[QUOTE=ultraddtd;274231]I don’t understand this argument at all.
How can the way classes are set up now be limiting when everyone playing the game are playing by those same limits; i.e. everyone has to make a choice whether to specialize and put everything into one class, or spread the skills out?
If you specialize in one class, then if you need to switch your at a disadvantage to those who didn’t, but you’ll be at an advantage in the specific class you choose to max out. And on the flip side, if you don’t specialize then you’ll might be at a slight disadvantage against people who did specialize, but you’ll be mroe useful in every role.
This is something everyone will have to deal with in the game, therefore, relative to Brink, everyone is on equal footing.[/QUOTE]
But when putting that together with a random pub environment, one team might randomly have characters that work well together (2 of each class, good distribution of heavies/mediums/lights, etc.) and the other team might have a randomly bad composition. In this instance there is a random element outside of player control that has given one side an advantage. This may not be a huge advantage, but it’s still not good game design if you want games to be fun (I think we can all agree that even playing field is better than a tilted one?).