no your not the only one, it has been discussed at length before
The "/kill"
For point one:
I have to agree with everyone that says “SO WHAT”. Granted it’s cheap, denys you of your rightful xp, but that person is no longer a threat to your team. You still have the personal satisfaction of making that person “retreat”.
point two:
I thought shrub fixed this am i mistaken?
point three:
I believe that is why the feature is in the game.
One other point that no one has hit.
point four:
I use the /kill to quickly change classes. When i notice that we are lacking a certain class is deficiant i quickly switch. Also, in situations like when the allies are starting to come through the back door, I will switch to engi.
if points 3 and 4 are cheating then, wtf is it doing in the console commands?
removing /kill from game play is absolutely not needed. tourneymod or promod (not sure which, maybe both) have solved the problem with /killing for the sake of recharging. on the only real problem i see with that is on battery, every other map doesn’t really have a problem with this. on battery though, spawn points for both teams basically start right beside each other. so this does create a little more spam than normal (depending on what the server has the charge speeds set at in the first place).
but i really don’t see any other problems with /kill. so what if the other guy /kills in a fire fight, he’s dead, quit complaining. that was the whole purpose of the fire fight in the first place wasn’t it? i myself don’t /kill in a fire fight unless there’s like 50 ppl on the other team comin at me, then i do it for fun
(i’m good but i’m not that good). i “could” see the /killing becoming a problem in scrims or matches if the other teams presistantly /killed right before they died, just to deny xp points to the other team (xp is actually important in match play). but there is a cost to doing it, like somebody mentioned earlier (being out of action while waiting to respawn, hurting teamplay). but i seriously doubt that it would get that bad. not only is it just too hard to tell if ur gonna lose a gun fight in a scrim or match, but there’s too many down sides to this.
just my opinion
I started playing RTCW in April '02, and joined the www.rtcw.co.uk forums at about the same time. “/kill” was not a topic of discussion AT ALL. Late last year OSP released a version of their mod that gave player stats, including a kill/death ratio. As “/kill” counted as a “suicide” rather than a “death”, suddenly people started using it in duels. Why? Cos OSP introduced a player scoring system that “/kill” had an impact on.
Now we have ET, with a far more complex and ludicrous player points system, and “/kill” is a hot topic from day 1.
The problem isn’t with “/kill”, it’s been in RTCW since the beginning. The problem is having an individual player points system (irrelevant in a “team” game). If there were no XP I guarantee you we wouldn’t be having this discussion. There was no XP in RTCW and we DIDN’T have this discussion.
ffs if you don’t like xp go play another game. ET has xp so deal with it
your fucking pissing me off 
Your book sux tbh since like it or not XP is a BIG part of the game, fair enuff If it’s just for points but this is ET and there’s more to it than that, and If you’ve joined a server midway thru a campaign and the top players are on 400+ and your on 0, U have a right to feel annoyed If these same players /kill.
Stuff like the dynamite exploits are XP whoring killing somebody is’nt.
Tho I have no problem with using the \kill and use it regularly myself, I never use it to deny the enemy their kill and XP. The XP system for the game does suck but thats the way it is, I could complain about it every chance I get but I don’t.
I used it in RTCW & now ET, I don’t see a problem with it only maybe when its abused but lots of things in the game can be abused. I don’t /kill when someone is going to kill me. I normally use /kill for changing class/spawn or if I run out of ammo & no field ops or cabinets around sometimes I do it if i’m low health & near my spawn. I’ve never actually /kill to get a full charge bar as with xp you don’t need full charge that much. I did use it for full charge in RTCW but only on one map.
Dont really see how /kill is fun ,I think the only ones defending the argument of /kill in duels or fire fights are the ones who do it and are the ones who take pub games too serious.Its nothing to do with fun.
all things in moderation, a good point.
Personally i dislike the /kill thing. If it were up to me i’d ban it but its not so i accept it but grudgingly
So ‘ye olde vets’ who have been playing games since the dawn of time answer me this please (as im relatively new to online PC games). Do you honestly think the /kill is in the spirit of the game. And was the /kill command put in the game to be exploited or not. Lots of things in the game can be exploited but just because you can does it really mean you should? Be honest if you only do it because other peole do it and you feel its the only way to compete with them that’s fine but if you still do it on servers full of newbies perhaps you should try not to.
