The era of good FPS titles has long since passed and is not returning


(Hyrage) #141

[QUOTE=howie;326212]Interesting stats.

Here’s yours and mine:

http://bfbc2.statsverse.com/stats/360/HBW%20Hyrage%20Qc/comp/pc/HBuz/#infantry

I don’t play BC2 much these days - pretty much only rambo sniper in vietnam as close range twitch sniping is the only thing I find exciting and challenging in the game, it being slow, clunky and consoley :wink: Bear in mind these stats are with me being pretty rusty and old - only getting to play once or twice a week tops these days. //excuses :)[/QUOTE]
Wow, mad skills with the M40, I would have love to see that in action. Rusty or not, you didn’t play much and got very decent weapon stats. It took be a while to feel comfortable with the weapons it that game, but fortunately ended up finding some favorites such as M416, smoke grenade launcher attachment (yeah plenty of kills with that ^^), M24, M40, M9 and M1911.

In Brink, I ended up with Rockstedi Assault Rifle, since single shot weapons are really vibrates with me. Still, it’s really hard to match a SMG in CQC. If singleshots is what you need, the Rockstedi could be your gem.

[QUOTE=Luddens Desir;326222]It’s not easier to perform complex actions on controlers.

Try playing Wolf:ET Noquarter with me some time, and I’ll show you.[/QUOTE]
I unfortunately don’t own that game, sorry. But my lead game designer talked about it a lot during our last project, it really inspired him.


(legend123) #142

[QUOTE=fearlessfox;326102]Modern FPS that are great:
BC2
Halo Series
Brink
TF2
BLOPS Zombie DLC
GoW 1

There are more, but these are my favourites.[/QUOTE]

Thats a very very very sad list :frowning:

BC2 was okay. Halo awful, Brink (needs much improvement), TF2 (never played)
BLOPS no way, GOW 1 never played.


(Hyrage) #143

Yeah, this year isn’t really our lucky year for multiplayer games. Homefront, Crysis 2, Black Ops, GoW3 (meh), etc…
Better luck next time as they say.


(its al bout security) #144

yep your right hahaha! thank god gaming computers are going out of style, never been able to afford one myself so i am spiteful. you didnt like halo?? or cod??? cause these are the greatest shooters of all time (minus duke nukem cause it was greatest pc shooter eva)


(its al bout security) #145

[QUOTE=fearlessfox;326102]Modern FPS that are great:
BC2
Halo Series
Brink
TF2
BLOPS Zombie DLC
GoW 1

There are more, but these are my favourites.[/QUOTE]

agreed! all great games


(Midnight) #146

On consoles?

All these games except TF2 are pretty bad.

Here are the great games in the last 15 years:

Doom
QuakeWorld
Quake 3 **** Best Game Ever
UT
UT2k3
UT2k4

That’s basically it. Nothing else these days compares since they are all made for dumbed down consoles. Try playing Quake3 on a console, it’s nonsense trying to do anything with skill.


(SphereCow) #147

Quake 3, Wolfenstein:ET ET:QW, and Smash Bros Melee are the best games ever, imho.


(pikasecks) #148

i dare say bad company 2 has excellent multiplayer. best balance ever.

favorite old school fps: cs 1.6, wolf:et


(pikasecks) #149

sorry to double post, but
wolf ET was bloody FANTASTIC.


(jazevec) #150

[QUOTE=Hyrage;325711]
The 360 controller for a game as complex as Shadowrun gave the edge to console players, because it was easier for them to react and perform complex actions while it was easier for PC players to aim… it wasn’t enough to win. It’s also important to note that shooting in Shadowrun, didn’t require the players to be fully accurate (randomness).[/QUOTE]

Guess what - mouse was artificially gimped in Shadowrun. The developers knew console players would have no chance otherwise, so they capped the turning speed when using mouse. It wasn’t the “awesomeness of controller”, it was artificial handicap PC players received. If you’re saying otherwise, you’re spreading misinformation.


(Hyrage) #151

[QUOTE=jazevec;326914]Guess what - mouse was artificially gimped in Shadowrun. The developers knew console players would have no chance otherwise, so they capped the turning speed when using mouse. It wasn’t the “awesomeness of controller”, it was artificial handicap PC players received. If you’re saying otherwise, you’re spreading misinformation.


