Tighten spread, reduce damage


(Je T´aime) #181

@ wolf is a brink fanboy : p

But anyway I also agree with the tighter spread so it becomes more about aiming and less about sprayng.

And ofc less damage because this way you will hit more the hitboxes.


(Crytiqal) #182

Lol so every poll is biased because only people interested fill it in, lool


(nick1021) #183

qft

10/


(Crytiqal) #184

What bothers me most about the spread/recoil is that it’s RANDOM and cannot be compensated by practice either.


(thesuzukimethod) #185

Current state of research on public polling (typically in political realms, but also in consumer research) indicate/demonstrate that anonymous/optional self-directed surveys are -at best- an indication of preference, and -at worst (and more likely)- statistical noise.

The problem is that people who are interested in the outcome (either positive or negative) tend to seek out the poll (hence the possible indication of preference) but because it’s not a random sample of all possible people who might have an opinion (or lack thereof), it’s not statistically valid…it’s simply an aggregation of opinions. are 3/4 of Brink owners interested in tightening spread and decreasing damage? who knows? (could be). Do 3/4 of SD forum visitors who indicated a preference in a poll want decreased damage and spread. Demonstrably.

See criticisms of Zogby Intl online polling for the basics.


(Thundermuffin) #186

I read all 10 pages of this thread and it really amazes me how much some of these people don’t get it, especially after it’s said 15 or 20 times that “skill doesn’t replace teamwork.”

I fully support tightening spread and lowering damage. I know before I quit BRINK, when I would scrim I would either destroy the entire team or get destroyed. It was near impossible for anyone to truly consistent with all of the lotto of spread. It’s quite disheartening as a player and team to not know whether you lost that map/1v1 because you were truly shooting bad and couldn’t keep up a good crossfire or if your luck had ran out and you had an amazing crossfire but no shots hit because you didn’t win the BRINK lottery.


(nick1021) #187

There is a huge difference between 60 and 20. And anyways. Whoever thinks that luck increases teamwork is retarded.

No I won’t respect your opinion. You can preach all you want that 2+2=58 but that is wrong.


(thesuzukimethod) #188

[QUOTE=nick1021;346830]There is a huge difference between 60 and 20.
No I won’t respect your opinion. You can preach all you want that 2+2=58 but that is wrong.[/QUOTE]

Two things. read my post more carefully.

no wait, just one. read my post more carefully.


(nick1021) #189

I understand that the results of the poll will be a little biast. But there is a huge dif. between 60 and 20.


(BMXer) #190

[QUOTE=Je T´aime;346814]@ wolf is THE brink fanboy : p
[/QUOTE]

Fixed that for ya :wink:

and that other guy is THE brink troll : p


(thesuzukimethod) #191

the problem is statistical. People who have a vested interest in the poll (both ways) will seek out the survey and bias the results. to do a statistically valid survey, you need a random, not biased, sample.

There is a large difference between those who have responded. it’s just that inferring that everyone thinks this way because <100 do is a (big) stretch, especially given the non-randomness of the sample.

The thing is I dont care if PC people want a tighter spread. Good for you/them. Have at it.

(my) Hackles go up when I see stats deployed in ways that dont reflect upon their underlying ideology. Ian Hacking is my hero.


(Crytiqal) #192

So how would you ever conduct a poll then?

You want a random poll, with random answers that random people randomly choose?


(DarkangelUK) #193

[QUOTE=wolfnemesis75;346776]Same reason the MG nest the Engy builds in Brink scatters the bullets all to the wind when you are trying to gun down enemy. Its by design. It balances out all the team aspects, abilities, varied classes, buffs, everything in a way that smashes individualized tactics.

I am gonna be honest here…when you are getting smashed by the other team and nobody on your team is working together and you are getting frustrated because of this, there is an irresistible urge that builds up where you want to just say **** this and run off and freelance, parkour all over the place and dream of being able to say at the end of the match, “Well I killed more than I got killed.” This game stops you from doing that and just smashes you even more for thinking about it.[/QUOTE]

I never asked “why” it was there, of course it’s by design, that was a pointless remark. I’m asking why anyone would choose such a flawed system, and your reason solely seems to be “because that’s the way it was made”… seems you’re blindly accepting what’s there as the best option, and refusing to open your mind to the possibility that it’s not. So simply accepting it because that’s the way it is is not a logical reason, did you even see the failings my example highlighted?

We’re also not discussing the game as a total amalgamation, we’re discussing shooting, accuracy and spread. Sure it can be hindered and helped by other components of the game, but it’s still it’s own entity rightly within the game and can also be, and should be, treated that way.


(Seiniyta) #194

The best way for a random poll would be a steam based survey popping up when you played Brink or are going to play. And keeps nagging you a couple of times if you decide not to fill it to get a accurate view. It’s definitly annoying if it’s a long survey but it’s really valuable to the developers :slight_smile:


(V1cK_dB) #195

[QUOTE=tokamak;346528]First of all, different discussions are needed for different platforms. What applies on consoles does not apply on the PC. I don’t hear many console players complain about the mechanics and I must say I enjoy how Brink feels on the 360.

For the pc however it’s totally different. It’s supposed to be played in a different way and players want a higher fidelity in their shooting. Movement spread is good. But there’s not enough difference between the movement spread and stand still / crouch, ironsight spread(/recoil). In other words, players can’t get enough advantage out of standing still in a good position.

The difference between headshot and body damage is also way too much for a spread this high. But now I’m sounding like a broken record.

