The only gun worth using in 90% of combat situations are the SMGs, and even then one of the better combat tactics seems to be to run around like a maniac while going full auto. This is in part due to imperfect netcode which makes somewhat jerky movement even with fairly low pings and the fact at how accurate you are while running around.
Assuming you surprise the enemy, you’ll win most situations due to how much getting hit messes up your aim and concentration and many times this involves gunning down multiple enemies. This of course is not including airstrike spamming, grenade spamming, or mine spamming.
I’m not putting down the game, it’s a fun “casual” game but I can’t see how it (or even the original RTCW for that matter) involved much of a skill curve. Too easy to get kills just by simply being in one spot or spamming, and a real lack of viability with most weapons.
I can definately see the mix of Quake and Counter-Strike, but the more I play this the more I realize how I want Quake or Counter-Strike… but not a mix. They both were good because they are fairly “pure”, and this mix ends up making a fun game that ultimately lacks a skill curve deep enough to foster large support for reasonable competitive play.
It reminds me of games like Natural Selection or the new MMO Planetside, where the skill level required is moderate but the curve is very shallow. Essentially, individual skill peters out pretty quickly and you’re down to variants of team tactics. Great, strategy. But how much can you really mix it up when it’s down to just determining attack orders or guarding positions?
It’s a fun game, but I guess it’s not one I can stand playing for more than a game or two at one time. Run, bunny hop, spam… good game! I know some folks like the lack of emphasis on individual skill, but that just ends up making this a fun game to play around with some friend at a LAN or during lunch break.
Since there’s a smallish competitive community for RTCW, what’s the reason those people play that game over something like Counter-Strike or Quake/UT TDM? As I see it, get decent aim with the SMGs and good teamwork and you’re set.
Can someone explain what I’m missing without stepping off the short bus and into the internet gutter? I just can’t understand how there’s much of a skill curve compared to some of the other games on the market.


if aim + reflex is all you care about, go play Q3 or UT2003 insta. aim is only ONE skill, objective games are much more about brains - tactics and “smart play”.
And as soon as I’m dead and the axis have healed themself they (maybe!) start coming in. But that will change (I hope) 