[QUOTE=shirosae;347418]The problem isn’t that people don’t understand his argument. It’s that his argument is based on something that isn’t true.
This player is a good shot:

This player is not so good a shot:

Who wins? The person with better aim.
Now let’s try the same thing again with massive spread:
This player is a good shot:

This player is not so good a shot:

Who wins? Whoever the diceroll favours.
The idea that you turn the focus from lottery-spread into control of (vertical) recoil, and have ironsights enhance recoil control is genius. I much preferred this recoil in the early DoD betas to CS’s odd pseudo-recoil thing. As a way of distinguishing weapon classes without turning everything into a lottery, I’d love to see how it plays in an ET gametype.
[/QUOTE]
sorry but the guy with the good aim and the awful spread still has a much higher chance due to geometric probability
i get what you are saying though 
how much damage we would have to cut though?? 66% sounds about right yes?
