[QUOTE=Joe999;179007]I <3 TULLY
your art is most awesome!
and thanks for the details on vlad, i’ve always wondered how that stuff is being made
i’ve always wondered why the evil stuff looks ugly and has lots of teeth, ie everyone seems to create a monster. i wonder how you could create evil which looks beautiful without over-exaggerated teeth n such. if you have sth of that kind, please share :D[/QUOTE]
Thanks Joe
I can try to answer your question as best I know how… why ugly things tend to look evil to us has everything to do with our own psychology. Exactly why our brains work on this subject as they do isn’t well-understood (particularly by me!) but I think it’s uncontroversial to say that we’re predisposed to think well of attractive people/things and are more likely to be repelled by what’s unattractive. It only makes sense when designing something with a specific goal in mind to use types of features we’re most likely to identify with “good” on a good character, and bad on an evil character.
With the teeth/horns/claws thing, it makes sense that we’d put these things on a bestial monster since it plays on very deeply ingrained fears of large carnivorous rampaging creatures (death and pain and stuff). When you make a big monster with nasty teeth, you’re making a caricature that plays on these base tendencies, creating it for the purpose of evoking an emotion – fear, disgust, etc.
Beautiful evil is a more tricky subject, as it’s less down-and-dirty primal fear and more about fears of deceit. Beautiful evil is more psychologically uncomfortable to us than standard ugly evil because it both attracts and repells us. It lures us in, tricks us and then when we think we’ve found something great it disembowels us. The ugly monster with giant teeth just wants to attack you and rip you to pieces – he’s pretty out in the open about his intentions. There’s something creepier about being tricked. Succubi and that sort of thing generally fill this niche pretty well, but if we’re talking about monsters and not about humanoid things, it gets more difficult.
When you’re making a monster, you have to think about its purpose and what reaction you want to create in the viewer. A beautiful creature is often more seen as a benign character (think unicorns and them), but there are ways of going about making something equally beautiful evil. It would probably mostly be subtleties of the face – blank, inexpressive eyes come to mind – but it has to have a sense of danger about it, or why be afraid of it? The viewer has to know it could do some damage – the usual way of doing that would be to give hints of the weapons it has available to it.
I guess the closest thing I have in my work to this would be a the concept for an Adaro I did a while back. That’s a sort of shark man from pacific island mythology, if memory serves. Though I admit he does have big claws, and I dunno if he currently reads as strictly evil there (I would think he’s a bit morally ambiguous).
Interesting subject, though Makes me wanna draw some monsters.