well folks.
few days ago i read a pretty long interview with richard ham. its posted here. a lot of things were discussed. one of the things which was repeatedly mentioned was the ironsight in brink. should there be an ironsight or not.
i think there shouldnt be an ironsight and i tell you why.
back in the days when first person shooters evolved, like doom, quake and so forth, we didnt have that silly ironsigt thing. we had our gun and a crosshair and we were happy. we played quake and quake2 with obsession. we shot with our left mousebutton and (i personally) jumped with the right mouse button. we bunnyhopped our asses off.
and then there was the first game i remember which introduces alternative fire modes. half-life. jesus. now i had to use a third mousebutton. no big deal at the time. mousewheels were pretty rare yet and it was fun hitting my middlemouse button to shoot a grenade out of my machinegun.
soon later quake3 was released and everything was back to oldschool. fire+jump, two of the most important functions of a first person shooter. left mouse+right mouse. bunnyhopping till madness. let me correct this. its not bunnyhopping, its strafejumping. lots of fun. one of the elementary things about quake3 which we all loved and still love.
but then, oh lord, was it medal of honor or call of duty first? one of these games introduced one thing called ironsight. what was that? this was a stupid function that had me change my button layout. i had to use my beloved right mouse button to ironsight my damn gun. no freakin strafejumping, hell, no jumping at all. why would you jump in a ww2 shooter anyways? see the point?
few years later we see first person shooters with and without ironsights. wolf:et no ironsight (yet ww2 but more action, faster, strafejumps, yay), doom3/quake4 no ironsight, cod series ironsights. not only was it a gimmick, no it was important to use it, it still is, since mw2 is still there.
but well, lets get back to what i wanted to tell you. this ironsight thingy became very popular and also important. what it does to me personally, it made me change my key layout i was used to for many many years. actually it didnt help me shoot more accurate. actually the opposite is true. it blocked a lot of my screen and blocked my view to see other players. it also changed my movement. no more running, hiding, jumping. just sitting and aiming. that was boring… it still is.
so, i try to summarize: for a realistic first person shooter the ironsight is a good thing. it adds to realism. im no fan of realism in computer games. i want to play an action game. best example is quake3. i want to run, strafejump, do tricks (in brink) and stuff like that we all loved for decades since quake1. and what does SD do with our future favorite shooter brink? it adds that silly ironsight and kills the fastpaced shooting we loved about the recent SD games.
why? oh lord, why? i dont know actually but the console factor might be one thing. you will never ever be able to play as fast on a gamepad than on keyboard and mouse. thats it. and heres a funny question for you: ever tried strafejumping with a controller? freakin impossible imo 
so, think about the ironsight thingy dear SD. if you manage to use it just like in quakewars where it was possible to use it with some weapons but still wasnt necessary than im fine with it. but dont make another boring war simulation like the modern warfare (mw2, bc2…) games nowadays.
think about your roots and think about why we are here.