Hi there,
Since I played RTCW I knew that the /kill command could be exploited in spurious ways.
(i) executing the command when you are about to be killed by someone - thereby denying them their rightful frag.
*When this is done it is often because the "/killer" does not think you deserve to kill him because you were shooting him in the back, had more hitpoints than him at the start of the firefight, or any other advantage. It seems that this type of "/kill" is sadly only so that the "/killer" does not [b][i]lose face.[/i][/b]
(ii) executing the command so that you start with a full HUD again after having fired a panzer etc. and wanting to fire another almost immediately. This is so that the "killer" gains an unfair advantage overother players (imo).
(iii) executing the command so that you can die, and pick a spawn point closer to where you want/need to be. Imo, if you find yourself in the wrong part of the map and not where you need to be, it is your own fault for not having "read the game" properly with regard to prediction of what is going to happen etc. A necessary skill in itself which can be circumnavigated by use of the "/kill".
I realise that this is a highly controversial thread. [b]Please do not flame me for my opinions, simply post yours and justify them.[/b]
I would be really interested to hear your opinions on this subject. Thanks for your time.
Dave/ SoD.
Im just argueing. The second spawn for axis on Oasis for example. The panzer can guard the tunnel exits, and shot allied soldiers that charge towards the two guns. Remember on Beach in RtCW?: axis second spawn, overlooking the trenches. Hm, Ive been owned so many times there, when playing allied. Sod is pointing to a phenomenon that is so frustrating sometimes: skilled panzerplayers who dominate partly because they have mastered the technique to /kill when it’s 2-3 sec to next spawn.
