I know what a Juggalo is, just joking around.
I didn’t know people still listened to that **** lol.
This game requires NO SKILL
[QUOTE=shadyadi;330676]I fail to see how Battlefield is re-using ideas from CS other than pointing your gun and shooting men.
COD I can agree on, especially with S&D.
Please elaborate…
You seem to have just come here to harp on about how 1337 CS is compared to other games, and how awesome you apparently are.[/QUOTE]
- “We cant argue with his points, o I no lets make fun of his spelling!”
This is called net speak, it aint school guys. Relax!
- Before CS games were not realistic. They were fun childish, like Quake 2 or 3 wasnt serious. But CS invented real world mechanics and strategy. It was more like a shooting sim than a game. For example, the difference between need 4 speed and grand turismo or the difference between starfox and ms flight sim. CS brought it up to the FPS scene. CS changed the field. Battlefield didnt emulate other games like Quake 3 or Dom it emulated the elements of realism in Counter Strike. Period.
And of course since im not fellating this game I must be a troll 
Hehe well for some its more than just bein an ICP fan its a whole culture/lifestyle choice.
[QUOTE=Aalatar;330686]
Spellchecks. How do they work![/QUOTE]
“… it’s a miracle!!”
Thank you. This made me laugh at work during a ****ty day. 
Okay, I’ve just pruned most of the irrelevant posts from this thread. (Might have overdone it actually.) Keep responses on this thread on-topic. What people choose to use as a Screenname is not relevant. Infractions will be handed out if this thread goes that far astray again.
Reopening.
Great i wrote a freakign massive post: Thanks a lot herenander, it is lost forevar.
[QUOTE=JuggallinJuggolo;330689]1. “We cant argue with his points, o I no lets make fun of his spelling!”
This is called net speak, it aint school guys. Relax!
- Before CS games were not realistic. They were fun childish, like Quake 2 or 3 wasnt serious. But CS invented real world mechanics and strategy. It was more like a shooting sim than a game. For example, the difference between need 4 speed and grand turismo or the difference between starfox and ms flight sim. CS brought it up to the FPS scene. CS changed the field. Battlefield didnt emulate other games like Quake 3 or Dom it emulated the elements of realism in Counter Strike. Period.
And of course since im not fellating this game I must be a troll
[/QUOTE]
I seem to recall the original Rainbow Six to be fairly realistic, and it came out at least one full year before CS, if not 2 (the years depend on whether you go from mod release, or retail release).
The first MoH also came out up to a year before CS, and that game was fairly realistic if memory serves correct.
All that is a moot point though. If you go around comparing every game to the likes CS, you’re not going to like anything other than the CoD or CoD clone games, both of which Brink is not. Brink is all about team play and not just going off and doing your own thing. If you don’t work together as a team, chances are you’re going to lose.
If that’s not your kind of game then I think you made a mistake buying the game. Though, if that’s not what you wanted out of Brink, did you not read any of the press releases or video gameplay prior to launch?
Also, could you possibly proof read your posts? Some of what you say is hard to understand what you mean. For example “fellating”. I can think of one thing that might mean, and I don’t think it has anything to do with what you’re talking about.
Or your points are so weak, it’s more fun to critique the spelling. But anyway…
You say the guns are all the same. False. Just false. You say there’s no recoil. False. Just false. There are a number of threads comparing statistics of weapons, many including pics that illustrate recoil and differing bullet spread.
You say the maps are too small. As someone pointed out, they’re bigger than many CoD maps, and include an element of verticality that is not present in most shooters.
It appears your entire definition of “skills” boils down to accuracy and knowing the best camping spot. While I’d say accuracy is a “skill,” knowing the best camping spot is based more upon knowing the map than any particular “skill.”
Brink requires plenty of skill.
Learning to most effectively use various classes.
Learning to best complement teammates’ classes.
Learning to well-balance character abilities.
Learning when and where to place deployables and use skills.
Learning which buffs to use on which players at what times.
Learning which teammates to give revive priority.
Learning which enemies to give attack priority.
Learning to effectively use the parkour to traverse the maps, to evade fire, and to expeditiously assist teammates.
Learning to effectively communicate (or, if without a mic, to address teammates’ communication).
Learning the best ways to attack or defend given objectives, including which sub-objectives are most useful.
