Tighten spread, reduce damage


(V1cK_dB) #201

Dude seriously you are starting to piss me off. I can see why these PC guys think all console players are idiots who need the game to be designed to be easy because console players are bad. If I was a PC player and never played on console with actual competitive players I’d probably think the same thing reading the absolute garbage that you type. They are absolutely destroying your “argument” just so you know.

I hope PC players are reading this and understand that there are many more console players who want the same thing. Tighten the spread and make the movement better. Two teams with the exact same strategies and that work together as a team but one is better at shooting than the other…the better team at aiming should win. The game shouldn’t randomize that. I have a feeling some of these console players on this forum are just terrible at the game and they have a voice on this forum. SD listened to them and look at the horrific result. Haven’t we learned our lesson? You should make your game for the most skillful which will raise the skill cap and give bad players something to practice for. Something to strive for. If you make your game to please the bad players from the start you lose your base and the bad players don’t even stick around anyway (which is why the game is almost dead).


(its al bout security) #202

[QUOTE=MorsTua;346865]the problem is not wolf at all

the problem is that the comunity is telling to SD what people want but they don’t listen.
they keep goin on their own path and they dont watch back to see if anyone follows or if they are alone on the road…[/QUOTE]

its hard to get a large scale conses on what “we” want. just becuase i want it doesnt mean you want it, just because she wants it doesn’t mean we want it. one persons opinion isnt a landslide victory and they have to think of the thousands of people that do play everyday and dont chime in on the forums.

my point is SD is listening, game developing takes time, SD is more of the developer that does listen and take feedback into netvars (created to change game aspects depending on player feedback)

patience is the key.


(V1cK_dB) #203

Did you NOT read my post? RTCW on the original XBOX was amazing. No AA. It played fine and both casual players and competitive players played it and loved it. Did you play that game? Obviously not. I personally can’t stand halo. Too slow for me. I also play on PC so you can keep your elitist attitude to yourself. I’m dominant on a controller and on KB/M. And you are completely wrong on this. More skillful shooters ARE possible on console but devs haven’t made one since RTCW on XBOX 1 which is why you and others think it isn’t possible. If you respond…address my points or don’t bother. Explain to me why its not possible when I’m pointing out a game that did it in the PREVIOUS generation of consoles on a controller. Explain.


(INF3RN0) #204

I suppose they should have marketed the game as a first person RTS then eh?


(MorsTua) #205

[QUOTE=V1cK_dB;346868]Dude seriously you are starting to piss me off. I can see why these PC guys think all console players are idiots who need the game to be designed to be easy because console players are bad. If I was a PC player and never played on console with actual competitive players I’d probably think the same thing reading the absolute garbage that you type. They are absolutely destroying your “argument” just so you know.

I hope PC players are reading this and understand that there are many more console players who want the same thing. Tighten the spread and make the movement better. Two teams with the exact same strategies and that work together as a team but one is better at shooting than the other…the better team at aiming should win. The game shouldn’t randomize that. I have a feeling some of these console players on this forum are just terrible at the game and they have a voice on this forum. SD listened to them and look at the horrific result. Haven’t we learned our lesson? You should make your game for the most skillful which will raise the skill cap and give bad players something to practice for. Something to strive for. If you make your game to please the bad players from the start you lose your base and the bad players don’t even stick around anyway (which is why the game is almost dead).[/QUOTE]

please give a beer to this guy… i’ll pay it


(MorsTua) #206

[QUOTE=its al bout security;346870]its hard to get a large scale conses on what “we” want. just becuase i want it doesnt mean you want it, just because she wants it doesn’t mean we want it. one persons opinion isnt a landslide victory and they have to think of the thousands of people that do play everyday and dont chime in on the forums.

my point is SD is listening, game developing takes time, SD is more of the developer that does listen and take feedback into netvars (created to change game aspects depending on player feedback)

patience is the key.[/QUOTE]

you are partially right dude and i perfectly know that i am acting like a kid even if i am 37 (pathetic huh?)
and its not also for the 30 euros i spent but there are some things that piss me off.
I want to have fun with a game and after a month the result is i want to throw in the garbage this product.
I was one of those, cheated from that asshole of sokal and now history repeats itself
And i am really sorry cause i know (as many many players) that brinkcould be a fps of new generation
And probably its not sd fault but when i think at this i see mad players and sd not responding. Maybe listening but not responding.

