the iron...sigh(t)


(tokamak) #81

The ironsight aid actually does help to effectively lower your FoV in reality. But hey, it’s not the zoom I’m after, it’s the heightened accuracy, by all means keep the zoom if you’re after realism.


(Nail) #82

Lazy-Boy with an attached Lead Sled


(Mr.Fozzie) #83

[QUOTE=tokamak;274838]If one team is required to attack then they’re not going to sit back and wait anyway.

Ironsights are a clever trade-off between accuracy and movement/vision. They reward payers with the high situational awareness rather than trigger-happy twitch kids. The gameplay has far more depth this way.[/QUOTE]

Exactly this.

They’ve already said that hip firing will be very effective in most situations, while iron sighting (other than for those of us that do it constantly) will be reserved mostly for long range exchanges.

Granted i’ll probably still iron sight in most situations for the first few days, but chances are with the movement system being what it is, i’ll likely have people running circles around me. Everyone is going to have a period of adaptation that might prove frustrating, but rewarding in the end.


(Whydmer) #84

[QUOTE=Mr.Fozzie;274902]
Granted i’ll probably still iron sight in most situations for the first few days, but chances are with the movement system being what it is, i’ll likely have people running circles around me. Everyone is going to have a period of adaptation that might prove frustrating, but rewarding in the end.[/QUOTE]

This.

And I am a slow learner… :expressionless:


(nincek) #85

Personally, this is one of the most retarded topics I’ve seen yet.


(MatthiasK75) #86

good thing theres 2 of them
and i have to admit the title of this one is rather clever :rolleyes:


(Murderous Pie) #87

so what you are saying is that you hate ironsights because you suck at using them. :confused:


(tokamak) #88

Don’t say that, you might insult his intelligence…


(Murderous Pie) #89

why? see, you do not even say a reson for why you think IS are a good thing… im not saying they are or aren’t, i like both (the first shooters i played were MoH and all of the great James bond games) but the way you say that makes you seem like an idiot… kind of like my cousin who says “i still play CoD because it iz fun” and i say why is it still fun? and than he just says “well, it is”.

And so, your point is invalid. go away.:armadillo :


(beute) #90

Iron sights have to be in every shooter nowadays…

the only shooter allowed to not include them would be a new quake/ut/halo…
everything esle would be flamed to death by the casual crowd… mostly console players as they only got the masses of first person shooters with the xbox360 in 2005…

and a new quake/ut also wont see the light of dawn as long as consoles decide what is developed and what not.
No strafejumping/circlyjumping/rocketjumping or even crouchsliding (for the q4 fans) possible, no (real)quake.
just some meager ports like quake live on the 360… it hurts my eyes to watch people play that game with a controller.
Brink also looks awfully slow with a controller, I doubt that we have even seen the real gameplay yet.

Iron sights are just another mode.
use iron sights, small fov, slower walking speed, increased accuracy.
dont use them = the opposite.

I would’ve preferred a quake or even cs weapon system over this:
quake = no penalties for movement at all, accuracy always 100%, ironsights are damn useless
cs= no ironsights, accuracy penalties are controlled by movement/recoil only.
crouch: best accuracy
stand: 2nd best
walk:3rd best
run: wtf are you doing best.

the latter is considered too hard/complicated for consoles/casual crowd, the former is considered just dated/obsolete.

then there are games like stalker that in the name of realism tried to combine the CS system with Iron sights…
the result of “professional console FPS reviewer” playing the game can be seen here:


(nincek) #91

[QUOTE=beute;275027]Iron sights have to be in every shooter nowadays…

the only shooter allowed to not include them would be a new quake/ut/halo…
everything esle would be flamed to death by the casual crowd… mostly console players as they only got the masses of first person shooters with the xbox360 in 2005…

and a new quake/ut also wont see the light of dawn as long as consoles decide what is developed and what not.
No strafejumping/circlyjumping/rocketjumping or even crouchsliding (for the q4 fans) possible, no (real)quake.
just some meager ports like quake live on the 360… it hurts my eyes to watch people play that game with a controller.
Brink also looks awfully slow with a controller, I doubt that we have even seen the real gameplay yet.

Iron sights are just another mode.
use iron sights, small fov, slower walking speed, increased accuracy.
dont use them = the opposite.

I would’ve preferred a quake or even cs weapon system over this:
quake = no penalties for movement at all, accuracy always 100%, ironsights are damn useless
cs= no ironsights, accuracy penalties are controlled by movement/recoil only.
crouch: best accuracy
stand: 2nd best
walk:3rd best
run: wtf are you doing best.

the latter is considered too hard/complicated for consoles/casual crowd, the former is considered just dated/obsolete.

then there are games like stalker that in the name of realism tried to combine the CS system with Iron sights…
the result of “professional console FPS reviewer” playing the game can be seen here:

You’ve forgot about TF2.


(Mr.Fozzie) #92

the new tribes game will not have iron sights. It never has. :smiley:


(Linsolv) #93

The reason that I prefer iron sights is that in Quake 3 I could kill a guy from ACROSS THE MAP with a railgun 9 times out of 10 in one try without zooming or anything, when the enemy was a 2-pixel square. Even when I was doing it as a 12 year old, it felt absurd.


(kilL_888) #94

yes. thats basicly the whole point of my post. (thats a year old now, cool.)

no. i also wouldnt say i hate them. i get used to them. i play cod4 now. some crysis2 also. i pretty much stink though coze i played world of warcraft for too long.

what iron sights do, is they change the style you play drastically compared to the oldschool shooters that i grew up with. for example quake, which played the most important role in my shooter life.

ironsight gameplay in cod4 for example is like that: run, run, run … oohh… enemy! ironsight, aim, shoot. move at very slow speed to avoid beeing hit.

similar in crysis2. run, run, run. spot enemy. aim down ironsight, shoot. kill or be killed.

without the ironsight you always have the same level of mobility. with ironsight your mobility is very limited.


(Mr.Fozzie) #95

so would you say you’d consider one to be inherently superior to the other KilL? Or is it just a preference thing for you?


(kilL_888) #96

hope i understand the question.

yes. i do think ironsights are superior in comparision to “super mobility”.

it doesnt matter if you run like hell, if someone already got you in their ironsight. even if you shoot back. current game designs require you to use ironsight or you wont hit. and IF you ironsight you give up your mobility.

thats my problem with it basicly. for me it cuts the gameplay in half. its one game where you run, duck and jump and the other where you stand or barely move at all and try to aim at something. it somehow kills the flow of the game.

i also think ironsights are only designed for console players. figure out a way so that a console player can hit a target. solution is something that slows down the aiming, or, reduces the sensitivity when aiming. try to hit a target from the hip thats like 5 meters away from you AND moving. you must be a gamepad pro to do that. try to play quake3 with gamepad. i would like to see that. really!


(tokamak) #97

thats my problem with it basicly. for me it cuts the gameplay in half. its one game where you run, duck and jump and the other where you stand or barely move at all and try to aim at something. it somehow kills the flow of the game.

The point is that running makes you a harder target, if you’re able to hit things while being a hard target then that means running and gunning is the only way to play. Players would be forced to keep moving at all times which greatly simplifies the gameplay.


(Nail) #98

I got used to crouching for accuracy, seems iron sights will be very similar in terms of movement penalty. I would like to see less of a penalty for using red dot/holo sights than using scopes though, given you have both eyes open


(tokamak) #99

Are there any reasons to ever favour ironsights over holo sights in real life?


(Auzner) #100

March… 2010, oh.
Hey what a surprise, it was revived by a new member with nothing to contribute, just like all old threads on all forums everywhere.