the lost maps


(grizzlybear) #1

ref: qw Q&A http://uk.gamespot.com/news/6165848.html

GSUK: Through the development process, were there things that you really wanted to include that you found in the end just didn’t work?

PW: I think that the game we have now is really close to the original vision that we had. How you would have described the game is exactly how it plays and how it is now. Obviously because of the way that we work with id, and the way we worked with them on Wolfensteain: Enemy Territory as well, there’s always been a “preparedness” on our side to cut things that just aren’t any fun. And so, there are probably a dozen other maps that have been in production over the years that we may have invested at times six months of effort into, but if we know that they’re not going to be fun, then we’ll just cut them.

Id Software really aren’t concerned with just putting out a game because it has 50 maps, for example, and with Wolfensteain: Enemy Territory it was exactly the same–we had four maps, including one complete-scale replica of Colditz, and you know, we did all of the art and everything for that, and in the end we just cut it completely because it wasn’t much fun, it just wasn’t as good as we thought it would be. And it’s been the same way with this, so there have been vehicles, and maps, and weapons, and tools and items that we tried out that weren’t fun and so we got rid of them. But the fundamental gameplay, what we started out wanting to achieve, is exactly what we have at this point in time.

GSUK: Some people have been moaning that 12 maps just isn’t enough. What would you say to them?

PW: They’re wrong. Wolfenstein: Enemy Territory had six maps; rather than putting out 12, we cut six of them that weren’t much fun, and the six that we kept were really, really good fun. Wolfenstein: Enemy Territory is still the third most popular multiplayer online combat game in the world three and a half years after its release, and we’ve only ever patched it once or twice, and never released any additional content for it at all. Enemy Territory: Quake Wars has 12 maps, each of which is about four times as deep and complex as a single Wolfenstein: Enemy Territory map. In Wolfenstein: Enemy Territory you would be going for one bridge, or you would be going for one outpost and that would be the basis for the gameplay. In Enemy Territory: Quake Wars, you’ll play for perhaps 30 minutes, and then in taking the bridge and escorting the MCP through the tunnel and then securing the outpost, hacking the shield generator, shooting the strategic strike missile at the shield generator, then infiltrating the final building and destroying the final objective, that whole sequence of gameplay and the tactical and strategic possibilities are considerably more deep and complicated then Wolfenstein: Enemy Territory. So the amount of fun that people have and the longevity of the maps would be considerably greater even than in Wolfenstein: Enemy Territory.

send in indiana jones to recover the lost campaign!

begging on bended knees plz plz plz
release them under a alias if need be

with the mod development they may work better now :wink:

scared releasing them now stop people buying qw ?:o:p

edit: topic about the et lost maps NOT qw


(BrightSoul) #2

nah, they know better than anyone if a map is fun or not. Since this is a commercial product they will probably release other (good) maps and expansions during the months/years after the game gets on the shelves.

12 maps are more than enough for the first 12 months. And don’t forget the mod community is out there to delight us with custom new content.


(signofzeta) #3

They should release the lost maps for checking out why and how they were bad, not for playing in.

I want to see what kind of objectives and what kind of stuff are there in those maps so maybe map makers can use such things to make their own maps.

Well I’m kinda curious to see the lost maps anyway.


(blinded) #4

That would be very cool.


(Lanz) #5

Things that are not fun to play is not worth releasing. It will only give them a lot of complaints, it’s not worth it. That’s how I see it anyway.


(BondyBoy007) #6

I say no to the QW maps being “leaked” as it will detract from the quality (and hence some ppls impression) of the whole game.

W:ET “missing” maps on the other hand could be intresting if the sources are given to the community for some mappers to play with :wink:


(Flesh) #7

No. If SD said they aint good enough then I don’t want them even as an addon. I dont see it doing the game any good. If they are released as something official, they have to be really darn good. Almost as good as the original 12, which they are not, obviously, since they decided to cut them. Then again it just may be a bunch of failed concepts.

Either way, the game should only contain top quality.

Maybe they should release them in some distant future, when we get desperate for some new maps, but certanly not now.


(grizzlybear) #8

srry im talking about the et maps mentioned in the article

some people think chicken bucket is a great map, need i say more :o

sd bad is prolly close to good custom maps

at the end of the day somebody has spent a lot of time and love into making the maps it’s a shame for them never to be played in anger

good or bad a map is a map and should/deserves to be played

i personally still think bergen is one of the best top 5 custom maps out there but it never seemed to take off :frowning:
http://www.splashdamage.com/forums/viewtopic.php?t=6137&highlight=bergen


(ZeusBBA) #9

Why not? If you dont like them, you dont have to use or play them.


(mortis) #10

My vote: release the unfinished W:ET maps in a GOTY edition of ETQW with a new pak file and mandatory 2.60b upgrade…


(.Chris.) #11

I seem to remember an interview ages ago stating that they planned to release the map sources to the unfinished maps, I will try and find the link for it to see if I just wasn’t imagining such an interview.


(Sauron|EFG) #12

I’d rather see them release an “official” community map pack than unfinished maps they don’t even like themselves.


(SCDS_reyalP) #13

Indeed, if they didn’t think the maps were good enough, I can’t imagine they would want to release them now. If they really wanted to do something with them, it would be better to either give them to some mappers they trust to use as a basis for new maps, or release the assets and some prefabs or something.


(Shallow) #14

I remember at GDCE a few years back they talked about a Colditz map, which was one of those cut. Supposedly it was set in an accurate rendition of the infamous castle POW camp, with rain and foliage and the works. The Allies had to shunt crates of components about while harassed by the Axis, with the overall goal being to construct a glider and escape! Sounded pretty bonkers!

(Note: this was a few years back so I might be remembering wrongly and talking out my arse. No change there then.)

Also, chr1s is correct in saying that the release the unused media was discussed at some point - at least textures and models if not maps. IIRC it was subject to Activision approval though so that may be what scuppered it.


(jaybird) #15

It would be awesome if the map sources were given to established mappers and finished out.


(Igloo) #16

Yeah, they should talk to such mappers as Drakir, chr1s, sock (didn’t he cooperate with SD, for maps before?). Like it was done with Oasis & it’s SW mode :wink: Remember, game is popular until it gives the player pleasure and fun! (etc.)

Fingers crossed!

Greetings,
Igloo


(.Chris.) #17

Sock used to work for SD until he left for Raven if I remember correctly.
As for giving the sources to established mappers, that sounds like good idea but I can think of better mappers than myself that would be better suited to the job, mrfin and firefly seem to be best ones still mapping for ET.


(kamikazee) #18

I’d say ]UBC[ McNite is still active, you could as well ask him too.


(Igloo) #19

Yeah, McNite’s warbell, mrfin bridges… but you chr1s are not less professional and your maps are playable. I don’t think these unrealeased projects are not finished, maybe just waiting for the new mappers to make them detailed and fun :evil: Sure, so all depends if sources will be sent, mappers ready and interested in.

Mmmm! :smiley:

Greetings,
Igloo


(Nail) #20

be a nice add on for QW SDK