Did you even read my post before replying? Because I’ve never mentioned anything about controllers being better at aiming. The conclusion of that study simply mentioned that game controller were better at allowing a player to perform complex actions - that’s it.

It’s not about aiming… and it’s actually a good thing if they locked the turning speed for game balance [on console, since there are too many different accessories on PC to consider]. But not all developer actually agrees on that.


(wolfnemesis75) #152

The gaming industry is constantly changing. I just hope we see more cutting edge games like Brink going forward.


(Droniac) #153

[QUOTE=Hyrage;325711]If you do your homework, a lot of recent games allow the players to remove auto-aim or most sort of aim assistance. As I said, I twitch aim without any sort of aim assist and so do many others.

From what I remember, Microsoft did perform cross-platform tests with Shadowrun back in the days and the results were as they expected. (and Pro PC players were among the testers)

The 360 controller for a game as complex as Shadowrun gave the edge to console players, because it was easier for them to react and perform complex actions while it was easier for PC players to aim… it wasn’t enough to win. It’s also important to note that shooting in Shadowrun, didn’t require the players to be fully accurate (randomness).[/QUOTE]

Many recent console games do allow you to turn of most forms of aim assist (Shadowrun didn’t). Some console gamers are surprisingly competent with their system’s controller. That’s about as far as I’d go in agreeing with you, as a multi-platform gamer on both PC and Xbox 360.

Your ‘remembered’ study is fictitious. Microsoft has never released any indication as to the results of their in-house cross-platform testing. There have also been no official external studies or reports regarding PC vs Xbox player performance in Shadowrun. Your supposed study that indicates game controllers more easily allow for complex actions does not exist. The only person making any such claim, according to Google, is you.

In actual fact, Shadowrun was heavily modified to favor players with a controller. A mouse & keyboard gamer suffered from reduced turn speed and reduced accuracy when making quick movements (which is pretty much all the time with mouse & keyboard). A Xbox controller player on the other hand benefited from solid controls and a relatively rigorous aim assist function forced on. More importantly, both the developers and player feedback all indicate that even with these nerfs to mouse & keyboard play, the game was relatively well balanced in cross-platform play: neither Xbox nor PC players dominated the other.

FASA Studios did do in-house testing of balance in their game. They employed professional Counter Strike and Halo players to do balance testing and the final product according to them was balanced perfectly. That means that with heavy nerfing to the mouse & keyboard setup the two control schemes were found to be nearly equal by professional gamers, albeit an atrocious setup for any mouse & keyboard gamer. Contrary to your fictitious study, this can actually be traced back on Google to a developer interview at Strategyinformer.

The only indication regarding the result of general in-house cross-platform testing at Microsoft has thus far come from Rahul Sood, a seemingly reputable guy from Voodoo PC who claims to have spoken with an inside man who worked on the project (again, hundreds of hits on Google for a fairly off-hand comment on the topic). According to this inside source, Microsoft gave up on cross-platform play due to insurmountable issues with balancing the different control systems. In their testing “mediocre” mouse & keyboard FPS players not only defeated, but absolutely destroyed professional Xbox controller FPS players. Granted, none of that has ever been officially verified, but Shadowrun’s curious balancing and the complete lack of further cross-platform developments from Microsoft afterwards does seem to support that notion.

Lastly, the idea that a gamepad allows for swifter reactions to complex situations than a mouse & keyboard setup is ridiculous. The only situation in which that might be feasible is if the mouse & keyboard user is employing the arrow keys (a non-standard control setup) and an ancient one-button mouse. In any other case the mouse & keyboard user will always have far more buttons in close proximity to his fingers, and thus be able to execute different commands far more rapidly than someone using a controller.

Don’t believe that? Then here’s the math for you:
Xbox controller: 4 buttons, 2 front bumpers, 2 triggers, 2 joysticks, 1 D-Pad (4 buttons), and 2 system buttons. That totals 16 buttons and you will never use all of those simultaneously.
Regular Mouse & Keyboard default WASD setup: 5 buttons (mouse) and 25 easily accessible buttons (WASD setup). That totals 30 buttons and we’re being very stingy (note: mouse wheel counts as three buttons due to scroll function).
My setup (ESDF - gaming equipment) : 7 buttons (mouse with side buttons) and 35 easily accessible keys (ESDF on a gaming keyboard). That totals 42 buttons and we’re still being stingy.

