That is the case, every soldier have the ability to throw ammo, every medic the abilities to revive or give health. Perhaps they’re unlocked at the beginning of the game, like ammo crates in BFBC2, but even in that case you won’t have point to spend on them.
This would maybe not be that big of an issue if you would like just choose overall abilities and they are all balanced etc. But everything is a direct upgrade.
I don’t think this is blown out of proportion… every little thing can make a huge differece in a shooter. If you go soldier with a class you made for being an operative and go against a nother soldier you have have no chance in hell… even if you are a better player. This is not CoD where a lvl 1 can take on a enemy who is max level. I’ve seen some of the abilities, and they make a huge difference in the actual game.
Also, people shouldn’t just assume everyone are going to play only in with their clan buddies or something. Think about the pub.
Good to know. That alleviates the need to have your skillset less specialized and in more of a jack-of-all trades build. Why am I having FF13 paradigm decks flashbacks?
I think that’s a silly presumption. Anyway remember that everyone is at the same disadvantage to that end.
I am not the person who is a fan of “everyone is at the same disadvantage”, That’s why I don’t like to play shooters on the consoles (with a controller)…
I mean you’re not gonna make a shooter where it takes 100 bullets to kill the other character for example.
[QUOTE=Mustkunstn1k;273955]I am not the person who is a fan of “everyone is at the same disadvantage”, That’s why I don’t like to play shooters on the consoles (with a controller)…
I mean you’re not gonna make a shooter where it takes 100 bullets to kill the other character for example.[/QUOTE]
1.The comment about console controllers is totally subjective.
No, because that really serves no purpose. Bullets to kill just becomes superfluous to the general gameplay after a certain point. Not exactly the same situation.
There’s always a chance you’re going to get stuck with a team that’s not quite as good as the other team. No matter what game you play, there’s always that possibility. It’s unavoidable.
And why couldn’t a character playing as a Soldier but specced as an Operative not take on a Soldier specced as a Soldier? Seems perfectly feasible to me. He’ll be able to hand out better ammo and he’ll have some neat grenades, but that’s not going to prevent him from going down if I shoot him in the face.
Can you give a specific example? Because I’m looking at the lists in this thread and uh… no. You’ll stand more of a chance in hell as a lv 20 soldier with no abilities against a lv 20 soldier with full Soldier spec than, say, an Assault with an AEK-971 would against an M416.
I do think it is blown WAY out of proportion. Yes, every little thing can make a difference, that doesn’t mean all these differences are gamebreaking dramatic events. There is MUCH more involved in who wins a battle than how many perks and skills you have yet you are simplifying it down to that being the only variable that matters.
Your post is all assumption and opinion, yet you spout it as all fact. You don’t know anything about the actual balancing or if a lvl 1 can take out lvl 20, or if an off spec 20 can take out a main spec 20, or even the majority of the skills in the game, noone here does. That isn’t stopping you from acting like you do and proclaiming the system broken 50 days before you will even play the game. You are also comparing unknown perks and level variables of an unreleased game against another game that has completely different systems involved when you don’t even know if those comparisons are true or accurate.
As I said multiple times already in the multiple threads over-analyzing this and ripping the skill points apart I played with no active skills used and no passives selected my whole demo round and came in second overall. I am not some “pro” FPS player, probably wasn’t the best player in the game, and was playing with a controller I wasn’t used to. PAX floor can’t get any closer to the definition of a “pub game” considering I played with people I never talked to and had 0 voice communication during the game.
It is anecdotal evidence, sure, but that is better than rampant and random assumption. Besides that, to counter your assumptions, if I was constantly on the wrong end of all of these “huge differences” and there was “no chance in hell” of me killing any of those other people I fought when I wasn’t spec’d my performance must have been borderline miraculous.
Either that or SD actually is trying something new, testing internally and using the extra 6 months they took to polish, and balancing the game properly. :rolleyes:
It is absolutely mindboggling to me that this place goes form one Chicken Little issue to the next on pure assumption and predisposed opinion.
See this is where your problem lies, it’s your ego. You want to run around on the battlefield challenging all comers and make each shoot out a duel for fame.
That’s not the point of Brink, you’re there to complete the objective, and if you sometimes meet the scissors to your paper, you better make sure you bring your friends rock ies or take a detour. Whatever gets you closer to completing the objective.
[QUOTE=Mustkunstn1k;273973]In that case I have come off wrong. I indeed can’t be sure, these are just my assumptions that come from previous experience with other games etc.
I am just really worried. :([/QUOTE]
Ok. See, this happens to everyone. Do you think I’ve never thought “What if Brink sucks?” I have. But I don’t actually have a reason to believe it aside from being nervous, and realistically, neither do you.
I’m sure it will be fine. People will adapt, it will be fun, the sun will rise tomorrow. I’d never want to play a game that conformed to every idea of how I think a game should be…it would probably get boring after a while. I’m more of the mentality that the devs are creating the game in a certain way because they want me to experience their vision… and I more often just like to explore the reasons why they could possibly doing things a certain way rather than make assumptions and complain about them.
[QUOTE=Ragoo;273934]@DonkeyDong You misunderstood. At any point in the game you can change your class+weapon. What you can not change is your bodytype and (class-specific) abilites.
Also you can’t unlock all abilities on one character. So for one of your characters you might have unlocked all Medic and Engineer abilities and thus he is very good at these classes, while being mediocre at Operative or Soldier.[/QUOTE]
thanks. that is a lot better.
but what won’t work is expecting teamwork through steam or teamwork on xbox… in a pc environment. many many more people (probably 80%) want to open up the game and start playing with little or no expectation for the level of teamwork you’re suggestion. gl
[QUOTE=Mustkunstn1k;273951]This would maybe not be that big of an issue if you would like just choose overall abilities and they are all balanced etc. But everything is a direct upgrade.
I don’t think this is blown out of proportion… every little thing can make a huge differece in a shooter. If you go soldier with a class you made for being an operative and go against a nother soldier you have have no chance in hell… even if you are a better player. This is not CoD where a lvl 1 can take on a enemy who is max level. I’ve seen some of the abilities, and they make a huge difference in the actual game.
Also, people shouldn’t just assume everyone are going to play only in with their clan buddies or something. Think about the pub.[/QUOTE]
(sarcasm) but you’re forgetting about steam… or steam groups… or whatever (/sarcasm)
not really overly sure about that one. soldier @ level 1, aek only. soldier @ level (w/e) gets red-dot or faster sprint + magnum ammo. now, i can agree with you because i’ve leveled a few characters, that i myself can handle higher up levels and i find this amazing, but not for the other 90% of the players. additionally, once i do get my faster run/red dot and magnum ammo… it’s at that point pretty easy in a pub. trying to run in a comp match with no perks is suicide.
I should be clear about pubs: I always play in pubs. I haven’t had a clan since I played StarCraft (1), and then I only played one clan match. I work on theory for comp, but I think about playing pub nonstop. Unless you count World of Warcraft, where I tanked in PUGs 90% of the time, but did have a guild that did stuff like once upon a blue moon.
The level of team-work that seems to be assumed here is crazy. I can go into Squad Rush right now and assume that all important rolls will be filled without anyone having to use a class they haven’t levelled up (For instance, I wouldn’t need to play Engineer, since I’m only in like… Red Dot sights).
EDIT:
@DonkeyDong: True, Magnum Ammo does change things. But the 416 (right now, used to be the AN-94 I’m told) is pretty powerful compared to most of the other ARs. I find much more than 1/8 of my deaths against Assault kits are to M416s. More like 1/4.