I’m pretty sure that the vast majority of PC players would be really happy if Brink felt more like ETQW.[/QUOTE]

And…this is why I might never get to play another RTCW on a console. I played RTCW tides of war on XBOX 1 and it had the tight spread and movement that we are all talking about and guess what? It played PERFECT on a controller! You wouldn’t know that because you didn’t play it. So you and others just assume that it could never work on console without even having tried it before. I have and I’m here to tell you that it was the most popular FPS on XBOX 1 before Halo 2 was released and that was through just word of mouth.

You mention in another post that we console gamers already have a tough enough time aiming as it is? Maybe you do. I have NO problems. I kill people in Brink more often than not and if it’s a 1 on 1? I usually win most of those. I don’t know where you come up with half the stuff you type but you couldn’t be more wrong. Why do you think very little amount of people play this game and even less play it that are competitive players? Why? Because there isn’t enough of a skill gap in the game with the shooting and people that did play SD games in the past were disappointed. I have like 60 friends on my friends list who used to play RTCW tides of war on XBOX 1 and they have all been waiting for another game like that. Most of them tried Brink…nobody is playing it anymore.

So now that I educated you on the FACT that this type of spread/movement has been done before on console and it works what do you have to say? Dumbing the shooting/movement down for subpar players only results in a subpar game. It doesn’t have to be that much different between console and PC. That is just BS.


(thesuzukimethod) #196

[QUOTE=Crytiqal;346846]So how would you ever conduct a poll then?

You want a random poll, with random answers that random people randomly choose?[/QUOTE]

argh. trying to stay off here.

there’s nothing wrong with the poll as conducted if all you’re interested in is assessing the preference of those who voluntarily choose to indicate their preference. In this case, some PC folks are disappointed in the spread/hit-box issue (perhaps rightly so, i have no idea, i play ps3), and the poll is likely to attract people with a strong opinion (either way) about said performance. so what you have is an aggregation of opinions about gameplay - and as a tally of the number of people who frequent the forums and choose to respond, you have a 3-4:1 ratio of those who favor decreased spread/damage over no change.

but

to say that this reflects the will of 3/4 of Brink players is problematic…(but not because it cant be true, simply because it’s tough to make these sorts of generalizations off a forum poll)- especially one that is clearly embedded within a PC vs. console debate (how many of the votes for increased damaged and spread were console peeps stirring the muck. or how many pc ppl voted the other way because of the console/pc bs, etc…at that point, it’s not really about the game any more.

Off the top of my head, I guess i would randomly sample an appropriate number of Brink Players, either filtering for what I’d call an “active player” (> x hours/day/week/etc - or at least cross tabbing to see the difference) and ask them a short series of questions about the game , including some non-leading questions about perceptions of accuracy/spread

the problem is it’s really hard to get a good random (non-biased) sample population without some leg work (and cost) - which is why so many political pollsters are going to voluntary internet type polls.

sorry for the ramblings, even i’m (mostly) bored by what i just typed.


(Spendlove) #197

[QUOTE=Crytiqal;346620]Rofl give it another month.

In another month noone will play this game anymore if some changes are not made[/QUOTE]

Apart from me any every other player that doesn’t give a toss.

Before the patch, Brink was fun but only light Carb 9 medics ruled.

After the patch, OMG suddenly Brink is a heck of fun for all classes, builds and weapons!


(thesuzukimethod) #198

props for a shorter answer. :slight_smile:


(MorsTua) #199

the problem is not wolf at all

the problem is that the comunity is telling to SD what people want but they don’t listen.
they keep goin on their own path and they dont watch back to see if anyone follows or if they are alone on the road…

the most amazing thing is that they came on irc, to ask what comunity wanted from qw and you know the result. Not needed to resume anymore.
They came on crossfire to do the same for brink and still you know the result.

Probably they think that people is still new at technology, that people is so dumb to think that a dvd is for hold the teacup …

Sincerely, i don’t understand all this. I dont get why it’s so hard ro make a likeable but first of all a PLAYABLE game.
I bought a pc, i bought a game for pc and i have steam (that i dont want. what if i want to sell my game copy?) and i have a game for consolles with 1 magic button supposed to do everything but it does nothing cause it’s damn bugged.
And the only thing that makes me different from everyone else, the skills, are levelled to 0 so i play dices insthead shoot.
oh i forgot to say that this is supposed to be an fps…

this is getting ridicolous


(nick1021) #200

[QUOTE=V1cK_dB;346856]And…this is why I might never get to play another RTCW on a console. I played RTCW tides of war on XBOX 1 and it had the tight spread and movement that we are all talking about and guess what? It played PERFECT on a controller! You wouldn’t know that because you didn’t play it. So you and others just assume that it could never work on console without even having tried it before. I have and I’m here to tell you that it was the most popular FPS on XBOX 1 before Halo 2 was released and that was through just word of mouth.

You mention in another post that we console gamers already have a tough enough time aiming as it is? Maybe you do. I have NO problems. I kill people in Brink more often than not and if it’s a 1 on 1? I usually win most of those. I don’t know where you come up with half the stuff you type but you couldn’t be more wrong. Why do you think very little amount of people play this game and even less play it that are competitive players? Why? Because there isn’t enough of a skill gap in the game with the shooting and people that did play SD games in the past were disappointed. I have like 60 friends on my friends list who used to play RTCW tides of war on XBOX 1 and they have all been waiting for another game like that. Most of them tried Brink…nobody is playing it anymore.

So now that I educated you on the FACT that this type of spread/movement has been done before on console and it works what do you have to say? Dumbing the shooting/movement down for subpar players only results in a subpar game. It doesn’t have to be that much different between console and PC. That is just BS.[/QUOTE]

It’s because you have aim assist. Play any game on a console without it. Try to shoot your teammates in halo, good luck.

Oh and let me mention that I was a console gamer since I was 8, I just became pc.