Now I’m faced with a complex situation and in addition to my regular movement keys and camera controls I also need to use a complex sequence of button presses to make my way through a specific challenge. What do you think will work better: 16 rather limited buttons (and even that is an exaggerated figure) or 42 practically freely bindable keys? Is that really anything but a rhetorical question?

Oh and Wolfenstein: Enemy Territory is a freely downloadable game (developed by Splash Damage - Brink devs - no less!). There’s no need to “own” it.


(jazevec) #154

Don’t forget various advanced binds, aliases. macros which can significantly boost the utility of a key. The only time you can’t benefit from that is in games like Brink which are locked down and don’t allow interface customization. One key to rule them all.


(Hyrage) #155

[QUOTE=Droniac;327019]Many recent console games do allow you to turn of most forms of aim assist (Shadowrun didn’t). Some console gamers are surprisingly competent with their system’s controller. That’s about as far as I’d go in agreeing with you, as a multi-platform gamer on both PC and Xbox 360.

Your ‘remembered’ study is fictitious. Microsoft has never released any indication as to the results of their in-house cross-platform testing. There have also been no official external studies or reports regarding PC vs Xbox player performance in Shadowrun. Your supposed study that indicates game controllers more easily allow for complex actions does not exist. The only person making any such claim, according to Google, is you.

In actual fact, Shadowrun was heavily modified to favor players with a controller. A mouse & keyboard gamer suffered from reduced turn speed and reduced accuracy when making quick movements (which is pretty much all the time with mouse & keyboard). A Xbox controller player on the other hand benefited from solid controls and a relatively rigorous aim assist function forced on. More importantly, both the developers and player feedback all indicate that even with these nerfs to mouse & keyboard play, the game was relatively well balanced in cross-platform play: neither Xbox nor PC players dominated the other.

FASA Studios did do in-house testing of balance in their game. They employed professional Counter Strike and Halo players to do balance testing and the final product according to them was balanced perfectly. That means that with heavy nerfing to the mouse & keyboard setup the two control schemes were found to be nearly equal by professional gamers, albeit an atrocious setup for any mouse & keyboard gamer. Contrary to your fictitious study, this can actually be traced back on Google to a developer interview at Strategyinformer.

The only indication regarding the result of general in-house cross-platform testing at Microsoft has thus far come from Rahul Sood, a seemingly reputable guy from Voodoo PC who claims to have spoken with an inside man who worked on the project (again, hundreds of hits on Google for a fairly off-hand comment on the topic). According to this inside source, Microsoft gave up on cross-platform play due to insurmountable issues with balancing the different control systems. In their testing “mediocre” mouse & keyboard FPS players not only defeated, but absolutely destroyed professional Xbox controller FPS players. Granted, none of that has ever been officially verified, but Shadowrun’s curious balancing and the complete lack of further cross-platform developments from Microsoft afterwards does seem to support that notion.

Lastly, the idea that a gamepad allows for swifter reactions to complex situations than a mouse & keyboard setup is ridiculous. The only situation in which that might be feasible is if the mouse & keyboard user is employing the arrow keys (a non-standard control setup) and an ancient one-button mouse. In any other case the mouse & keyboard user will always have far more buttons in close proximity to his fingers, and thus be able to execute different commands far more rapidly than someone using a controller.

Don’t believe that? Then here’s the math for you:
Xbox controller: 4 buttons, 2 front bumpers, 2 triggers, 2 joysticks, 1 D-Pad (4 buttons), and 2 system buttons. That totals 16 buttons and you will never use all of those simultaneously.
Regular Mouse & Keyboard default WASD setup: 5 buttons (mouse) and 25 easily accessible buttons (WASD setup). That totals 30 buttons and we’re being very stingy (note: mouse wheel counts as three buttons due to scroll function).
My setup (ESDF - gaming equipment) : 7 buttons (mouse with side buttons) and 35 easily accessible keys (ESDF on a gaming keyboard). That totals 42 buttons and we’re still being stingy.

