[quote=“Ottah;61745”]Sure the melee turn limiter could use some more work on the heavy swing, and the guy had some questionable misses with it in the video, but lets not pretend the weapon is garbage, not playing like an idiot already goes a long way. the weapon is slow, phantom is slow, so dont chase people with it. use it to punish people that come to you, or run in to you, or bodyblock doors with your invis and punish the light fast classes that arrive first.
If SD could finetune the current melee turn limiter to a point where it prevents exploits, but where it woundt be noticable during normal gameplay, that already would help katana loving phantoms alot as well as all the other mercs that like to whip out their melee every now and then.
Please post your feedback about melee in the melee changes feedback thread that i’ve created in the weapons section, I’m sure that kind of feedback helps SD alot more then creating a bunch of ragey phantom threads.
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Dunno, something with his melee that really makes too much of a punishment if you miss.


go go SD 