The new phantom


(Zalamael) #61

I couldn’t care less what you play, all I know is that players who support low skill mechanics are almost always bad players who talk big on the forums when called out. Good players see the game in a different way, and oppose bad mechanics that make the game worse.

Trust me, Phantom will be nerfed, and the issue of whether he is OP or not wont make a difference at all. His constant presence in casual matches, in the hands of low skill players using a low skill crutch to get results, will burn the casual player base out over time.

Some of them will vent their rage on the forums, some of them will simply quit and play other games, but the end result will be the same, it is just a question of how long it takes, and how many players SD lose in the meantime. It makes no difference what you think (your single opinion is meaningless), Phantom will be nerfed.


(Guziol) #62

Invis is a stupid mechanic and it never can be balanced. He is eaither going to be dogshit or good but too annoying to deal with / outright ovepowered. At least now people get upset about a recon as much i am upset about snipers.


(NinjaToast) #63

I just played a match with 3 Phantoms on the enemy team. I had no issues and constantly saw through their cloak. So far I find him less annoying than Rhino and Turtle.


(Sorotia) #64

@Zalamael said:
I couldn’t care less what you play, all I know is that players who support low skill mechanics are almost always bad players who talk big on the forums when called out. Good players see the game in a different way, and oppose bad mechanics that make the game worse.

Trust me, Phantom will be nerfed, and the issue of whether he is OP or not wont make a difference at all. His constant presence in casual matches, in the hands of low skill players using a low skill crutch to get results, will burn the casual player base out over time.

Some of them will vent their rage on the forums, some of them will simply quit and play other games, but the end result will be the same, it is just a question of how long it takes, and how many players SD lose in the meantime. It makes no difference what you think (your single opinion is meaningless), Phantom will be nerfed.

You’re so great at paying attention to detail…care to tell me where I said I support him? All I said is people expect everything handed to them on a silver platter…I’ve seen plenty of things nerfed that didn’t need to be because people are whining little cry babies.

But maybe if you took the time to ask me what I think instead of just assuming my position off of single vague post and then attempt insults and name calling me without me once saying Phantom should stay the same.

But thanks for the laughs! :lol:


(watsyurdeal) #65

Based on your arguments we have very little reason to trust you, I just trust Shoe


(geefunkster) #66

This is a response to people saying “get gud” or “be aware of your surroundings”.

  1. I have no problem QUICKLY periodically checking the flanks. But how do I QUICKLY check it when I’m trying to spot an invisible Phantom?

  2. If I am, in fact, a noob with the situational awareness of a potato, why do you even need a special merc, let alone a fully invisible one, to flank my dumb ass?

  3. What’s a good counter tactic? Bunch together and get group killed by a tossed mine, rocket or air strike? Turn a 180 and also check the flanks every 5 seconds?

  4. Is it fun or good game design to have to spend as much time thinking about what’s behind me as in front of me?

  5. Need to use better teamwork? Sure. Nice idea. Sadly, I don’t get to dictate what the rest of my team does. Especially in pubs.

Like I said, flanking should be a high risk, high reward activity, not a given at the push of a button.


(Eox) #67

@“Ninja Toast” said:
I just played a match with 3 Phantoms on the enemy team. I had no issues and constantly saw through their cloak. So far I find him less annoying than Rhino and Turtle.

I would be curious to know your in game config if you claim having no trouble to see Phantom whatsoever.


(ClemClem7) #68

@Eox said:

@“Ninja Toast” said:
I just played a match with 3 Phantoms on the enemy team. I had no issues and constantly saw through their cloak. So far I find him less annoying than Rhino and Turtle.

I would be curious to know your in game config if you claim having no trouble to see Phantom whatsoever.

It’s possible that one value of resolution (the one which is adaptive) can make you see him clearly, you just have to test a lot of values.


(NinjaToast) #69

@Eox said:
I would be curious to know your in game config if you claim having no trouble to see Phantom whatsoever.

1080p 120 Hz, motion and other blur, fog, lens flare, distortion all off, everything else maxed. It’s not hard seeing him while he’s moving especially when keeping tracking of spawn timers and getting a good idea of when he’ll flank.