Now I’m faced with a complex situation and in addition to my regular movement keys and camera controls I also need to use a complex sequence of button presses to make my way through a specific challenge. What do you think will work better: 16 rather limited buttons (and even that is an exaggerated figure) or 42 practically freely bindable keys? Is that really anything but a rhetorical question?

Oh and Wolfenstein: Enemy Territory is a freely downloadable game (developed by Splash Damage - Brink devs - no less!). There’s no need to “own” it.[/QUOTE]
And you are right… but I suggest you start asking questions, before you write a brick of text lol. It may just save you some time and energy. FASA Studios was owned by Microsoft, so when I mentioned that Microsoft did the tests regarding Shadowrun, well read between the lines = FASA Studios.

For the math… there are a lot of keys on the keyboard but… what is great about the 360 controller is the ergonomy are the primary actions.

Primary actions

[ul]
[li]Left thumbstick[/li][li]Left thumbstick press[/li][li]Right thumbstick[/li][li]Right thumbstick press[/li][li]Left bumper[/li][li]Left trigger[/li][li]Right bumper[/li][li]Right trigger[/li][/ul]
All those functions are unified since the player can use all of them and still keep his control over character movement and camera.

On a mouse, it is possible to have multiple buttons, but it’s not going to be as efficient as what a player can do with his right hand + 360 controller. On PC, some of those actions would require the left hand to be performed. Also, to move your character on PC, you have 4 keys, 4 directions. Basically the left hand on PC has twice the job of a console player… and whatever the number of keys available are, it can be extremely difficult and might need to twist your fingers in very weird way to perform certain actions and still keep a perfect control on your character movements. I mean just try to master perfectly your movements in Soldier of Fortune 2, good luck because with the leaning it’s going to be quite a challenge, but it may help you to realize how hard it is with a keyboard to perform complex actions.

But you may have a magic thumb and may be able to pull off miracles, but it may not be very healthy for your left wrist.

In a very simple game such as Quake III, whatever you pick up will work perfectly, but when you start having more complicated controls for the FPS genre, the keyboard shows it limitations. The 360 also has its limitations since it’s pretty hard by example to use the right trigger + right bumper and the same time.

The Razer Onza game controller is even more interesting exactly because it brings 2 of the secondary buttons (A,B,X,Y, etc.) as 2 additional bumpers, so it offers instead 10 primary actions.

For sure the keyboard is going to be more efficient for RTS and that’s because doesn’t require a player to move his character just like in a FPS game…

By the way it’s not math, that’s ergonomy. But in the end, it always comes down the the strengths and weakness of both accessories.


(TeoH) #156

You’ve never actually played a FPS competitively ever, have you?


(Hyrage) #157

I find your question pretty lame to be honest, but I can’t blame you for asking. By the way thx, your question made my GF laugh.

[ul]
[li]I’ve been involved agressively in many clans on PC and console as a member or founder, that before I got my foot in the video games industry.[/li][li]All my friends (also my teammates when it comes to gaming) are competitively active and serious about it.[/li][li]A few of them also are into professional gaming or were before and still play.[/li][li]And at work, I’m part of the very few people that actually have the background to work on competitive multiplayer games. And it’s a possibility that only a very few people in the world actually got a similar background in the FPS genre and player psychology.[/li][/ul]
At some point I had a choice, pro gaming or make games. Since I wanted to bring back competitive games to live, I decided to make games instead. So here I am, one of the very few designers that actually care (sadly) about you guys & competitive gaming. :wink:


(DarkangelUK) #158

Can you elaborate on pro gaming? Seems some have a skewed vision of that aspect.


(Hyrage) #159

[ul]
[li]Professional gaming; leagues (MLG, WCG, etc.) + tournaments + earn money, just like a profession.[/li][li]Competitive gaming is when you don’t live from that professionally, when you are more underground are not interested in professional leagues and cocky attitudes.[/li][/ul]
Unfortunately, a lot of pro gamers are there for fame and money, which is ridiculous…


(DarkangelUK) #160

Was part of pro gaming choice console or was it purely PC?