This Video Really Sums Up The Pain of Using The Katana Due to the Melee Changes


(XavienX) #41

[quote=“Ottah;61745”]Sure the melee turn limiter could use some more work on the heavy swing, and the guy had some questionable misses with it in the video, but lets not pretend the weapon is garbage, not playing like an idiot already goes a long way. the weapon is slow, phantom is slow, so dont chase people with it. use it to punish people that come to you, or run in to you, or bodyblock doors with your invis and punish the light fast classes that arrive first.

If SD could finetune the current melee turn limiter to a point where it prevents exploits, but where it woundt be noticable during normal gameplay, that already would help katana loving phantoms alot as well as all the other mercs that like to whip out their melee every now and then.

Please post your feedback about melee in the melee changes feedback thread that i’ve created in the weapons section, I’m sure that kind of feedback helps SD alot more then creating a bunch of ragey phantom threads.
[/quote]

Dunno, something with his melee that really makes too much of a punishment if you miss.


(deerCat) #42

Phantom has 2 guns for a reason. LOL. To make him balanced, I would add back his 10hp, and decrease his visibility while cloaked by around 15%.


(deerMirror) #43

Yeah but so does every other SMG merc, he’s just not special like the others which is why people complain about his current state imo.

Although I agree, the shield nerf was exactly what he needed but it didn’t have to come with some health removed as well. Should of kept the cloak visbility to what it use to be, but even I mean… phantom still isn’t that great.

It’s a merc who’s job is flanking when there’s already a number of mercs who can flank and bring an ability that helps out the team in some way (medpacks, mines, obj specialist, etc etc)


(Kuygen) #44

When i played phantom when he first came out, i noticed the few points that made him broken.(didn’t main him, since i already main kira and proxy)

  1. His armor did its job, too well because of a bug that let it take all the damage dealt, and not bleed through to your health, when there was barely any time left on it.( IE. take a proxy mine like it was nothing as the armor is ending.)
  2. The lasting hit box of the katana and its range being farther than its model’s actual reach.

So what they did was limit everyone’s turn speed when meleeing, Made Phantom more visible, because the people who couldn’t see the very obvious(to me and many other people) black shadow and acknowledge it). Made the already obvious whine louder (coming from someone who blasts music with headphones on, and can still hear the whine pre patch).

What could have been done, was to decrease the range and duration of the katana's hit box, and fix the bug with the armor absorbing too much damage.(like they did), and phantom would still be playable by the people who already used him religiously. I use him every now and again, to still flank to objectives when my team is having their usual issues, to distract part of the enemy team long enough to allow a push. Which barely works anymore cause of how obvious he is. Before they changed his armor, i would actually have to focus like i do when i play any ghost recon game, cause that cloaking is real in those games. But now i dont even have to focus on my peripherals to notice him coming up to my flank.

 Heck with the tweaks to the katana like i stated when the other mercs get the katana it would be balanced anyways. and with that ill leave this comment here and continue forum stalking and reading like i normally do.

(Vulcan) #45

:slight_smile:


(Fap Fap Master) #46

What’s the point of using Phantom at all then? His cloak might justify using just one of the knives, but SD borked that too by making it way too obvious. Might as well just use Vassili and ninja people with better speed.[/quote]

Then do that.[/quote]

Give me a good reason why I should use Phantom over Fragger.
[/quote]

Why should I do that? If the number of players using Phantom drops SD might take another look at his stats. As long as Phantom remains popular in usage they won’t touch him.

Oh, and you aren’t looking for reasons to use Phantom. You are looking for reasons to argue with me over Phantom. Everything I have to say has been said in plenty of other threads. No reason to repeat myself anymore.[/quote]

“As long as he remains popular in usage they won’t touch him”
Yeah right, except for that one nerf.


(XavienX) #47

Why should I do that? If the number of players using Phantom drops SD might take another look at his stats. As long as Phantom remains popular in usage they won’t touch him.

Oh, and you aren’t looking for reasons to use Phantom. You are looking for reasons to argue with me over Phantom. Everything I have to say has been said in plenty of other threads. No reason to repeat myself anymore.[/quote]

“As long as he remains popular in usage they won’t touch him”
Yeah right, except for that one nerf.[/quote]

100% agree.


(DMaster2) #48

Then don’t use it unless you have the perfect chance. This is a SHOOTER game after all


(Ronan) #49

“This is a SHOOTER game”.

Alright, lets remove melee entirely, then.

__

I’m also wondering if the violent backlash about the katana will result in the weapon only being on Phantom. In my mind, that’d be the best case sceneario. We don’t need Bushwacker with quick-slash running around with a katana. Putting it on anyone with the ability to have quick-slash will be horrid in my opinion.