(Xenithos) #70

@watsyurdeal said:
Stealthy merc is good at being stealthy, immediate cry for a nerf

I heard this all the time with Spy, till people stuck together and started calling him out.

Before we even begin to talk about nerfing him learn how to fight him first. Then try seeing if he needs more potent counter play or counter picks.

A merc that capitalizes on exploting weak team work should not be nerfed immediately because of that, especially in a TEAM game.

Absolutely agree with this 100%. There honestly should be some wait time or adjusting period, not an immediate nerf hammer even though I could probably agree that he’s sort of a pain to deal with.

The entire point of a stealth character is not to fudge up everyone, but to fudge up the players that are not playing with the rest 1 by 1. The other point is that if a player shouldn’t be seen, making him VISIBLE is probably not the BEST solution.


(Xenithos) #71

@Eox said:

@“Ninja Toast” said:
I just played a match with 3 Phantoms on the enemy team. I had no issues and constantly saw through their cloak. So far I find him less annoying than Rhino and Turtle.

I would be curious to know your in game config if you claim having no trouble to see Phantom whatsoever.

The funniest thing is I often see Phantom even after this update hit, I have troubles SOMETIMES but rather rarely. It was honestly refreshing maybe the 2 times I’ve actually been sneaked up on by a Phantom after the patch. Note that’s out of over 15 matches.


(Mr.Cuddlesworth) #72

He’s great for sneaking up on those pesky snipers who hide in the back behind their team.


(woodchip) #73

I haven’t been victimized by Phantoms too many times either. However when I did play as him I opened people cold (didn’t get spotted) out of I would say 80% of my stealths. And in the majority of those opens they died without much opportunity for counterplay at all.

I think more experienced players are having an easier time spotting him, but for the players who aren’t spotting him (which from my time playing Phantom I can say there are many)… no doubt it feels really toxic to get Crotzni’d to 30% before you even know what’s happening.


(ARandomLugia) #74

SD openend pandora’s box with phantom and boi did this post blow up harder than I expected.

After a few more hours fighting aaginst and as him, I am even more convinced that Phantom needs a nerf, well nerf. A slight tweak more to say. But extremely annoying non the less, so I decided to bring along Redeye with the grandeur to murder myself some phantoms until that tweak rolls around and #makephantomgreatagain inevitably comes back…

I suggest when he decloaks he makes an audible sound to let you know that death is very close and has a real delay between decloak and attack. Saying he has a delay is saying thunder needs a nerf, both of them are stupid.

Currently, I see a million phantoms running around constantly top scoring with 40+ kills.

But I already hear the comments along the lines of git gud, look around, bunch together. Let me just roundhouse kick those out of the park:

  • 800+ hours, I am pretty good and I know my way around all of the maps with their routes.
  • On the off chance a phantom cloaks infront of me or I manage to get a glimps of his cloak, it is pretty easy to lose him with erratic movement and being in a fight with someone else already.
  • Bunching together? Okay so lets just pretend half the roster doesnt exist with their abilities for a moment. You really think that most phantoms you run into have a sense of self preservation? They will chase your ass down no matter where you go or with how many you are.

Can’t wait for the responses


([ *O.C.B.* ] Wildcard) #75

@ARandomLugia said:
SD openend pandora’s box with phantom and boi did this post blow up harder than I expected.

After a few more hours fighting aaginst and as him, I am even more convinced that Phantom needs a nerf, well nerf. A slight tweak more to say. But extremely annoying non the less, so I decided to bring along Redeye with the grandeur to murder myself some phantoms until that tweak rolls around and #makephantomgreatagain inevitably comes back…

I suggest when he decloaks he makes an audible sound to let you know that death is very close and has a real delay between decloak and attack. Saying he has a delay is saying thunder needs a nerf, both of them are stupid.

Currently, I see a million phantoms running around constantly top scoring with 40+ kills.