I agree u didnt see anyone /killing in duels in RTCW (although one guy claims he used to do it in RTCW as mush as he does in ET) and thats because they dont give you anything when u kill them,in ET the /killers are the ones who like to stop u getting XP or they love a good death/kill ratio or they simply cant take being wasted.The fact remains though when everyone plays ET properly the XP system is alot more interesting and enjoyable than no XP system at all.
Its the duels and cheating your way to a faster charge I think is wrong anything else I dont mind.
/kill isnt in the spirit of pub games at all IMO ,if in clan matches the rules are made clear that u can then thats OK ,but in pub I dont think it as a place
I dont think the game makers put /kill in the game to be used like some are,iam just glad that a small minority of so called players use it…
The only time I /kill is when it fails to spawn me correctly at the start of the match, when I have made sure to set my original spawn (at the start of the match) to, say, the Fuel Depot on fueldump or the Fortress area on Oasis. That’s one bug that really drives me nuts.
That’s basicly when I use it. Like the fuel dump… it takes about the same time to walk to the fuel dump (axis) then to spawn there (if it’s like 30 second spawns), so I’m being lazy and just /kill and respawn there.
Othertimes, I use it to change classes during the match (but not while I am getting shoot at).
I think that I use it fairly.
Sorry, I can’t agree. Since my beloved ETPro server (with XP disabled) went down I’ve been tearing my hair out at the XP whoring (and general lack of teamplay that results) that goes on on most public servers. So much so that I’m actively looking for another game at the moment. XP is driving me nuts. (a few of you I’m sure will be glad to hear that
)
It’s not a bug, it’s meant to be that way. Your first spawn is ALWAYS at the default spawn for your team.
Yeah, sorry if I’ve been getting a little worked up lately. My fav server (ETPro, XP disabled) is down until Bani releases his new version.
Playing on “regular” ET servers this past week or so has been doing my head in. For whoever it was that suggested I go back to RTCW in another thread cos XP is what ET is all about, I’d say come play on the ETPro server when it’s back up and you’ll see how wrong you are.
The maps / new Classes / new weapons / slower rate-of-fire, etc. all contribute to making ET the fantastic game that it is. XP, IF it did what it was intended to do, would be a nice addition, but it doesn’t. It gets in the way. Play ETPro for a week or 2 (you might need to go cold-turkey for a while depending on how much you miss your akimbo pistols or whatever) but you’ll soon see what a fantastic game ET could’ve been if they’d left out the XP system.
Sorry for my rants over the last few days guys, I’ll be fine once the ETPro server is back up.
Well /kill was in RtCW and it was used almost as much as in ET, so if Splas Damage did not want it to be like that, why didn’t they remove it? /kill actually brings a new tactical element to the game (when it’s used to change spawn points and stuff like that, not when you /kill yourself in the middle of a fire fight ofcourse). Clan wars would be much more boring without it.
Not true. For example, now on Battery you as Allies you can spawn to the left side of the beach, and on Goldrush as Axis at the secondary spawn location on first spawn.
Now this is just stupid. As for killing/suiciding/whatever, just before spawn for whatever tactical reason, is fine. However when it’s done when you’re about to die (way before spawn) it’s just, well, lame. If someone repeatedly does this, although they die in any case, you get annoyed as it’s an FPS and you’re supposed to be able to kill people.
Dont really see how /kill is fun ,I think the only ones defending the argument of /kill in duels or fire fights are the ones who do it and are the ones who take pub games too serious.Its nothing to do with fun.[/quote]
i don’t /kill in gunfights, and i don’t defend it. but i don’t care if they do it either, because i don’t have a problem killing ppl. maybe u do, i don’t know. but i don’t see this as being a big problem in the first place.
yes i do take pubs halfway serious sometimes, but that’s because i compete in this game. i obviously don’t take pubs as seriuously as u, getting pissed over such trivial things as /kill.
and if ur not having any fun playing this game just because somebody /kills and denies u some xp or pride, then maybe u should play some other game :s
/kill Can be either good or bad. If you need to be somewhere else fast, It’s ok, since you can kill yourself in number of other ways. But then there are the losers who use it on every fire fight, but luckily I rarely see that happening.