The era of good FPS titles has long since passed and is not returning


(xartion) #1

Sadly, I’m pretty sure we will never again experience any FPS games as good as those from the 1999~2005 era.

Q3, RTCW, CoD1/CoD2, etc. Even non-idTech games like CS and UT were just priceless games with addictive multiplayer gameplay. Back then, I used to look forward to turning my computer on and spending HOURS on servers. Now, with bland, boring, poorly-optimized crap like Brink it’s just hard to find the motivation anymore :frowning: It really is a shame. I’d hate to be a kid being raised in this era of PC gaming. They’ve truly missed out on good games. Maybe that’s why all of them play consoles these days. Oh well, it was fun while it lasted.


(Gamer2Gamers) #2

I honestly think devs are getting lazy and relying to heavily on multiplayer which end up giving a lack luster A.I. experience because they fall back to heavily on one component - I do think there will be a few gems here and there no need to lose faith there is always games coming out of no where that may or may not be good and that is one of the most exciting things about being a gamer.


(legend123) #3

[QUOTE=xartion;320275]Sadly, I’m pretty sure we will never again experience any FPS games as good as those from the 1999~2005 era.

Q3, RTCW, CoD1/CoD2, etc. Even non-idTech games like CS and UT were just priceless games with addictive multiplayer gameplay. Back then, I used to look forward to turning my computer on and spending HOURS on servers. Now, with bland, boring, poorly-optimized crap like Brink it’s just hard to find the motivation anymore :frowning: It really is a shame. I’d hate to be a kid being raised in this era of PC gaming. They’ve truly missed out on good games. Maybe that’s why all of them play consoles these days. Oh well, it was fun while it lasted.[/QUOTE]

God damn it. I hope you are wrong but you are probably right.

All the fps games are just dumbed down to nothing these days.
There hasnt been a game since 2003 that I enjoyed greatly except for maybe Fear1).


(sirius89) #4

Agreed with OP.

And everything cause of the ****ing consoles,this ****ty,old,rusty hardwarecrap. >.<
If there would be no consoles we would say crysis 1 and crysis 2 has ****ty graphics by now.

I swear i hate consoles so much.

If Brink would have been a PC only shooter we would have a WAY WAY WAAAAY better game now iam sure.


(Kendle) #5

Yep, RTCW, 2001 - 2003 were the golden years for me, active community (with a proper community feel), more leagues / ladders / cups than you could shake a stick at, well known and popular servers (anyone remember Jolt3?), good banter to be had, big personalities, top teams, ah, those were the days …

tbh Brink could have that if they :-

  1. Made it a proper PC game (bindable controls for everything rather than 1 button does all)
  2. Added decent text chat (different colours for team / global and a wider text display area), especially in-between rounds so players could exchange GG’s or whatever
  3. VOIP that actually works (at least set the defaults so it doesn’t require any thought / effort to use)

At the moment Brink lacks many things, but the biggest thing it lacks is a soul. :frowning:


(rumblylizard) #6

What a ridiculous topic.

Most new fps’s are innovative and unique in ways that the ones before couldn’t be - either through technology or or because of their new ideas to please the masses. Take off your rose-tinted glasses and live with the times.

I can state nothing with beat goldeneye - because at the time it was the best FPS by miles and I had a lot of fun playing it - but its nowhere near as polished or fun as the latest games to come out.

Returning the topic to brink - once the issues with lag have been sorted out and a few more balancing patches/dlc come out - this game has the potential to set standards for FPS too. Lets hope it achieves them.


(.Chris.) #7

The era of good threads on these boards has long since passed and is not returning.

I’d hate to be a new member growing up on these boards these days as they truly missed the good old days. I used look forward to logging onto these boards and participate in great discussions with light hearted banter. It’s just hard to find the motivation anymore trying to keep with with all the endless whining and hate filled posts.

