people to play. THAT would work if brink had ONE gamemode and ONE map. But since it has multiple modes and maps the community is spread. And you need to bring in ping and skill level into play. To get an optimal match that you would enjoy (your skill level, good connection, your favorite mode and your favorite map) there has to be a big community. And trust me, it gets boring after you play with the same people OVER and OVER again.


(Kalbuth) #117

And because of that, you’re going to bash any feedback on the game? Strange reasoning… :rolleyes:

Question : Would the OP suggestion destroy the game for you? If so, why? (this would actually be more contructive than generalizing by bashing us as TDM gamers)


#118

It was a light humoured comparison! Nice flaming though. This is a community and we are all entitled to express our opinions. I have played online since Quakespy and have a huge love of the fast paced twitch games with pinpoint scan hit weaponry. I still play those too. BRINK is not that kind of game. Stop whining and deal with it. That video amusingly portrays “the concept” of why there is weapon spread. Lines have to be drawn by the developer. True this is by no means a SIM, but you die when shot, you can run and jump, in other words selected elements and or mechanics from real life have been incorporated. This has been done to enrich our gaming experience not randomise or cheapen! I like the spread, I think the unsatisfied competition people should get a “competition scan hit” mode to make them happy if that is what they want and SD deliver that. But not a public server config, as it will divide the community. It should be server side only for ESL and similar events or private friends only matches. Or something to stop online games being turned into these TEAM Death Match clones. I think spawn timer netvars will sort out stopwatch matches and then we will see an end to this. I hope. :slight_smile: But I like spread, it makes sense, I enjoy the game, that’s my point.


(nick1021) #119

There is a difference between opinion and fact.

Opinion- Less spread means less teamwork.

Fact- It doesn’t.


(wolfnemesis75) #120

[QUOTE=nick1021;346685]So you think losing a HUGE fanbase for like 200 diehard fanboys is worth it?

Remind me how you breathe on your own?

But I mean like, have fun playing with 30 people in a month or two.

And don’t say you need 15 other people to play. THAT would work if brink had ONE gamemode and ONE map. But since it has multiple modes and maps the community is spread. And you need to bring in ping and skill level into play. To get an optimal match that you would enjoy (your skill level, good connection, your favorite mode and your favorite map) there has to be a big community. And trust me, it gets boring after you play with the same people OVER and OVER again.[/QUOTE]

Are you serious? Come on. I didn’t know you had that many twin brothers in your basement.