I mean, are they going to give Redeye’s kukri to Proxy now? Or his battle rifle to Vasilli, Kira, Arty?

Moving on. I’m here to cover a few points. Someone actually had a very nice idea. Make the cloak and armor two separate abilities. I REALLY liked that. And never thought of it before. It would make his title “a cloaking commando who’s an action hero in his mind” proper. Cloak through the backlines to a gun fight and pop your armor. Obviously, these two abilities would further his lone-wolf playstyle which a lot of people enjoyed, myself included.

They gave Phantom an SMG when they took away his 90% cloak level. When he had 90%, he only had two things in his loadout. A handgun and a katana. The more I look at it, if the armor/cloak were two different abilities, and they added back 90% cloak, or maybe even 80%, I’d be perfectly fine with him.

Huh. A lot shorter than I expected.

But, I’ve got to be honest. When Overwatch comes out, I do believe I will find myself playing that over this. Not due to the Phantom changes, per-say. Sure, those play a crucial factor and Overwatch is releasing a ninja-esque character with a katana. And in that type of game, it seems like it’ll be a ton of fun. Which, it /was/ a ton of fun here, too. I liked being this cocky, cloaking guy with a badass katana.


(Killerbee) #50

His melee is situational now, it has its uses but its not his go to way of killing people anymore.


(XavienX) #51

Which completely contradicts his concept.


(Ardez1) #52

Which completely contradicts his concept.[/quote]

Source?

EDIT: When I asked for source, I meant based on the re-release of Phantom. Not the Alpha gameplay/concept. The thing about this is, what he is and can do is controlled by Splash Damage. His direction his determined by them.


(XavienX) #53

Which completely contradicts his concept.[/quote]

Source?[/quote]

There’s a reason why he was given a katana exclusive to him. Now that it’s very hard to use, people end up using his SMG.

EDIT: also he was only given a secondary in Alpha for another reason too.


(Ardez1) #54

Which completely contradicts his concept.[/quote]

Source?[/quote]

There’s a reason why he was given a katana exclusive to him. Now that it’s very hard to use, people end up using his SMG.[/quote]

Except other mercs will be getting the katana, as stated many many times.


(XavienX) #55

Which completely contradicts his concept.[/quote]

Source?[/quote]

There’s a reason why he was given a katana exclusive to him. Now that it’s very hard to use, people end up using his SMG.[/quote]

Except other mercs will be getting the katana, as stated many many times.[/quote]

Yea…and Proxy and Aura and Kira are probably gonna be more effective in a way. Which also means that the cloak visibility really needs a change as well.


(Ardez1) #56

The mercs that may receive a katana loadout have not been announced or even speculated on by anybody from Splash Damage or Nexon.

I would really appreciate fewer non sequiturs in discussions with you. I don’t follow your logic here. Other mercs may be getting the katana, therefore Phantom needs a less visible shield? The effectiveness of whatever mercs get the katana is not know and will not be known for quite awhile.


(RadicalMac) #57

lol they should just make his refractive armor look like the Halo cloak and call it a day.


(DMaster2) #58

[quote=“Ronan;65133”]“This is a SHOOTER game”.

Alright, lets remove melee entirely, then.
[/quote]
That’s your deduction? Melee should be a complement in the gameplay, not the core of a build. If i wanted to swing swords around all-day long like pre-nerf Phantom, i’d play Skyforge.


(XavienX) #59

[quote=“Ardez;65309”]The mercs that may receive a katana loadout have not been announced or even speculated on by anybody from Splash Damage or Nexon.

I would really appreciate fewer non sequiturs in discussions with you. I don’t follow your logic here. Other mercs may be getting the katana, therefore Phantom needs a less visible shield? The effectiveness of whatever mercs get the katana is not know and will not be known for quite awhile.[/quote]

Well, if others are getting a katana, what else would you make Phantom more likable and encourage people to use the katana? People aren’t using him now to knife people anymore, let alone when other mercs that get katanas. :confused:


(Ottah) #60

The only things i dislike about Phantom these days:

  1. Melee turn limiter. even tho im not much of a melee phantom, i use it to punish people that push into me because of the hefty instant damage and at this range it even sometimes misses due to me aiming for the target rather then leading it and not being able to correct because of the melee slow. the devs stated they wanted to reward aim more and i agree, but some classes are so fast upclose aim gets you “punished”, well… you just miss and predicting often gets the hit. Often i feel like the netcode of the game is a little wonky aswell, but this affects shooting more then melee. Am the only one on this 100MB fiber connection, so pretty sure it isent lag on my end.

  2. Not having the cool black and white striped skin ingame, like he was shown with. so much cooler then my cobalts :dizzy: go go SD :smiley: