This game requires NO SKILL


(Smoochy) #81

[QUOTE=TragHIP;331080]Ok, I’ll give you that scenerio. Wouldn’t you admit tho’ that is a rather extreme case of someone exploiting a situation? I certainly don’t play that way.

The more I think about your scenerio I have to ask you to look at it a different way: If your entire team is trapped what else should the medic do but buff and rez? He is probably counting on his team to overcome the onslaught eventually. I’m just saying it may not always be selfish motives.

:penguin:[/QUOTE]

true, ive been the only medic many times and have revived all my team and we get the win. especially useful when you are supporting someone with a briefcase etc.

it is tempting to use all your pips at spawn but as you get to know maps you get to know how many pips you MIGHT need in the next few seconds. its all about judgement. this is, of course, a skill of playing any character.

and a soldier/engi can get just as many xp flashbangs! and weapon buff/kevlar. hell, i even get the most XP being Operative plenty of times. if you are good you can get top with any class.


(zenstar) #82

Portal is an FPS. Is K/D important there?

FPS does not require K/D. In fact adding it to the stats makes people thing it’s important when in a team-based, objective game it is less important than helping your team complete the objective.

It’s a design decision not to show K/D because it teaches bad habits in this game. K/D is fine in shooters that are designed in such a way that having a high K/D is important. Not every shooter is designed that way. Generally FPSs are designed with K/D in mind. This isn’t one of those.

Why do you want KDR anyway? Is the gameplay only validated when you can wave a big number around? Surely the massive “TEAM SUCCESSFUL” is enough to end a mission with a sense of accomplishment?


(Smoochy) #83

[QUOTE=zenstar;331148]The whole “must have best XP” thing is a stupid mindset. What are you going to do once you hit max level? Stop playing the character?
The only important thing is whether your team wins or loses. If you’re playing to earn the most xp then you’re not playing for the right reasons and you’re not getting the teamwork part of the game at all.[/QUOTE]

maybe, i know its hard to not grind XP when you start your character.

but as you get better the game actually rewards you for objective play. i think maybe more XP for doing the full objectives. i feel sorry for OP who might die 10 times hacking something for very little XP. i think 1000XP at least for doing main objectives would be fair.


#84

[QUOTE=PsYcHo;330568]If you’re too (elite)pro for Brink then just go away :wink:
You know why there is no K/D on the scoreboard? BECAUSE K/D DOESN’T MATTER! This game is about teamplay.

And yes, you are ‘epic fail’.[/QUOTE]

QFT

K : D is so last decade, this is an online TEAM fps, not deathmatch! Get with the times, man! If I revive my team mates 5 times in one life and kill no one and die, thats great, K : D would reflect otherwise, but then I am a medic, same for any class doing it’s role and focusing on the objective completion, it is about the objectives and your team winning. Killing serves a purpose, but is not a measure of skill, in fact THAT is the no skill part of this game, the skill is in TEAM TACTICS and COORDINATION. Not moving your mouse over a target and clicking!!! lol. :smiley:

Seriously… fail thread! :rolleyes:


(zenstar) #85

[QUOTE=Smoochy;331219]maybe, i know its hard to not grind XP when you start your character.

but as you get better the game actually rewards you for objective play. i think maybe more XP for doing the full objectives. i feel sorry for OP who might die 10 times hacking something for very little XP. i think 1000XP at least for doing main objectives would be fair.[/QUOTE]
You get lots of xp for doing your job in the game. Hacking is good XP overall, the only trick is not getting killed 10 times :wink: Often I see operatives (and I’m guilty of this too) hacking when an enemy breaks in instead of pulling his gun out and defending. Helping your team hold the hack room is more important than possibly dying by not defending yourself. It’s super quick to return to hacking and a full 100% hack is a good chunk of XP.
Not to mention proper use of caltrops and turret hacks and disguising racks up your XP too and that’s all part of your job, helping the team, as an operative.

I grind by playing a load of games. sometimes you only get a bit of XP, sometimes you get a lot. Doesn’t matter. You’ll be max level soon enough and you might as well enjoy the ride.


(Rubbaduren) #86

I don’t think adding K/D would do more than giving some people what they want. There is some campers out there now, but its very ineffective in brink. This because it takes some time to die. Either, you have spotted the camper, or you have time to get to cover. Besides, isn’t it a little “objective camping” for defence now? The worst thing that could happen with K/D, is alot of people choosing medic to keep themselves alive…


(Smoochy) #87

agreed. if you are revived does it count as a death? i know some games differ with this. they get the kill but if revived you dont get a death. anyway, who cares. k/d sucks anyway. as a medic i hardly ever buff myself as i like to keep it for the main people doing the objectives.

you are right, people objective camp but its still kinda fun to attack and doesnt make you feel ripped off like in bc2 when you get sniped running over open ground (some maps dont offer much cover)


(brbrbr) #88

another CS/CoD/BF/Q kiddie failing to recognise lack of gaming skill -caused ingame failure in Brink ?
thats would be serious butthurt, sure.


(Smoochy) #89

[QUOTE=zenstar;331232]You get lots of xp for doing your job in the game. Hacking is good XP overall, the only trick is not getting killed 10 times :wink: Often I see operatives (and I’m guilty of this too) hacking when an enemy breaks in instead of pulling his gun out and defending. Helping your team hold the hack room is more important than possibly dying by not defending yourself. It’s super quick to return to hacking and a full 100% hack is a good chunk of XP.
Not to mention proper use of caltrops and turret hacks and disguising racks up your XP too and that’s all part of your job, helping the team, as an operative.

I grind by playing a load of games. sometimes you only get a bit of XP, sometimes you get a lot. Doesn’t matter. You’ll be max level soon enough and you might as well enjoy the ride.[/QUOTE]

i only just sold all abilities so i could change my medic/engi to medic/op. some great op toys later up the ranks. caltrops are really good, as it the thing where you hack the downed enemy.

i find if im hacking though, that if i see an enemy it seems to take ages to stop hacking and turn around to kill the enemy. a lot of it is finding how far from the objective you can be whilst still hacking. sometimes there are cubby-holes you can take cover in.

turret hacking is also pretty cool :slight_smile:


(zenstar) #90

[QUOTE=Smoochy;331287]i only just sold all abilities so i could change my medic/engi to medic/op. some great op toys later up the ranks. caltrops are really good, as it the thing where you hack the downed enemy.

i find if im hacking though, that if i see an enemy it seems to take ages to stop hacking and turn around to kill the enemy. a lot of it is finding how far from the objective you can be whilst still hacking. sometimes there are cubby-holes you can take cover in.

turret hacking is also pretty cool :)[/QUOTE]

My first char is an engineer (with a couple of soldier abilities, but all engineer abilities first) and my second char is a pure operative character (only level 16… i’ll take a couple of medic abilities later maybe) and I must say the operative is loads of fun. Lots of cool toys to play with, but you need patience to know when it’s the right time to break disguise and cause havok.
When done right you can cause enough confusion to take out an entire fireteam. Done wrong and you’re running from the spawn point looking for another disguise without having killed a single person.

High risk & high reward. A fun class in my opinion.

Wait until you get control turret. That’s pretty fun to do every now and then too :smiley:


(Smoochy) #91

[QUOTE=zenstar;331296]My first char is an engineer (with a couple of soldier abilities, but all engineer abilities first) and my second char is a pure operative character (only level 16… i’ll take a couple of medic abilities later maybe) and I must say the operative is loads of fun. Lots of cool toys to play with, but you need patience to know when it’s the right time to break disguise and cause havok.
When done right you can cause enough confusion to take out an entire fireteam. Done wrong and you’re running from the spawn point looking for another disguise without having killed a single person.

High risk & high reward. A fun class in my opinion.