Brink atm is a garbage beta that has nothing to do with old success of id/sd


(nick1021) #207

No idea what RTCW stands. So ye, you’re right. Never played it.


(V1cK_dB) #208

EEEEWWWW. ROTFLLMFAO!!! I’m not gonna say to leave this thread immediately. I’m just gonna suggest you read instead of post because this is way over your head.


(Verticae) #209

The problem isn’t whether or not console players need help, it’s not what takes more skill; it’s that the current weapon spread on PC makes for an incredibly mind-numbing experience, and the patch doesn’t change that, rather, it makes it worse.

Personally, I couldn’t care less about who has the better gaming system and who’s best at what they do; I just have a problem with the condition the game is in.

Also, not knowing RtCW is pretty sad, indeed.


(GreasedScotsman) #210

RTCW = Return to Castle Wolfenstein which is pretty much the grandfather of all objective-based first person shooters and literally the reason for Splash Damage’s existence.

In short, ever see the movie, “The 40 Year Old Virgin”? You just described a woman’s breasts as feeling like “bags of sand.”


(MorsTua) #211

this is w:et

http://www.own3d.tv/video/132358/Oldschool_Superstars

and this is rtcw’s team work

http://www.own3d.tv/video/10367/Kn__or_Die

imo rtcw was better but at that time there weren’t such a numerous tools & codecs to make fragmovies

Learn dude, learn…
Learn what’s skill in moving & shooting in a teamplay based game where the single CAN make the difference


(nick1021) #212

Lol =P

Don’t care much.


(V1cK_dB) #213

[QUOTE=nick1021;346896]Lol =P

Don’t care much.[/QUOTE]

Ok good. Now you can leave as anything u post from here on out is worthless.


(TeoH) #214

[QUOTE=GreasedScotsman;346890]literally the reason for Splash Damage’s existence.
[/QUOTE]

Some of us did play Q3F you know


(Ghostdog) #215

[QUOTE=taodemon;346711]I would voted tighter spread but I would do that without changing the damage.

I use ADS a lot and one thing that has always bothered me about the gun mechanics is that the spread seems to be somewhat unrelated to what the gun is doing visually and is most obvious with the semi weapons.

For example, the rokstedi, you are ADS and fire your first shot, gun does its visual recoil and settles back with bullet having gone where you were aimed at. Second shot > recoil and settle, shot having gone where you were aimed. Third shot > recoil and settle, shot goes slightly wide despite you having waited for weapon to settle before firing. Fourth shot > recoil and settle, shot goes very wide again despite the gun having visually settled and being back on target.

It is as if weapons have a hidden cooldown before they will shoot straight again which is completely unrelated to what the weapon seems to be doing visually onscreen. For me this “disconnect” is a bigger issue than the actual spread of the rounds.[/QUOTE]

I agree that the random spread in ADS is wierd, but I get the impression that this thread is more about non-ADS shooting while strafing (with an smg and a light bodytype).

The core problem seems to be that, like it or not, ADS is in the game. The devs need to differentiate ADS from hipfire and they have done this by giving an even greater random spread to guns fired ‘from the hip’. But this is unsatisfactory for those looking for W:ET-style gameplay where Q3 Arena skills count (ie shooting accurately at a moving target while moving yourself).

I don’t like the random spread myself, but if hipfire were made reliably accurate, how could they then make ADS fire worthwhile? Maybe by making hipfire headshot-accurate at short range only?


(Ino) #216

Actually the BC2 model is pretty awesome. You get rewarded for tap firing which takes skill compared to full auto. And the first shots are always on target. If that model was applied to BRINK it would be awesome.


(nick1021) #217

And I’M the elitist? Sorry I didn’t play some game, jeez.


(Haragorn) #218

Would a suitable alternative be to lower the initial spread, but leave the max spread the same or greater, to further reward bursting? Damage wouldn’t really need to be touched, and head-tracing would still be a valuable skill, but only if combined with burst-firing.


(St NickelStew) #219

From what little we/I know, the BF3 model appears like it will be more complicated. From what I can tell recoil is not just vertical. Tap firing will not be quite as effective (but will have different firing modes to perhaps simulate that effect). Additionally it does sound as if there might be a little random deviation as well, particularly at longer distances.


(V1cK_dB) #220

Meh…if I wanted to play BF…I’d um play BF? SD’s previous games had a style all their own…which is what us old SD players want. Not BF, COD, whatever type mechanics. The previous SD style is what made SD who they are today…or who they were. Whatever…you get what I’m trying to say lol.