Forum goers theses days are just lazy and lack the tactfulness to use basic features such as search resulting in multiple threads on the same subject and the like. They are also very self entitled and demand answers to questions in an instant from developers who they presume have nothing better to do than check the forums 24/7, not like they are busy working on the game or anything…

RIP Splash Damage Forums


(xartion) #8

[QUOTE=rumblylizard;320293]
Returning the topic to brink - once the issues with lag have been sorted out and a few more balancing patches/dlc come out - this game has the potential to set standards for FPS too. Lets hope it achieves them.[/QUOTE]

This could be true and I do realize the game has only been out for about 2 weeks now, but I think the main problem is that IF (and that’s a BIG ‘IF’) these supposed “magical, fix-all” game patches come out then it will be too late. The competitive community already feels like it’s on life support and it’s only a matter of time before it completely dies after these first few tournaments. If you’re not into the competitive side of things then ignore the previous sentence. Still, at least the games referenced in my original post were not released with such gamebreaking bugs as Brink. And don’t blame it on the technology; the technology that those games was based on was new, complex, and exciting at the time yet the developers then still released a much better product than SD did with Brink (even after SD had years to learn from any past mistakes).


(Kendle) #9

@ Chris

Forums have always been that way, the Jolt forums were the home of RTCW in Europe in it’s heyday, and they were a very hostile place, especially for the newcomer.

I do agree about the sense of entitlement tho, that’s something that RTCW never had because it was not a sequel to anything and had no prior community demanding it be changed to be more like the old game.

That’s something that many games suffer from nowadays, none of them are truly new, and as such they’re always compared (unfavourably) to something else.


(xartion) #10

[QUOTE=.Chris.;320294]The era of good threads on these boards has long since passed and is not returning.

I’d hate to be a new member growing up on these boards these days as they truly missed the good old days. I used look forward to logging onto these boards and participate in great discussions with light hearted banter. It’s just hard to find the motivation anymore trying to keep with with all the endless whining and hate filled posts.

Forum goers theses days are just lazy and lack the tactfulness to use basic features such as search resulting in multiple threads on the same subject and the like. They are also very self entitled and demand answers to questions in an instant from developers who they presume have nothing better to do than check the forums 24/7, not like they are busy working on the game or anything…

RIP Splash Damage Forums[/QUOTE]

To be honest, I don’t give a **** about forums. I would not even bother with them IF THE GAME BEING DISCUSSED ON THEM WAS ITSELF WAS EXCITING AND ENTERTAINING. Like the ones from 1999-2005.


(rand0m) #11

“innovative” is not what makes a good FPS on the PC and it never will for multiplayer. PC gamers don’t like HUGE changes. They want new… But better and more fun. Brink had new and better and more fun. But they failed to deliver. I agree with op. Consoles ruined fps for the PC. This game should have NEVER been a console > PC port. SD you are a PC developer and you did it backwards. I really hope id software doesn’t fail like this for Doom4/quake5. If those games take the same route. PC gaming is over. Everyone go play wow cause that’s all the PC has left.


(.Chris.) #12

[QUOTE=Kendle;320299]@ Chris

Forums have always been that way, the Jolt forums were the home of RTCW in Europe in it’s heyday, and they were a very hostile place, especially for the newcomer.

I do agree about the sense of entitlement tho, that’s something that RTCW never had because it was not a sequel to anything and had no prior community demanding it be changed to be more like the old game.

That’s something that many games suffer from nowadays, none of them are truly new, and as such they’re always compared (unfavourably) to something else.[/QUOTE]

I was half joking. These boards used to be kind of nice to read through till the past couple of months.


(legend123) #13

Im also hoping Rage is good (but somehow I am having doubts about it).


(Tinygod) #14

Yup, happend to MMO’s and now FPS’s .


(sereNADE) #15

even brink can get a grip and hold on if it had just a few community features in game. the default voip settings are a huge setback and the restricted text chat and no vsays kinda make the games bland when not much player personality emerges.

quake 1 set a first standard for interaction that sadly isn’t met by some of today’s games. hell, anybody remember quakespy before it got purchased? in an alternate universe quakespy could have competed with steam. :o


(Metal-Geo) #16

The era of good FPS titles has long since passed? Not sure I can agree with that. VALVe still seems to deliver some good first person shooters. id brought Quake 3 back with Quake Live. And RAGE seems to look like a fun old-skool shooter, surrounded in a very well modernized world.

