[quote=H0RSE;218478]but it does make it worse…it decreases your FOV, your movement and mobility. The thing is, even if you don’t ‘have’ to use, just having the button there is going to make people want to push it. I’m hoping fully mappable buttons make it to console (my PC is crap right now and I’m broke) so I can just leave that action unbound…hoping that it truly isn’t needed. If they have to have some sort of ‘fine tuning’ aiming, why don’t they just link it to movement…
sprinting = decreased accuracy
walking = increased accuracy
crouching = increased accuracy
jumping = decreased accuracy
something like that would work just as well, while still maintaining some movement and no FOV compromise. I am not a fan of ironsights at all, and it was one of my biggest gripes in QW.[/quote]
Well from the looks of it, that is honestly your problem and not bad game design. You are just saying that you don’t want ironsights just because you like them, not because they are actually bad. I understand that and I know many more with that kind of opinion. But just because I hate fish as food doesn’t mean that fish sucks. You either have to adapt/adjust your tastes or move on. I have played many games which have ironsights in the: Call of Duty, Red Orchestra, Battlefield and so on. And it was just a matter a getting used to how any of those games are played. It ain’t possible to play Battlefield for example the same way I play Quake 3. I’d get murdered.
And don’t forget, ironsights don’t remove the fact that you can use movement to control accuracy. You can have both and that’s the way I like it in my opinion.
Also OP, to be frank your argument is just narrow-minded and even nearing silly. First of all:
if there is a function called ironsight then its there to use it. you cant say, “uhm im no fan of ironsight, i dont use it”. ignoring game functions just doesnt feel right. its part of the game, part of the gameplay! lets not forget this.
There is a game out there called ‘Day of Defeat: Source’. Which I very doubt you ever played since from the looks of it you aren’t able to play anything other than id games competitively. Most weapons in it didn’t have ironsights except for the rifle. Yet the rifle’s ironsight was not CoD-like. A significant amount of time is taken to switch to ironsight, the sight takes half the screen and the mouse sensitivity is reduced. It’s nearly useless except for long range situations since its gives you a slight zoom too and so hardly anyone uses it except for situations where one would benefit from it. And just to finish off your “ignoring game functions just doesnt feel right”: Smoke grenades. In both W:ET and QW I had hardly seen anyone use Smoke grenades, at all. Just because it’s there doesn’t mean it is going to be used alot. (Oh and, QW shotgun)
that in mind i just dont understand why you add something that kills the game speed like the ironsight
Very untrue. Just because the ironsight is there doesn’t mean that the game speed is restricted. It depends on how the game play’s when I don’t use the ironsight. (Yes, you actually don;t have to use them :rolleyes:) If the spread of hip fire is horrible ala CoD, then you would slow the game down since the player has to if he has a chance to hit anything. But then look at ETQW. The pace for that game would hardly be any different with or without ironsights.
ironsight is for people who camp behind a crate imo.
Just shows how narrow your library of games is. And you are trying to convince SD on your argument on game design? Lets just take Call of Duty then, since you from the looks you too consider it the game that is mostly associated with Ironsights. You say that ironsights encourage camping. (which mean staying at the same spot for more than a minute) So by that you mean that Call of Duty is a game filled with campers, right? Well there is another term for those campers in nearly all CoD games: Noobs. There is more movement in CoD than you like to admit. Look at this for example. Tell me a point in that video where the player camps. The other side migth have, but they lost. That is how CoD is played competitively. CoD’s gameplay is much slower than Quake 3, of course. You can’t run as fast as in Q3 but you also have to worry about making a noise while running since that would alert the other side and caution sometimes has its rewards. Sure, it’s not as fast and chaotic as Q3’s, but it certainly ain’t mindless. And don’t forget, a game’s pace isn’t all about ‘Ironsights’. How the maps are build, how the character moves, what movement restrictions are there for the player and what weapons are there. All could dictate a game’s pace.
think about your roots
Yeah sure, Quake III was awesome but if you want that kind of play, go to Quake Live. Yeah sure, Wolf:ET was also awesome but if you want to play a newer version of that, just hope that SD are planning Wolf:ET2. And guess what? This isn’t Wolf:ET2. This is Brink. And I expect Brink: I expect something fresh and new on the table.