ref: qw Q&A http://uk.gamespot.com/news/6165848.html
GSUK: Through the development process, were there things that you really wanted to include that you found in the end just didn’t work?
PW: I think that the game we have now is really close to the original vision that we had. How you would have described the game is exactly how it plays and how it is now. Obviously because of the way that we work with id, and the way we worked with them on Wolfensteain: Enemy Territory as well, there’s always been a “preparedness” on our side to cut things that just aren’t any fun. And so, there are probably a dozen other maps that have been in production over the years that we may have invested at times six months of effort into, but if we know that they’re not going to be fun, then we’ll just cut them.
Id Software really aren’t concerned with just putting out a game because it has 50 maps, for example, and with Wolfensteain: Enemy Territory it was exactly the same–we had four maps, including one complete-scale replica of Colditz, and you know, we did all of the art and everything for that, and in the end we just cut it completely because it wasn’t much fun, it just wasn’t as good as we thought it would be. And it’s been the same way with this, so there have been vehicles, and maps, and weapons, and tools and items that we tried out that weren’t fun and so we got rid of them. But the fundamental gameplay, what we started out wanting to achieve, is exactly what we have at this point in time.
GSUK: Some people have been moaning that 12 maps just isn’t enough. What would you say to them?
PW: They’re wrong. Wolfenstein: Enemy Territory had six maps; rather than putting out 12, we cut six of them that weren’t much fun, and the six that we kept were really, really good fun. Wolfenstein: Enemy Territory is still the third most popular multiplayer online combat game in the world three and a half years after its release, and we’ve only ever patched it once or twice, and never released any additional content for it at all. Enemy Territory: Quake Wars has 12 maps, each of which is about four times as deep and complex as a single Wolfenstein: Enemy Territory map. In Wolfenstein: Enemy Territory you would be going for one bridge, or you would be going for one outpost and that would be the basis for the gameplay. In Enemy Territory: Quake Wars, you’ll play for perhaps 30 minutes, and then in taking the bridge and escorting the MCP through the tunnel and then securing the outpost, hacking the shield generator, shooting the strategic strike missile at the shield generator, then infiltrating the final building and destroying the final objective, that whole sequence of gameplay and the tactical and strategic possibilities are considerably more deep and complicated then Wolfenstein: Enemy Territory. So the amount of fun that people have and the longevity of the maps would be considerably greater even than in Wolfenstein: Enemy Territory.
send in indiana jones to recover the lost campaign!
begging on bended knees plz plz plz
release them under a alias if need be
with the mod development they may work better now
scared releasing them now stop people buying qw ?p
edit: topic about the et lost maps NOT qw