What I do worry about is the niveau game developers expect from gamers nowadays. Anyone else noticed screens are getting more cluttered with on-the-run tips? Or how tutorials and training levels are getting longer and longer and more tedious? Or how objectives are displayed more obnoxiously? Not just first person shooters, but many other genres are getting the same treatment. Racing games in particular! I’m sorry game developers, but I’ve been playing racing- and first person shooter games 15 years ago. I don’t need a ****ing 5 hour tutorial telling me how to shoot or that I can ****ing crouch.

Even BRINK suffers a bit from this. The outlines, the weapon glowing, the enemy glowing… But at least BRINK pushes most of its manual material to a sub-section in the menus. Luckily.

Old-skool shooters are still there, and are still getting made. They just don’t get the same media attention like Call of Duty does, making them a bit harder to find.


(DazTroyer) #17

[QUOTE=.Chris.;320294]The era of good threads on these boards has long since passed and is not returning.

I’d hate to be a new member growing up on these boards these days as they truly missed the good old days. I used look forward to logging onto these boards and participate in great discussions with light hearted banter. It’s just hard to find the motivation anymore trying to keep with with all the endless whining and hate filled posts.

Forum goers theses days are just lazy and lack the tactfulness to use basic features such as search resulting in multiple threads on the same subject and the like. They are also very self entitled and demand answers to questions in an instant from developers who they presume have nothing better to do than check the forums 24/7, not like they are busy working on the game or anything…

RIP Splash Damage Forums[/QUOTE]

Agreed, same **** different day lol.


(engiebenjy) #18

This dawned on me about 2 years ago after MW2 was released, since then I moved to PS3 - it was a frustrating process because my aim with a controller was terrible, but with time I improved and am decent now.

I still play quakelive and l4d on pc though (it cannot handle much more performance wise!)


(legend123) #19

[QUOTE=Metal-Geo;320322]The era of good FPS titles has long since passed? Not sure I can agree with that. VALVe still seems to deliver some good first person shooters. id brought Quake 3 back with Quake Live. And RAGE seems to look like a fun old-skool shooter, surrounded in a very well modernized world.

What I do worry about is the niveau game developers expect from gamers nowadays. Anyone else noticed screens are getting more cluttered with on-the-run tips? Or how tutorials and training levels are getting longer and longer and more tedious? Or how objectives are displayed more obnoxiously? Not just first person shooters, but many other genres are getting the same treatment. Racing games in particular! I’m sorry game developers, but I’ve been playing racing- and first person shooter games 15 years ago. I don’t need a ****ing 5 hour tutorial telling me how to shoot or that I can ****ing crouch.

Even BRINK suffers a bit from this. The outlines, the weapon glowing, the enemy glowing… But at least BRINK pushes most of its manual material to a sub-section in the menus. Luckily.

Old-skool shooters are still there, and are still getting made. They just don’t get the same media attention like Call of Duty does, making them a bit harder to find.[/QUOTE]

Please name me these Valve games that have come out recently and are good fps games?
FPS are dying FAST and unless these morons who develop them stop catering to consoles thats the end.

Now with the second part of your post I agree. The tutorials are not needed.
ANOTHER stupid example of dumbing down games. PATHETIC :mad:


(Metal-Geo) #20

[QUOTE=legend123;320359]Please name me these Valve games that have come out recently and are good fps games?
FPS are dying FAST and unless these morons who develop them stop catering to consoles thats the end.[/QUOTE]
Huh? Half-Life 2: Episode Two, Left 4 Dead 1 & 2, Team Fortress 2 and perhaps even Portal 1 & 2. They’re all post 2005, and they all still feel like a good good fun shooter. Although, that’s my opinion. Not to mention, developed by one developer. That’s 6 games in the last 6 years. Hats off to them!

Sure, they’re not as fast as, say, UT or Quake. But if you just want arena shooters, you’re pretty much narrowing your interests.