If you aren’t going to play on XBox Live, your opinion of it is irrelevant. Let those of us that are going to play on Live deal with it, especially since you have no idea how it functions. You wouldn’t tell an engineer how to run a nuclear reactor, would you?
There needs to be a way to change things mid-match.
I would if I worked for the American Society for Mechanical Engineers.
However, as someone who plays consistently on PSN (I spent ~90 days on XBL, then switched) I can say: I don’t expect that level of team-work either. Nobody does. Most people get on and play, without worrying about team makeups or optimum routes. In fact, most people don’t even know there IS an ideal team makeup or optimum route. You’re suffering from a biased sample: as someone who goes on the web and discusses strategy, it seems like that community is most of the gaming community. However, you’re part of a small niche of gamers that most people barely realize exists. It’s not a problem, I’m the same way. But it’s something to recognize.
Didn’t people that played the demo at Paxx say the team play aspect was almost second nature? With all the automatic auditory ques given via teammates, I foresee a good bit of positive team play…well unless people go out of the way to not complete objectives. We shall see.
Yes, it really is. Have you played those games? It really, really is. There’s even a quote from the devs where they said “we didn’t change our formula much.” And that’s why it’s awesome 
Better now than later
I honestly don’t think it will be a huge deal if I can’t switch character and/or perks on the fly. It will be frustrating, but not terrible. I do prefer to try to argue for change now, when there’s still time.
Just because it will only be a little frustrating doesn’t change the fact that it will be frustrating, and so far I haven’t heard a single argument as to why the currently described system is better than changing char and/or perks on the fly except “immersion” in a shooter with magic syringes and super-human ability to absorb bullets (not bad things, btw, just not immersive).
I addressed the issue in the other thread.
Sorry, it seemed like a little bit too long of a post to bother writing twice.
It’s not necessarily proof that it’s “better,” only “different.” When things are “different” instead of “better” or “worse” then it becomes preference. When it’s a matter of preference, the designers trump the players, IMO. Otherwise the game would seriously lack focus.
Considering the Brink universe is set in the future. Who knows what technological advancements have taken place. If you let super genius scientists play around without restrictions for 40 years…they are bound to come up with some magical stuff. =D
If you could change characters mid match why would you even bother having different makeups? We could all be the same character, same abilities, same weapons… hell let’s have the same clothes and body type. That’d make it easy to counter your enemy wouldn’t it. That’s a way more fun and colourful way to play. </SARCASM for all you who don’t get it>
BTW. Brink may be ET3, but it is NOT W:ET2 or ETQW2…
"BTW. Brink may be ET3, but it is NOT W:ET2 or ETQW2… "
someone else gets it, hoo rah
[QUOTE=LyndonL;274104]If you could change characters mid match why would you even bother having different makeups?
[/QUOTE]
Cause you can’t be everything at the same time? You can only switch at the command post and not whilst running around.
That’s like saying “If you could change class mid match why would you even bother having different classes.” BECAUSE you can’t be every class at the same time and that’s where teamwork comes in.
When you come into a game as a heavy and all your teammates are heavy, too, why would it be bad if you could say “ok that’s not the right balance. Let me change to my light character”.
The different classes are there because they’re absolutely paramount to winning the match. Body type and ability only determine your (combat)role and nothing else.
When you come into a game as a heavy and all your teammates are heavy, too, why would it be bad if you could say “ok that’s not the right balance. Let me change to my light character”.
Because it doesn’t have to be a bad balance. It won’t be the build but the strategy you and your team come up with for that build that will decide your success.
Instead of thinking ‘man I wish we had a few lights’ you ought to be thinking ‘cool, what insane stuff can we do with so many heavies?’
Or by the wise words of Day[9]: “This is a game of rock paper scissors where the solution is to be a focking bigger rock”
And you make it sound like the amount of organisation shouldn’t be key to winning. That there should be a way for you, the hero player, to save the day for a hopeless team.
And you know what, that’s exactly what COD is all about.
[QUOTE=Ragoo;274159]
Cause you can’t be everything at the same time? You can only switch at the command post and not whilst running around.
That’s like saying “If you could change class mid match why would you even bother having different classes.” BECAUSE you can’t be every class at the same time and that’s where teamwork comes in.
When you come into a game as a heavy and all your teammates are heavy, too, why would it be bad if you could say “ok that’s not the right balance. Let me change to my light character”.[/QUOTE]
No that’s not what I meant. I meant if you have the ability to change anytime you want, there’d be no point since everyone would change to basically be the other player to even the field. And if everyone is going to be the same then there’d be no point in customisation at all. It’d be pointless.
I like having certain things locked. It makes the competition more diverse.
You should be subtly playing as something that resembles a team regardless of voip/teamchat, you have a common goal so should at least be on the same same level with regards to thinking how to can counter the other team. If you’re not working together what so ever, then no amount of class/body/ability changes is going to help you.
I’m pointing out the non sequitor here, your argument against locking down things is that pub teams don’t plan. Then the problem doesn’t lie with locked assets, it lies with teams that don’t plan,
If a team doesn’t plan you would have exactly the same problem with unlocked assets where everyone could change on a whim.
I’m not arguing that we won’t work together as a team. SD has pretty good ideas how to force us to do that with the XP bribing and healing yourself being more costly than healing your teammate and everything.
What I’m saying is that with very specific team compositions that are not well rounded it will be way harder to work efficiently together with a pub team.
I’m not saying that certain stuff won’t work, like an all heavy team with high level abilites only for Operative and Engineer. I’m just saying that if I was randomly placed in that team on pub I don’t think “hooray, let’s see what cool stuff we can do with that”. Because coordinating this “cool stuff” that you could do with this on a pub server is not at all easy.
I just think a well rounded team will work more efficiently if players don’t know each other and don’t communicate (and in a random pub match that’s the case).
[QUOTE=Ragoo;274211]I’m not arguing that we won’t work together as a team. SD has pretty good ideas how to force us to do that with the XP bribing and healing yourself being more costly than healing your teammate and everything.
What I’m saying is that with very specific team compositions that are not well rounded it will be way harder to work efficiently together with a pub team.
I’m not saying that certain stuff won’t work, like an all heavy team with high level abilites only for Operative and Engineer. I’m just saying that if I was randomly placed in that team on pub I don’t think “hooray, let’s see what cool stuff we can do with that”. Because coordinating this “cool stuff” that you could do with this on a pub server is not at all easy.
I just thing a well rounded team will work more efficiently if players don’t know each other and don’t communicate (and in a random pub match that’s the case).[/QUOTE]
This is speculation based.
But an xbox user wouldn’t be a nuclear engineer either… lmao
On this note… why the hell don’t they make an xbox brink forum and a pc brink forum. Do they enjoy watching us with our wants and dislikes, and grin when they clash in the battlefield of opinion? Is there some sort of magic formula that creates a game from the massive amounts of debating going on here? In addition to the PC and Xbox forums, they should make a competitive forum also to help further positive discussions/debates.