Wait until you get control turret. That’s pretty fun to do every now and then too :D[/QUOTE]

i have that :slight_smile: can be fun but most of the time they seem to be dead when i find them :frowning:

i did have emp nades before i sold abilities. should get it back when i next play as im only a few thousand off 20 again and i have 3 abilities ‘points’(?) saved. i generally get 5-7k XP per game so it wont take long…

im still not sure the specific character method is the way to go. the amount of times i have to use medic as nobody else wants to, yet i have zero medic abilities unlocked :frowning: or i go with operative when there is no hacks etc…

also, some of the abilities are not that good. live and learn eh? ive had to swap around a few times selling abilities to get the right mix.

i think i might just reset one of my chars (one is 19 medic/op and the other is level 17 soldier/engi) to be a general all-rounder.

i still think that you should be able to select character before the map starts. it would be nice to swap around mi-game but i can see why this doesnt happen.


(zenstar) #92

[QUOTE=Smoochy;331353]i have that :slight_smile: can be fun but most of the time they seem to be dead when i find them :frowning:

i did have emp nades before i sold abilities. should get it back when i next play as im only a few thousand off 20 again and i have 3 abilities ‘points’(?) saved. i generally get 5-7k XP per game so it wont take long…

im still not sure the specific character method is the way to go. the amount of times i have to use medic as nobody else wants to, yet i have zero medic abilities unlocked :frowning: or i go with operative when there is no hacks etc…

also, some of the abilities are not that good. live and learn eh? ive had to swap around a few times selling abilities to get the right mix.

i think i might just reset one of my chars (one is 19 medic/op and the other is level 17 soldier/engi) to be a general all-rounder.

i still think that you should be able to select character before the map starts. it would be nice to swap around mi-game but i can see why this doesnt happen.[/QUOTE]
I like to have “pure” characters who have all the abilities of their class. Guess I’m just OCD that way :wink:
A team selection will always include at least 1 operative even without a hack objective because their skills are useful. I find when we have 2 of each class the team seems well balanced.
It would be nice to select a character when you join a map based on what people are already playing but if I find a server with no medics and noone willing to play medic I move on (unless I’m playing my medic of course). There are enough servers to find a group that needs you quickly enough.

Instead of reseting a character why not just make a new one? It’s super easy to level up :stuck_out_tongue_winking_eye:

EDIT: I’m not sure about EMP grenades. I’m a couple levels away from them still. From what I’ve seen they can be useful when used at the right time (and they shut down a hack objective for a short while too)


(R_Shackelford) #93

Yeah, I’ve passed up a few self-revives and revive syringes when I can see that most of my team is down and going to be respawning.


(riptide) #94

[QUOTE=zenstar;331148]The whole “must have best XP” thing is a stupid mindset. What are you going to do once you hit max level? Stop playing the character?
The only important thing is whether your team wins or loses. If you’re playing to earn the most xp then you’re not playing for the right reasons and you’re not getting the teamwork part of the game at all.[/QUOTE]

Apparently the “In all seriousness” wasn’t enough to clue you in to the sarcasm. On top of also pointing out it doesn’t matter whether or not K/D is there. Some people will always do what puts them on top of the scoreboard and think it makes them better.

My scenario is actually worse than a bunch of people trying for 5-1 k/d or 10-1. Providing they get those kills.


(sh4d3Z) #95

I question how drastic of an effect adding K/D ratio would really have on gameplay. Yes, this is a team-based game and is meant to be played as such, but that almost always requires killing (the exception being the classes tackling the primary objective). I already see people competing for the ‘Most Kills’ award in-game and the only time I have an issue with it is when they are ignoring the objective and the players going for said objective. But still, they are contributing nonetheless… that’s one less enemy coming to kill you in mid-hack.

The people sitting back just trying to get kills will still be doing the same thing with K/D shown. The people working toward the objective will still be working toward the objective even with K/D shown. Your team winning is all that matters… it doesn’t matter if you didn’t get the best score, as long as you contributed… you mattered.