But I already hear the comments along the lines of git gud, look around, bunch together. Let me just roundhouse kick those out of the park:

  • 800+ hours, I am pretty good and I know my way around all of the maps with their routes.
  • On the off chance a phantom cloaks infront of me or I manage to get a glimps of his cloak, it is pretty easy to lose him with erratic movement and being in a fight with someone else already.
  • Bunching together? Okay so lets just pretend half the roster doesnt exist with their abilities for a moment. You really think that most phantoms you run into have a sense of self preservation? They will chase your ass down no matter where you go or with how many you are.

Can’t wait for the responses

He does need tweaks but, to be fair, he will never be completely balanced in a way that pleases everyone in public matches. Now to be honest with everyone, it’s not so much bunching together as watching each others backs that helps deal with him. Granted, this will only be as effective as the accuracy of those you play with; and their ability to track a moving target. If your team is very conscious of the situation occurring around them, and swaps targets to help, the Phantom will potentially die before he can finish the player off (he may down them but you might be able to kill him quickly enough to revive them). You can be spread out enough to not all get wiped by one explosive and still watch each others backs, it isn’t that complicated it just requires a little more awareness and communication; it is fair to say that, for public matches at least, expecting that level of communication and awareness from everyone is unrealistic and unreasonable.

So perhaps the arguments made by those whom you refer to was not worded appropriately, that may indeed be the case, but the underlying principle is technically correct. This game has always attempted to balance itself based on a competitive scene and mindset; and this often leads to a situation where certain Merc concepts just happen to succumb to this pitfall where they will always be viable in one area, while potentially imbalanced for another (casual or comp, it will be stronger in one and weaker in the other). The trick is “sticking to their guns” and the overall vision for the game; something Splash Damage has lately been all too keen to avoid doing, which I can admittedly understand their reasons for; even if I don’t agree with the choice they’ve made.

For a point of reference look at TF2’s invisibility-using class, the Spy; he has the potential to be very powerful in the proper hands within a comp setting, but is simultaneously the most complained about class in the game by casual players. Dealing with any such ability has less to do with finding a balance and more between deciding which is more important to you; having a competitively viable class with that gimmick, or a casual class balanced for that setting that is significantly less viable in the competitive scene. This is a simple matter of “pick your poison” and it’s for the best that we stop beating around the bush on the matter; not to mention this entire discussion borders on beating a dead horse already. Splash Damage has already made their choice, which will be implemented sometime next week, and no amount of whining is gonna change that.


(GatoCommodore) #76

@ARandomLugia said:

Currently, I see a million phantoms running around constantly top scoring with 40+ kills.


(woodchip) #77

@-OCB-Wildcard You are probably right to suggest current Phantom wouldn’t be OP or even very strong in top level competitive. We’re unlikely to ever find out, but I agree that having an alert and accurate squad would make him much less effective.

But as you say, you have to pick your poison and the way in which Phantom is OP right now in casuals (you get almost guaranteed kills with every stealth CD, with minimal counterplay for the victim outside of having hawkeyes) is so poisonous to the casual experience that it’s not close to worth it.

It’s a choice between having 1 merc out of 25 be weakish in competitive vs having casual players get repeatedly 1 shot by enemies they literally cannot see. That’s not a real choice.


(GatoCommodore) #78

i feel like the most OP merc right now is nader

but nobody talks about her because its newbie’s favourite

if a good experienced players used it, its even more devastating


(Eox) #79

@GatoCommodore said:
i feel like the most OP merc right now is nader

but nobody talks about her because its newbie’s favourite

if a good experienced players used it, its even more devastating

Newbies can’t do anything with Nader aside from wasting all their nades and be totally hopeless once they have none. This and spamming F as soon as they go down.


(Teflon Love) #80

@GatoCommodore said:
i feel like the most OP merc right now is nader

but nobody talks about her because its newbie’s favourite

if a good experienced players used it, its even more devastating

Regardless Nader does not make you moving paranoidly which in turn takes away the fast paced fun from DB. With Nader, you can keep track where she is, you can hear and see her nades flying. So her nades are just something that can be avoided like bullets by taking cover and having general game sense.