There’s a wide range of skills to be learned and applied. And the XP scoring system helps to gauge overall skill across this spectrum, not the narrow criteria of “who’s the best camper.”
If you don’t think this game requires skill, you have no skill. I’m on the #1 team on 360 for Brink, and although we haven’t played together in a week, yesterday we played against a team that plays for about 5-6 hours a night and outslayed them by 30+ in a stopwatch match.
Gun choice is actually more important than you think. A lot of people think the Carb9 is the only way to go, but I use the bauldpaun and absolutely wreck kids with it. The sea eagle can also outshoot just about any SMG from any range if you’re good with it.
I agree with you, partially, this games does not require skill when going up against bots. Bots are the biggest problem imo and need to be removed or atleast have a lobby system implemented.
If you actually play an 8 v 8 humans its incredibly fun and skill is required 
Try using the FRKN-3K. And own ppl, and laugh.
Or you can just be like everyone else and use the Carb with a Drum mag, front grip, and choice of muzzle break. No need for a Red dot Sight or anything since all you need to do is just shoot from the hip with it anyway! Oh! And dont forget to choose a Medic so you can just hog all thouse Pips for self healing! YOU GOT SKILLZZZZsss!!
[QUOTE=JuggallinJuggolo;330642]Are u suggesting CS is not the best FPS game of all time? I’d like to hear what u think is…Halo? LOL.
CS revolutionized the FPS genre forever. Most of the big game series today, IE, COD and Baddlefield are still reusing ideas first innovated in CS.
I am playing on PC so I was hoping for a more skill based game rather than just spray and jump around. I havent played Wolfenstein or Quake Wars so I dunno how they were… (they came out at a bad time…).
Maybe I need to play more but Ive already spent a week trying to like it and it just seems like it should be a freeware game or a mod, not a $50 stand alone FPS thats suppose to be revolutionary when its just a step backwards. This game misses out on real tactics and elements we have seen evolve since CS.[/QUOTE]
To answer your question, no it’s not Halo, it’s Quake 3 and there will be no arguments about it. Take that as seriously as you like.
No offence but you’re obviously quite new to it all so it probably does seem like CS invented everything
What? Are you complaining that all guns work the same? They shoot bullets what else do you want them to do?
In ETQW one skilled player could rape a team…
OP, you write that you love to learn new stuff and improve. Brink has very much to offer to you but you need a different mind set then for other shooters. Its not round based so dying and killing have other values. Much lower… and others are up for you to explore.
lolololol stopped reading at “maps are too small”.
Each Brink map is the size of 3-4 COD maps. One “phase” of the map is the same size, or larger, than one map on COD.
[QUOTE=sohei kuma;330639]OP is a goof, but (sadly) he’s basically right. This is not a deep or competitive game. You can get to the top of the scoreboard just doing nothing other than reviving people all game. The guns are wonky – the same gun will either eviscerate the target in half a clip or jump around unpredictably and cause random damage. And there isn’t any team strategy because you’re all just converging on one part of the map. There is no risk vs. reward calculus because there’s nothing to be gained or lost from dying or not dying.
The team that wins is the team that is willing to pile corpses on top of the objective. The best player is the one who can press X the most. That doesn’t mean it isn’t fun on some level, but it is not a skill-based shooter.[/QUOTE]
What exactly is wrong with wracking up points as a medic and coming out on top? If you do your job you deserve every point you get. How does it not take skill to kill AND risk your life unselfishly to save your teammates?
No team strategy in Brink? Seriously? Your post lost most of it’s merit with that statement.
[QUOTE=TragHIP;330974]What exactly is wrong with wracking up points as a medic and coming out on top? If you do your job you deserve every point you get. How does it not take skill to kill AND risk your life unselfishly to save your teammates?
No team strategy in Brink? Seriously? Your post lost most of it’s merit with that statement.[/QUOTE]
Take a map like Container City.
Your spawn gets raped by a better defending team (which isnt always your fault) in the first part near the docks by the deployment area.
Everyone goes on about dying trying to leave the spawn.
The medic just chills back and buffs/revive people and loses his energy bar so he cant revive. Instead of attacking he stands there and waits for the bar to regenerate.
Thats is not efficient teamwork. It is selfish.