(legend123) #96

[QUOTE=sh4d3Z;331755]

The people sitting back just trying to get kills will still be doing the same thing with K/D shown. The people working toward the objective will still be working toward the objective even with K/D shown. Your team winning is all that matters… it doesn’t matter if you didn’t get the best score, as long as you contributed… you mattered.[/QUOTE]

Finally someone who has a brain :D:stroggtapir:


(Kingcole225) #97

[QUOTE=JuggallinJuggolo;330558]Okay I will be honest with you. I am a competetive gamer, I play because I like to compete and I like to get better and better as I go on. My first CS rounds (CS is prolly the gratest FPS of all time) went bad but as time went back on, I developed better and better skills until I became an elite pro and competed in clan matches and tourneys. Going from a no one who couldnt hit crap to a pro who was feared and reviled really made me feel good. Later I played other FPS games that were greats like the COD series, Medal of Honor and of course, Teams Fortress 2.

All had a similar enjoyment factor, u start out as a sucky loser noob but then you develop skills and with hard work and determination, you become a hardened expert. In a professional game like CS or COD (Any of them from 2 on up, tho I am not big on MW), 9 times out of 10, a player with pure skill will beat a player with no skillZ. Why? The games are deep and u have a lot to learn. This is true for TF2 as well, which is a better comparision since its more of a cartoon game like Brink is.

But Brink?

There are NO weapon mechanics. All guns are the same. All guns work the same. There is no room for strategy, the levels are too small. I mean, its 2011 and the levels are the size of a Quake 3 map. Come on yo.

The game isnt fluid. You dont have to think or strategize, it wont help. Theres no reason to think of what position to take because the game is too simple and it wont help you anyway. All the game boils down too is running randomly and bashing the button. You dont even have to burst fire, recoil doesnt matter. Just smash the button.

Horrible.

The game doesnt even show you your K/D to allow u to see how you are doing. Because the developers realized how pore their gameplay mechanics are, they replaced K/D with a liberal, everyone gets points/everyone’s a winner system that just DOESNT WORK.

Fail.

Epic fail.

: ([/QUOTE]

This disgusts me.

First of all you claim that CoD requires skill… HAHAHAHAHHAHAHAHAHAHHAHAHAHAHHAHAHAHAHAHHAHAHAHAH GTFO RIGHT NOW! CoD is all about luck and camping, there is no skill. In CoD all that matters is who got the sights on first and who doesn’t get creative with perks (stopping power, sleight of hand, dead silence).

Second of all you don’t understand that this game IS OBJECTIVE. KD DOESNT MATTER YOU IDIOT, ALL THAT MATTERS IS THE AMOUNT OF XP YOU GET BECAUSE THAT REPRESENTS HOW GOOD YOU ARE DOING FOR YOUR TEAM. Jesus I cant believe there are people who don’t understand this.

Third of all you claim the weapons are all the same, which is disgustingly wrong. Why don’t you play the game more and you’ll realize that each gun has different accuracy, damage, and rate of fire (even though with the attachments you can make them have close to the same stats if you want).

Yea yea you can run and bash the buttons, but I’ll be flanking your team and killing ALL OF YOU… simultaneously in with one single clip of my SMG.

Your thought process is actually embarrassing. The fact that you can’t wrap your head around a different situation presented by a different game makes me feel sick. Brink is so deep I still don’t fully understand it, and I have been playing since it came out (keep in mind that I have been playing FPS’s since Perfect Dark for the Nintendo 64, so I understand FPS’s).

3L1T3 Pr0 my @55


(StillBatusBrad) #98

This ^^^ + several million. The endless K/D, TDM bleat-threads are sucking my will to live.

As for the OP, I tuned it out, at about the point he/she began telling me how ****ing brilliant they are.:rolleyes:


(riptide) #99

This is proved wrong already in this thread and made fun of too. Because it’s even more idiotic than worrying about a good K/D ratio.

lol @ the pot calling the kettle black.


(JaxDad08) #100

This topic header contradicts itself.

Game - a competitive activity involving skill, chance, or endurance on the part of two or more persons who play according to a set of rules, usually for their own amusement or for that of spectators.

If the topic initiator admits this is a game with out skill they need to show how this is a game solely based on endurance and/or chance. I think it is neither; therefore it is a game of skill.